BOMBA notice:
For anyone mildly interested in the game, it can be had for £15 via the Indian Origin store.
Gaf is there any reason not to buy this???
BOMBA notice:
For anyone mildly interested in the game, it can be had for £15 via the Indian Origin store.
Gaf is there any reason not to buy this???
Not sure what platform this is on but it sure looks beautiful...
http://instagram.com/p/mpthulyDbJ/#
Wait so the streaming video on GeForce.com is now uncompressed?!
Can we get a downloadable version?
Not even close... 720p + TXAA is a blurry mess.TXAA is so good. 720p + TXAA manages to be better than 1080p+ FXAA.
That is obviously the WiiU version
Top stuff Andy. Are you going to do a performance guide again?
Actually, SGSSAA is better than a resolution increase, at the same number of total rendered samples.There is no better AA method than resolution increase... even better if you render in 4k and downsample to 1080p, you will never need AA anymore.
Not even close... 720p + FXAA is a blurry mess.
There is no better AA method than resolution increase... even better if you render in 4k and downsample to 1080p, you will never need AA anymore.
I never tried SGSSAA in 4k but I think it is useless due performance cost.Actually, SGSSAA is better than a resolution increase, at the same number of total rendered samples.
I never tried SGSSAA in 4k but I think it is useless due performance cost.
Well, not a lot of people like Origin.
Yeap... downsampling + good AA is the best choice.I'll admit, I'm not particularly knowledgeable about various AA solutions, but there are things such as shimmering and temporal artifacts which can't be fixed by downsampling. You'll need to use an AA technique like TXAA or SMAA to try to get rid of them. (Downsampling and SMAA is a fantastic combo). Hell, even SSAA or SGSSAA are fantastic techniques which can be used in lieu of downsampling.
Pax East is just PC, from what I've heard.Not sure what platform this is on but it sure looks beautiful...
http://instagram.com/p/mpthulyDbJ/#
Pax East is just PC, from what I've heard.
Thanks! Some suggestions though:Uploaded the source file for the YT video to our site: http://www.geforce.com/whats-new/articles/watch-dogs-pc-trailer
Actually, SGSSAA is better than a resolution increase, at the same number of total rendered samples.
Well, not a lot of people like Origin.
Thanks! Some suggestions though:
When re-releasing material for enthusiasts, please try to request higher quality versions of the footage. The more the better. A lot of your tech has very subtle results on the macro level, and video compression along with low framerates don't allow us to see the difference. For instance, here the source file is 240MB and 30FPS, so we are hardly going to see the impact of TXAA, even though TXAA is one of the two major technologies the video is "selling". Of course 30FPS also means every camera pan on the video stutters noticeably. 60FPS would be good, 120FPS would be awesome. Less compression is better as well. I'm sure the folks here who aren't satisfied with the YT quality would be happy to download much larger files.
And, please post a download link for the actual file, since many will prefer the added control and maybe better quality vs. watching it in the Flash viewer. Here's the direct link for the current video, grabbed from your page source.
Why would you think otherwise?
It is polygonal, has artifacts in the Depth of Field, and even shows the same grazing angle problems that POM has.
Beyond its obvious downsampled nature, its effects present nothing out of left field, especially if you look at games like Crysis or metro....
Wait wait wait. Ubisoft actually uses.... bullshots? Really?
When did they start doing this?
Just pre-ordered a Ubisoft key from G2A.com for $36.45 after tax.
https://www.g2a.com/weeklysale
What a steal.
Holy cow those bricks look freaking awful, those textures are really rough to say the least.
Holy cow those bricks look freaking awful, those textures are really rough to say the least.
I meant the Watch Dogs booth.Sony has a lot of their studios there so that's not true.
I hope I never become this jaded.
Someone needs to tell them the sun doesn't reflect off the ground where there are massive buildings in the way.
Someone needs to tell them the sun doesn't reflect off the ground where there are massive buildings in the way.
Actually, SGSSAA is better than a resolution increase, at the same number of total rendered samples.
If you include environmental/light reflections (the most obvious reflections in the game), yes...they seem to be misaligned. You can see it in screenshots and gameplay.
I've not looked closely at vehicles or NPCs reflection wise...I just noticed the obvious things at first glance.
No It's not? Sony are there along with loads of studios!?Pax East is just PC, from what I've heard.
Thanks! Some suggestions though:
When re-releasing material for enthusiasts, please try to request higher quality versions of the footage. The more the better. A lot of your tech has very subtle results on the macro level, and video compression along with low framerates don't allow us to see the difference. For instance, here the source file is 240MB and 30FPS, so we are hardly going to see the impact of TXAA, even though TXAA is one of the two major technologies the video is "selling". Of course 30FPS also means every camera pan on the video stutters noticeably. 60FPS would be good, 120FPS would be awesome. Less compression is better as well. I'm sure the folks here who aren't satisfied with the YT quality would be happy to download much larger files.
And, please post a download link for the actual file, since many will prefer the added control and maybe better quality vs. watching it in the Flash viewer. Here's the direct link for the current video, grabbed from your page source.
May I politely ask you to read what's been posted between my quoted and your latest post?No It's not? Sony are there along with loads of studios!?
Missed that but you did not post with much ambiguity in it so easily read.May I politely ask you to read what's been posted between my quoted and your latest post?
On another note, the GeForce player is shit.
looking good. not having physical based shading really hurts though.
Okay, so apparently this PAX demo was PS4 footage. It was PS4 footage all along, Austin! They only used that beefy looking PC to show the video they recorded earlier on a PS4, lol.Not sure what platform this is on but it sure looks beautiful...
http://instagram.com/p/mpthulyDbJ/#
Mostly, LOD bias is adjusted automatically these days though.Is this post still up-to-date?