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What are some games that feature John Wick-esque "Gun Fu" combat?

The bolded captures my point perfectly and is exactly why I can't get behind any of the the comparisons to John Woo style shooters that people are sharing (Max Payne and the like -- as excellent as they are).

Aiming absolutely cannot be a mechanic in a John Wick video game because then it means you could fail at it.

But he does miss shots.

Twice actually, against the same person, in the same movie.

So while I can follow that logic when it comes to scores of nameless henchman, it does not hold up when its someone a little more experienced then that.
 
I always mark & execute in both Conviction and Blacklist to be such a dull mechanic.
There's almost zero skill involved. And if I don't feel like I pulled off a really tricky shot I get zero satisfaction out of it.

Look cool though.
 
Max Payne 3 deserves a re-release on current Gen.

It still holds up spectacularly on PC, so a console re-release wouldn't take much effort to really shine. The only real visual con is that some of the skyboxes are a tad bit low res, but aside from that the game looks pretty damn excellent for being as old as it is. With a little bit of polish/ higher res textures and more modern post processing effects it could pass as a modern gen game.

What I would give for a John Wick game with MP3 gameplay.
 
But he does miss shots.

Twice actually, against the same person, in the same movie.

So while I can follow that logic when it comes to scores of nameless henchman, it does not hold up when its someone a little more experienced then that.

Genuinely don't expect you to have read my previous posts in the thread so it's not a big deal, but that statement is out of context. Here's my post that More_Badass was responding to where I mention that:

I don't think a proper John Wick game could be a third person shooter.

John Wick doesn't aim. His reflexes and muscle memory are so superior, that lining up his aim and acquiring targets is not something he needs to think about and thus something the player should have to think about. Crowd control is the challenge John Wick faces so it should be the challenge the player faces. Reacting to the existence of an enemy threat is what you should have to worry about, not lining up a shot. If John sees them, they're shot. (Unless they're another assassin.)

I say again, it would have to play like an evolution of the Arkham combat. I just don't think there is a game like that yet.

Of course not every single time John pulls the trigger does a bullet enter a body, but those are abnormal circumstances (while grappling, while facing off against another assassin, etc) and should be treated as such in the mechanics. That's all :)
 
Eh, I can see a John Wick game having a skill-based, score attack aspect where the player is rewarded for speed, accuracy and efficiency. The point would be to see how close the player can get to to that level of skill rather than provide the simple illusion of being skilled.
 
For Hitman Season 2 they should just say "Fuck it" and have it so when you pull RT/R2 without aiming your shots automatically lock onto guards and enforcers within your camera view, eliminating them in 1-2 shots each. Keep the damage they output the same so they remain a threat. Io pretty much have the social stealth/puzzle aspect down to a tee now, but they're still struggling with giving you the option to be a fast paced, aggressive 47. No ones coming to Hitman to play a true cover based shooter, so why not experiment with the gunplay and make it lock on based? It did worked with object throwing after all.
 
Max Payne 3 deserves a re-release on current Gen.

Absolutely. I jumped on it a year late, but I played the game several times, and then I played the dickens out of the multiplayer, even though by that point the community had dried up quite a bit. There were DLC maps I never got to see because it would kick out people in the lobby who didn't own them.

A re-release that hits 60fps, fixes the unskippable cutscenes (disguised as long loads), and includes all the multiplayer content (while getting rid of the lock-on aim lobby that divided the already small community for an inferior experience) would be heaven.
 
A 3rd person action game where 1 button instantly gives you a head shot without the need to aim would be awesome. It would need a tons of animations so every melee attack could transition to a head shot.
 
Resonance of Fate

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Fucking lol
good aim
 
Saying "aiming doesn't work in a John Wick game because he doesn't miss" is missing the point

By that logic you can't have a game because you personally aren't John Wick, there would be failstates and John Wick doesn't fail.

Take the RE6 combat. Instead of bullet sponge zombie enemies you kill with one headshot. You have melee stamina and quickshots still, but quickshots are replaced with headshots. Body shots can stun and lead to melee executions/takedowns leading to more headshots. You still have counters for melee, but implement counters for firearms too

In theory you create a game system where you are constantly maintaining momentum between shooting and executions like DOOM 2016 but with a stylish 3rd person perspective.

By all means add systems to emphasize headshots and give the player an advantage, but at a certain point it is still a game and if you make a game where you are just automatically as good as John Wick it wouldn't be a challenge. Give the player the tools and make it so that by the end of the game you are as good as Wick himself
 
Saying "aiming doesn't work in a John Wick game because he doesn't miss" is missing the point

By that logic you can't have a game because you personally aren't John Wick, there would be failstates and John Wick doesn't fail.

Take the RE6 combat. Instead of bullet sponge zombie enemies you kill with one headshot. You have melee stamina and quickshots still, but quickshots are replaced with headshots. Body shots can stun and lead to melee executions/takedowns leading to more headshots. You still have counters for melee, but implement counters for firearms too

In theory you create a game system where you are constantly maintaining momentum between shooting and executions like DOOM 2016 but with a stylish 3rd person perspective.

By all means add systems to emphasize headshots and give the player an advantage, but at a certain point it is still a game and if you make a game where you are just automatically as good as John Wick it wouldn't be a challenge. Give the player the tools and make it so that by the end of the game you are as good as Wick himself
Arkham games make you as good as Batman by not being a combo-heavy brawler like every other Batman game. It's still a challenge, more about rhythm and flow than fighting prowess

So why does a John Wick game have to let you shoot and aim?
 
Arkham games make you as good as Batman by not being a combo-heavy brawler like every other Batman game. It's still a challenge, more about rhythm and flow than fighting prowess

So why does a John Wick game have to let you shoot and aim?
Arkham games aren't combo heavy brawlers?

Just because they let you fly around and use gadgets doesn't change the core combat scenarios

John Wick doesn't swoop into a circle of thugs and dance around them, he lurks in the shadows and headshots them

Implement auto aim for unprotected headshots but still give the player control and balance the game around it
 
Arkham games aren't combo heavy brawlers?

Just because they let you fly around and use gadgets doesn't change the core combat scenarios

John Wick doesn't swoop into a circle of thugs and dance around them, he lurks in the shadows and headshots them
No. By combo-heavy, I mean button combinations. Compare the Arkham games to Rise of Sin Tzu
 
Oni. Nobody really remembers it but it was a real gem of a game. Mixed martial arts and guns to a great combination.

There's also the Enter the Matrix and Path of Neo licensed Matrix games.

And at a stretch, without much physical combat, the Max Payne series.

I remember. It was a pretty sweet pre-Halo Bungie game.

Controls were a little weird, but I loved that game.
 
Still though, the feeling of switching between weapons on the fly as you roll is the closest thing you're going to get to feeling like JW. Especially since Payne holds two handed weapons with his other hand when you're shooting with a handgun.

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For sure. Would of been cool if you could of also thrown empty weapons at the enemies. Haha.

Man...I saw John Wick 2 last week and looking at these MP3 gifs, I think I'm going to have to replay through it for the 20th time.
 
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