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What can Sega do to succeed?

The best they can do right now is release the Dreamcast 2, finish the Shenmue saga on it and accept a glorious defeat. An honorable death.
 
Make more great decisions like Chu Chu Rocket on mobile only.

Sega is done unless you like mobile games or their PC output. They're never coming back.
 
If they can make a couple successful F2P games to bankroll things then that would be a start. They cannot survive solely on their old IP's digitally. Hopefully they can turn things around. I grew up in the 90's and I'm tired of my childhood video game heroes slowly disappearing.

With that said, I am patiently waiting for the next Sega Genesis collection to come out on PS4 :)
 
They need to press new game, if I were given a note that said fix our company I would be overwhelmed. Personally what I want is for them to come out with a official statement when it comes to PSO2 in the west, they have been dodging every question for that game.
 
I'm really not sure what to say to the people asking SEGA to localize PSO2. I'll say that I have no real history with the PS franchise, with PSO2 being the first one I've tried.

It was absolutely awful.

It looks like a late PS2/early PS3 game and overall it's pretty janky. The gameplay wasn't anything special and a lot of the systems seemed really clunky. The English patches are actually really great for this game, surprisingly. I'm not sure what anyone is expecting out of PSO2 coming over to the West, but gangbuster sales aren't coming out of it.
 
If we are talking from a purely business sense than the direction SEGA is heading in currently is the best course of action. From the massive $120 mil+ two years ago, to the $17 million profit last year, it does seem the current course of action is turning SEGA around and honestly, I'd stick to it. All the titles they've released this year have been successful, the only hiccup so far this year was Sonic Boom and Phantasy Star Nova. On the mobile front they have a very consistent success rate, Kingdom Conquest, Puyo Quest, Dragon Coins, Chain Chronicle etc have all brought in considerable cash for SEGA.

Now what I would want is for them to establish a b/c tier series that aren't expensive to produce (Under $5 million.) that are released digitally with a view for long term sales, if they are successful and garner an audience than the team should be given a chance with a full budget title.

Focus on trying to get as much of their historical library ported to digital services. There's enough content here from SEGA to establish it's own digital store! Though this should definitely be seen as a revenue stream rather then a case to case of individual success.

Create an engine suitable for multiplatform development. The biggest issue SEGA has had is dividing their fanbase and they really should either unify them under one console brand or make them available to everyone.

Do a full-on permanent partnership with Nintendo on Sonic ala Bayonetta 2. Where Nintendo and Sega collab together to make the best damn Sonic games possible, and Nintendo publishes and markets the games.

The Nintendo audience has always been most receptive post-Dreamcast to the series as the Wii and DS entries proved so on and so forth. And Mario & Sonic at the Olympic Games is without a doubt the most successful game with Sega's name on it in history, selling 10 million copies combined on Wii and DS. What other game Sega worked on ever came close?

The Nintendo-exclusive partnership was genius. Problem is, Nintendo left Sega to their own devices, which proved to be a huge mistake.

The initial deal to get Sonic on a Nintendo console was a great idea as the market demograph was already there, it also helped established a base for most Sonic fans but it's incorrect to say it was the more receptive in terms of sales. Sonic Heroes sold best on the Playstation 2 by around 2 million more units than it's Gamecube counterpart.

We've seen with Sonic Generations and Sonic and All-Stars Racing Transformed that the audience is just as willing to purchase Sonic titles too. A quick glance at the Amazon charts all have the 360/PS3 versions as the best selling in America whilst in the UK Sonic Generations and All-Stars Racing Transformed continues to be in the top 100 thanks to the last gen HD twins.

Mario & Sonic was a massive success for SEGA no doubt but unless the audience is there than there would be little point continuing with that series. SEGA are better of working to strengthen their big brands in Japan and make them accessible to a Western audience, take a leaf out of Namco's book.

So I think the Sonic series should remain multiplatform. Focus on higher quality work (And we've seen SEGA still manage to produce some great titles.) reign in Sonic Team and/or giving the development to some of SEGA's other more respectable development houses and the series should be fine. It was already heading in an upward trajectory until they went off rails for a bit with Lost World.
 
How about changing Sonic's gameplay drastically? That has worked wonderfully so far.

But seriously, porting their games to PC is actually one of the few good moves they have done recently.

Edit: I want Comix Zone 2 by the way. It would be cheap to make and it would sell. You're welcome, Sega.
 
How about changing Sonic's gameplay drastically? That has worked wonderfully so far.

But seriously, porting their games to PC is actually one of the few good moves they have done recently.

Yeah, especially Valkyria Chronicles. That series needs more exposure/sales. Hopefully they'll attempt to upgrade 2 and 3 and release them on Steam as well, but I doubt it'll happen, especially since 3 needs translation, too.
 
Sell all of their IPs they currently can't or won't use to the highest bidder. Use the profits to reinvest in their core franchises and studios. Continue making urinal games as those are obviously what's keeping them afloat.
 
They have so many franchises they don't use. The 3DS Shinobi was fantastic but it had such a small marketing push and was clearly a budget title.
 
PSO2 could have come out overseas.

PSO1 mobile port with some premium items, people would play it.

Sonic 3&K by taxman and stealth
+
Sonic 1-2-3K modern console release on the new engine

Stop ruining sonic by trying to design him to be the next cartoon network superhero.

Listening to their fans a little more, we are the people feeding sega.
 
To succeed? Place heavy emphasis on PC games, which have always made them the most money, especially expanding Relic's repertoire to more than just micromanagement strategy games, and ensuring that the next Total War game has way more time in the oven before it releases (or, hey, public beta).

Releasing a lot of the games they already have on PC would be a nice, low-cost way to make some money (hi, Vanquish).
 
Probably invest heavily in mobiles and f2p, and I want another OutRun, JSR, Virtual On, Panzer Dragoon, Shenmue etc, just as much as you do.

Another market could be ironically the dwindling arcade business. Imagine a comeback with VR machines?

While this is something I'd WANT (so much), it's not something I'd advise.

Still, realistic motion cabinets with VR and updated games like Daytona, Sega Rally, etc. ... Virtual On! That'd be amazing.
 
Unfortunately, everything I can think of that sees Sega being healthy in the future basically requires them to stop being Sega... that's just how things are today. :(

They already tried porting Yakuza 1 and 2 to Wii, was a massive fail on sales, so better they stay with the only place where they have a Yakuza fanbase (Playstation).

I don't think this is so much a case of the games having no sales potential anywhere else... more that they simply don't on Wii U (especially for PS2 ports). I think both Xbox and PC gamers would be far more receptive to the Yakuza series, simply because unlike Nintendo's general audience the audience for story-driven GTA styled games, is actually likely to have picked up one of these systems in the first place.

Yakuza to Nintendo's crowd is significantly less of a match than Rare on Xbox ever was. It's one of the (many) reasons I don't like the idea of Sega being owned by Nintendo, outside of Sonic Team... far too many of their IPs would be completely screwed by the combination of audience incompatibility, and lower userbase overall.

Simple: Make better games, & start listening & catering to your fans. This goes for Capcom, too.

They made amazing games as they started their journey as a third-party publisher. It's pretty much how they ended up where they are.

Also, if they listened to the fanbase, they'd blow all their money on making a Shenmue with Destiny money behind it, and die on the spot.

I'm really not sure what to say to the people asking SEGA to localize PSO2. I'll say that I have no real history with the PS franchise, with PSO2 being the first one I've tried.

It was absolutely awful.

It looks like a late PS2/early PS3 game and overall it's pretty janky. The gameplay wasn't anything special and a lot of the systems seemed really clunky. The English patches are actually really great for this game, surprisingly. I'm not sure what anyone is expecting out of PSO2 coming over to the West, but gangbuster sales aren't coming out of it.

You may not like it, but it's far from awful. And although it's very likely missed its slot now... when you look at Nexon offerings like Vindictus, you can see that there really was an opportunity for Sega to have cleaned up with PSO2, as it would have easily have been best in class around the time it hit Japan.
 
I don't know what constitutes fiscal success for SEGA, as I don't look into their figures. But I do know that I personally like them the most when they stick to their "home arcade experience" roots.
 
I don't know that mobile is the way to go. Sure, plenty of games make a ton of money, but the majority of games are complete failures. If they manage their budgets and have good marketing, they can continue to make games that please the hardcore
 
Sell all of their IPs they currently can't or won't use to someone who can do something with it.

IP's like Streets of Rage & Shenmue deserve worthy sequels.

My wet pants dream is Streets of Rage 4 in glorious HD. God, someone needs to make it.
 
Give their (mostly) unused properties to Nintendo (or any other company who WILL use them, you know): Valkyria Chronicles, Ristar, Nights, Sakura Taisen, Ecco the Dolphin, House of the Dead... Sonic as well.

But it's never going to happen. :( *sigh*
 
1. Release Total Warhammer
2. Release Dawn of War 3
3. Release Total Warhammer 40k
4. Stop wasting time on company of heroes addons
5. Release wh40k moba on all platforms.
 
To elaborate more and what I said before I think selling out to Nintendo would be of little benefit to a Sega fan as I don't think the companies are as compatible as many people think. I couldn't see Nintendo making a Yakuza or a Virtua Fighter or anything that suits their arcade heritage. Sonic's the only one who might fit with them and even that's not a sure thing as a lot of Nintendo fans don't like Sonic and like to claim he was never good in the first place.

Not that status quo right now makes things outside of Sonic much more possible but its still more of a chance then if the company was absorbed by Nintendo.
 

Thanks I'll give you this http://youtu.be/xAeBXh25NiQ

Reel the kids in with Sonic and his friends fighting and let them discover Giddeus Thunderhead, Joe Musashi, Altered Beast, Ryo Hazuki, Beat, BD Joe, Sketch Turner, Vectorman, Axel and Blaze, etc.

Sega Megamix. How hard can it be?

You mean sonic unleashed

That is what that was supposed to be. The sonic Knuckles and shadow hang out around the world game.

But instead you got there werehog.. and chip.

Chip guys...
chip

Yeah....

Want some chocolate?

I think that Sega is making the right decisions. The only thing that I want is their JP output in the west, ideally in physical format
 
Not downsize and focus on mobile games.

I may be crazy but don't massive fast expansions like this usually crash and crash hard? The market has expanded way too quickly and if my horrible knowledge of economic trends is worth anything it means the mobile market is headed for massive contraction.
 
I'm confused. What recent news are you guys talking about? Did sega announce they aren't making console games or something? Don't they own Atlus? What does that mean for Atlus games?
 
PSO1&2
Afterburner
Outrun 2
Bayonetta
Jet Set Radio Future
Sega Rally
Yakuza
Puyo Puyo
Virtual On
Virtual Tennis
Panzer Dragoon
Shenmue
Skies of Arcadia

On Steam please
 
It's very simple: Start making quality games.

They make and publish some quality games. That's not the issue. Sure, some of their poorest releases don't help and cost them money but if they release a good game like say.. Bayonetta or Vanquish and then leave it out to die. It's pretty much a wasted of money and time.

Sega squanders the good games that land on their lap and have unreliable standards when it comes to the software they end up releasing.

Didn't we have this thread a couple of days ago? Sega's biggest issue is their management and the fact that their divisions are up in arms against each other in a destructive manner. Provided they continue to be managed by the same type of people, it's only a matter of time before they dwindle and die.
 
Become a publisher for all the new indie developers that may need/want additional funding. Their move to mobile seems like the right one looking at recent history from what i've seen and not researched. . Surprised they don't publish more games on the consoles. Maybe they do, but i'm oblivious to them and i don't remember their last game tbh.
 
+ PC ports
PSO 2 worldwide
+ Sonic by christianwhitehead
+ HD remake (yes more ! including Shining Forces III, Shenmue and others)



Crowdfunding ?!?
 
Industry is changing. And Sega can't be consistent in their quality. They'll die unless they can fix their QA

They're focusing on mobile though and inconsistent quality is scarcely a problem there. Brands don't matter much, failures are forgotten in the sea of waste. Perfect for Sega
 
1. Sonic 3&K HD Remake.
2. Profit.
3. Sonic 5 with just Sonic, Tails, Knuckles, caged-animals, Eggman, and physics-based level design. More adult-oriented.
4. More profit.
5. New Full 3D Adventure with no princess kissing.
6. Even more profit.
 
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