So ever since the Switch's reveal, I've been seeing lots of complaints that the D-Pad isn't traditional, since it's comprised of four separate buttons rather than one piece of plastic on a rocker, and for some even that this is a deal breaker for them. However, I'm just not really sure why it's such a big issue.
Whenever I use a D-Pad, I use it like I do regular buttons, lifting my thumb off the D-Pad and moving it to the direction I want to press before moving it down again
so the Switch's layout doesn't change much for me. Some people were saying the layout would make it hard to play platformers and some fighting games, but I honestly can't see why. The buttons are still clicky, and it beats using an analogue stick for 2D games - it's still using digital inputs after all, so it's no less precise than other D-Pads. Is it the "feel" of the D-Pad that's the problem, since you can't rest your thumb in the middle anymore? Is it the fact that it's four separate buttons? Is it how it looks? I'm not trying to be inflammatory or purposefully ignorant, I just don't understand what the problem is.
This is what the D-Pad looks like, just for reference (not that I think people don't know already)
Whenever I use a D-Pad, I use it like I do regular buttons, lifting my thumb off the D-Pad and moving it to the direction I want to press before moving it down again
(it feels really weird typing this out by the way,)
This is what the D-Pad looks like, just for reference (not that I think people don't know already)