Didn't RAAAAAM need like 30 sniper headshots in Gears of War 1?
Uncharted. All of them but especially 1.
They also die with 3 pistol shots to the chest in Uncharted 1 and the enemies react to every single shot, how is that spongy? In Gears 1 you have to empty 3/4 of a Lancer magazine to bring down a grub and he doesn't react to any of your bullets, I'm convinced most people don't even know what bullet sponges are.
For some reason (none actually) all enemies got 10 times resistant to bullet at some point. So stupid.
Also, Resistance. Borderlands (well, it's like an RPG so it could be understadable)
Devil May Cry 3's original US Normal feels like a plodding afterthought of a mode due to the amount of damage enemies and bosses soak up.
The human enemies are fine, but a lot of the mutants can be a real pain.
Black
How no one has mentioned Halo is beyond me. It's especially terrible in multiplayer and why I generally hate the series.
Decent health pool plus a shield... yep I agree with you, forgot about Halo. Don't play much of it myself for those very reasons.
Uncharted. All of them but especially 1.
Uncharted. All of them but especially 1.
Depends on the gun you used, the M5 is a shitty weapon outside of its alt-fire.Surprised no one has said Half Life.
The soldiers in that took like 30 bullets to take down when using the rifle. I spent the second half of that game using the alien gun with unlimited ammo because of how spongy everyone is.
I'll break the monotony of responses; Metroid Prime 2.
Outside of shooters is a neat direction to take this thread.
Probably SoR3 US version is the most obvious beat-em-up example.
The first Metroid Prime wasn't bad with this other than the Beam Troopers.I came into this thread to mention this. Enemies and bosses have so much health in this game, and it makes things really tedious sometimes. The first Metroid Prime kind of has this problem too.