Oh hey, I've only got one lockpick left. No problem, I'll just quick save right before every lock.
As someone who loathes most WRPGs...what are you talking about? Autosave/AnySave is an awesome feature that promotes playability.
Is this thread a joke I'm not getting?
Because nothing of what this guy states in the Op makes sense to me.
well it's on the Wii the most casual of casual platforms.Xenoblade let's you save anywhere. I think it's a really useful mechanic.
Uhh, didn't the first Mass Effect not have an autosave feature? I remember losing over an hour of gameplay because I forgot to save one time.
Uhh, didn't the first Mass Effect not have an autosave feature? I remember losing over an hour of gameplay because I forgot to save one time.
what have you done
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he is coming
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(Im now dedicated to make Derrick's entrances)
oh lord...
Everyone wants to be a teen male from a small village whos going to SAVE THE WORLD, FROM AN EVIL POWER!
over and over and over again.
I'm currently playing SMT1 and it's really hard and vague. So assuming all JRPGs are this game, and all WRPGs are Mass Effect...
FTL casual as fuck
Human Revolution is not a particularly hardcore game (and I say that as a huge fan)
Everybody knows that Dwarf Fortress is as hardcore as the West ever got.
And a certain game by the name of Dragon Quest 2 is harder than that.
Besides, save systems do not necessarily have an impact on the difficulty.
Human Revolution is not a particularly hardcore game (and I say that as a huge fan)
Everybody knows that Dwarf Fortress is as hardcore as the West ever got.
And a certain game by the name of Dragon Quest 2 is harder than that.
Permadeath sucks.any game without permadeath is casual
roguelikes 4 lyfe
Play The Witcher 2, and then come back and try again.
Play Baldurs Gate 2.
What? The ability to turn back time an unlimited number times until you get the perfect desired result, doesn't have an impact on the difficulty?
ToEE in Ironman.Knights of the Chalice or gtfo!
What? The ability to turn back time an unlimited number times until you get the perfect desired result, doesn't have an impact on the difficulty?
At the risk of being unpopular, all games should have autosaving and save-anywhere options IMO. Making me replay more than a minute of gameplay because I had the nerve to go and do something else before the game said I could isn't challenge, it's just time-wasting.
As a hangover from the days before PCs and home consoles, it's almost as dumb as the lives system. When I play pool with a friend, the table doesn't reset if I have to duck off to the shops. When I play tennis, my score doesn't reset if I serve one too many double-faults. I don't have to start watching a movie from the beginning if I'm tired and want to sleep instead.
At the risk of being unpopular, all games should have autosaving and save-anywhere options IMO.
What's sad is that this mentality seems to be shared by most jRPG and wRPG fans alike.You know, Bethesda and Bioware are hardly the only companies that design WRPGs...
Derrick, two things, it still makes me laugh for some reason that you liked Persona 4 of all games, and 2, I really cant not read any of your posts in Jensen's voice now damn it!
What's up with JRPGs and penis monsters??!?
Has no effect on difficulty for me, but it has a MASSIVE effect on the amount of frustration a game causes.
Unless a game is a Rouge-like, odds are it has some kind of a save/checkpoint system that lets you infinitely turn back time and redo a section over and over and over again.
Whether a game forces me to go back an hour or it lets me manually save 30 seconds previously, it makes the game no more or less difficult. All it does it make it more or less frustrating.
I said "not necessarily". Also, save points are also about turning back time an unlimited number of times until you get the perfect desired result, it just takes more time, which does not equal difficulty. That is kinda the point of difficulty and dying is to do go through something until you do it right.
The Souls series and games with permadeath are really the only notable exceptions to this rule that I can think of.
The original Crash Bandicoot had a non-casual saving system.
"I am blind, I see no colors; therefore, colors do not exist."
Quicksave only. Deletes upon loading. Boom, ya done.
I'm sorry that the games don't have your scantily clad ten year olds.
Are there any notable western devs that make Wizardry clones anymore, or is only Japan keeping the genre alive?
Well you'd better be!I'm sorry that the games don't have your scantily clad ten year olds.
I'm sorry that the games don't have your scantily clad ten year olds.
Has Luke been abusing you again OP?
Projecting much? Tell us how you really feel.