Saturn or Playstation? (11/8/95)
PSX is a product of Sony's multi-million dollar bribes toward Media.
Like Sony owns a stake in Sendai who publishes EGM. Every PSX buyers
get 3 months free subscription of Sony Generation(Former Next
Generation). PSX is easy to develop for, but it's capability is
limited. That is why PSX games won't be better than current WipeOut in
the future; PSX is already running out of gas.
On the other hand, Sega and 3rd party developers are only begining to
understand haw to harness the power of Saturn due to its complex
architecture.
Just don't be surprised Saturn games start to look better than PSX
games in the future. Actually, that should start happening this X-mas.
This. Slowdown was so hype back in the day. It meant you were kicking ass (or getting your ass kicked).back then slowdown meant too much awesome stuff was happening on screen
Most of those games ran 60. Donkey Kong, Space Invaders, Super Mario Brothers, Pac Man, et all are all 60FPS.
30FPS is a new thing, mostly started when polygons became common.
Final Fight on SNES. One of my most anticipated games. But they cut out Guy and had horrible slowdown. I was sad.
Considering the framerate complaints of sonic, this is really funny.
If you want to see bad frame rates, play Gradius 3 or super r-type.
What is there to respect about a game running at a lower resolution or framerate (or whatever else)?Fps was not even thought about.....Each platform was different and had their own strengths and weaknesses
The spectrum port of a racer may of ran faster than the c64 version but had monochrome graphics. ...The power gap was huge between some platforms but you learned to respect each platform for what it could do
This is why it's so annoying to see thread whining if a game is 60fps or 1080p
What is there to respect about a game running at a lower resolution or framerate (or whatever else)?
Videogames were riding a wave of creativity, and were a new and exciting artform at that time. People didn't care about the negatives. All attention was commanded by the positives.
Very different situation these days.
"Wtf snes r-type has slow down ???"
It always amuses me when someone who was a kid for the earlier generations thinks that meant there weren't in-depth technical discussions about video games and their hardware.
If you go back 50 years, you'll still have heard people talking about the same or similar politics and such for elections as well. It's part of what makes us human.
It always amuses me when someone who was a kid for the earlier generations thinks that meant there weren't in-depth technical discussions about video games and their hardware.
If you go back 50 years, you'll still have heard people talking about the same or similar politics and such for elections as well. It's part of what makes us human.
Well of course there were always technical discussions - I'm sure if you went back to caveman times certain individuals who discussed the finer points of making arrow heads quite in depth.
Honestly though, I don't think it really amuses anyone when comments like this are made with the less than subtle undertone of implying that everyone else naive and stupid.
Framerate? Games were 60fps back then.
Slowdowns were obviously picked in reviews (e.g. in shoot'em ups when were many bullets on screen).
Source?
Source? It's a matter of fact, what's to debate?
Framerate? Games were 60fps back then.
Your opinion isn't fact. You are the second person to state this as fact.
I'd like a source confirming that fact.
It's not an opinion. Nearly every game was 60fps, it was the standard. Very few games on the SNES were 30fps, like Joe and Mac, Super Double Dragon and Top Gear. I can't think of any on the NES at the moment.
PAL gamers were of course screwed with 50fps and 25fps.
Is there no periodicals or online articles discussing this from the 8 bit & 16 bit era?
The system wars were dedicated to nebulous speed claims from Sega(which were true since the Genesis had a faster CPU) and on the Nintendo side it was the increased color palette of the SNES, which was also true.
Framerates weren't really discussed unless a game suffered from framedrops, which were known and perceived as "slowdown" or "slow motion" back then.
You can see what an NES game running at 30fps would look like:
https://archive.org/details/Mariofps
Wasnt there a a PAL/NTCS 30/60hz debate were games in certain region ran better back then and people had to import game just to get the "definitive" version?
I own a kart of SMB3. My footage looks more like the 30 FPS than the 60 FPS.
I'm just surprised things like post-mortems or design docs didn't exist in those times, nor was there any discussions over region locking.
Yeah, I missed the point to "This is why it's so annoying to see thread whining if a game is 60fps or 1080p".U missed the point about each platform was different and had their own strengths
I lost count of the amount of ports that ran and played better due to different design choices on platforms
Absolutely not.
Wasnt there a a PAL/NTCS 30/60hz debate were games in certain region ran better back then and people had to import game just to get the "definitive" version?