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What class do you usually play in MMOs?

You know what sucks about MMOs though? I'm always a thief/rogue, but I'm always "hero", or "champion" or such. No, I want to be an anonymous assassin that gets no special attention, and gets paid to murder/steal. MMO devs think everyone wants to be the hero though.
 
Monk types where available. Nothing better than using your fists to DPS.

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Played a Galka and didn't roll Monk? Ya done goofed.
 
Offensive tank: DAoC 2h and Hybrid Paladin, Warhammer Blackguard, Rift Riftblade/Paladin

Utility/support: DAoC Warden, Warhammer WP, Rift Bard/Riftstalker

PvP all day erry day.
 
When I first started out, I always wanted to be a healer, but these days, I'd rather be just be DPS. I always prefer ranged/caster DPS for some reason.

I'm also trying to tank more nowadays, since there's always a tank shortage. But I don't really enjoy it.
 
I almost always play spellcasters. I love magic and explosions. I like the flashiness of it all. AoE spells, especially.

My second most played class is whatever healer class the game has. Because I like helping people. I used to go around healing low-levels and newbies just to be nice.
 
I haven't played many MMO's but from the ones I've played, I used to avoid healer class and mages.

DDO: Monk, Paladin, Ranger, Bard and Rogue
LoTRO: Minstrel and Guardian
Tera: Sorcerer
 
A Bard as long as they're not just healers. Healing bards are so boring. EverQuest Bard was perfect.

Or a melee spellslinger, like a Sage in Ragnarok Online or an Enhancement Shaman in Wow.

If those two don't exist, then [insert tank class].
 
Assassin - Thief especially if they can solo well.

Pet class, but it won't be as awesome as FFXI Beastmaster so I will most likely end up disappointed.

Whatever is the best at soloing or needing less help to get stuff done.
 
I don't play MMOs any longer but I always play a buffer class first if available, and then healer if there's not a dedicated buffer. Bard was my jam in FFXI. It allowed me more easily lead my guild while providing some of the most broken and insane buffs in the game. I also grew to hate most DPS classes because they were full of idiots who only cared about their damage which would have been absolutely subpar if not for my buffs. I could single handily increase the DPS by a larger percentage than any individual damage dealer.
 
DPS, occasionally a healer.

My main classes in WoW have been Warrior (melee DPS) and hunter (ranged).

I enjoy healing also, but I've never tanked much. Too much pressure for me lol.
 
The closest thing to Red Madge from FFXI. I like to buff debuff, heal. I also like Dark Knight which is DPS with debuffing
 
Typically I like to play as a tank. Somehow in WoW I ended up going Warlock because I didn't know anyone else who had even tried one in vanilla. Stuck with him till the very end, only tanking with alts occasionally. But now I'm done with WoW.
If they let locks tank I'll come back
 
Usually caster DPS or a healer. More fun to blow stuff up from afar while people get blown up in the front.

Usually tank cause I want to look like Gundam.
You're the opposite of a gundam right now.
 
I hate having to play a certain way. So I tend to play action mmos where you fend for yourself. If you fuck up, it was your fault that you didnt dodge or block.

I dont like the idea that I can do one thing and one thing only. "Roles" smh. Dont we do enough of that in real life at work?
 
Tank

But I do not like the classic Sword and Board tanks. Very boring because they usually have very little innovation or imagination in how they tank.
 
Always support. It's way too easy to get tunnel vision when playing tank or DPS. I like keeping an eye on the entire battle.
 
Hmmm...

I like healing, tanking, and melee dps-ing. I don't like ranged dps much. I've probably melee-dps'd the most, followed by healed, then tanked.
 
Healing > Tanking > DPS

If I have to DPS I'd vastly prefer the class to be ranged DoT based. Stacking DoTs has always been just so fun for me.
 
Melee dps always and forever. Usually the most fun for me, in some games it can be harder than tanking (less stress but you die easier and you're still in danger), and you have numerical evidence that you're the best (or suck) if you parse.

I do like to do support if I want a more chill roll and don't want to have to worry about maximising deeps or getting yelled at though.

Tanking is only fun for me in super low man situations, situations where I can tank with a melee dps like in FFXI salvage or I'm soloing.

Range dps only when I want to be a lazy dps.
 
I've always liked playing a hybrid mage/warrior class if the game offers it, but many games sadly falter on this.

I'm not talking about a Paladin or other tank type roles but a mage/melee fighter, a la a "Battle Mage" sort of thing.

Without this I tend to go for a dps warrior type of class, one that actually wears decent armor but is offensive focused instead of defensive focused.
 
Some kind of interesting tank or support. I don't want to JUST take damage, or JUST heal. Give me cool stuff to do, I like to be a battlefield controller.
 
I was always a tank, in WoW I tanked on my warrior through until the end of WOTLK. Then after moaning at the healers underperforming, I decided it was time to try it for myself. However it was no challenge and too easy all through Cataclysm, now I'm purely dps and usually always ranged magic classes. Much prefer the lesser responsibility now, I earned a rest. My careers in Rift, Guild Wars 2 and Final Fantasy Xiv pretty much focused on ranged dps as I didn't want to tank or heal while doing that in Wow.
 
I loved the role of the Paladin in WoW vanilla (support class). In PvE it was a pain having to manually rebless the entire raid every 5 minutes and who thought it was a good idea to design a boss that demands someone that keeps spamming the decurse button throughout the encounter?? Besides those things I liked having more of a free role and aid wherever it was needed the most as opposed being designated to solely heal the main tank as a priest. In PVP I basically made the flag carrier invincible with blessing of freedom, decurse, heals, stun enemy players and of course popping bubble as soon as they realized it was better to kill me first! I had so much fun messing around in battlegrounds before they introduced resillience gear since I had top PvE gear and was pretty much unstoppable.

When they changed the healing mechanics from being about mana conservation to just constantly spam the heal button I got bored of it very quickly. In vanilla during farm bosses I had a blast aiming for most healing done while also being the person who had the least overheal done, I managed to do that a couple of times :P

I later rerolled to a DPS class because I wanted to keep pushing myself beyond merely downing a boss, as a healer/tank you can't really do that but as a damage dealer you can always squeeze in more DPS if you perform better. Always striving for as high DPS as possible kept me on the edge of my seat and made even the most straight forward encounters fun to me.
 
I later rerolled to a DPS class because I wanted to keep pushing myself beyond merely downing a boss, as a healer/tank you can't really do that but as a damage dealer you can always squeeze in more DPS if you perform better. Always striving for as high DPS as possible kept me on the edge of my seat and made even the most straight forward encounters fun to me.

Yeah that's pretty much what I enjoy most now, though I must say I'm nowhere near as good as I was. Through Mists of Pandaria and the first two raids in Draenor I was always top 2 in DPS and rarely made mistakes, but I think I'm losing focus and maybe getting near the end of my Warcraft adventure, I'm hoping legion may reignite my passion, but I'm not convinced sadly. It's kinda hard knowing I was once pretty good at tanking, healing and DPS and finding me slipping a bit. I can still pull big number's just not as consistently as I once did.
 
I loved the role of the Paladin in WoW vanilla (support class). In PvE it was a pain having to manually rebless the entire raid every 5 minutes and who thought it was a good idea to design a boss that demands someone that keeps spamming the decurse button throughout the encounter?? Besides those things I liked having more of a free role and aid wherever it was needed the most as opposed being designated to solely heal the main tank as a priest. In PVP I basically made the flag carrier invincible with blessing of freedom, decurse, heals, stun enemy players and of course popping bubble as soon as they realized it was better to kill me first! I had so much fun messing around in battlegrounds before they introduced resillience gear since I had top PvE gear and was pretty much unstoppable.

When they changed the healing mechanics from being about mana conservation to just constantly spam the heal button I got bored of it very quickly. In vanilla during farm bosses I had a blast aiming for most healing done while also being the person who had the least overheal done, I managed to do that a couple of times :P

I later rerolled to a DPS class because I wanted to keep pushing myself beyond merely downing a boss, as a healer/tank you can't really do that but as a damage dealer you can always squeeze in more DPS if you perform better. Always striving for as high DPS as possible kept me on the edge of my seat and made even the most straight forward encounters fun to me.

You can do the same as a tank. Our Paladin off-tank can improve his DPS moreso than any of our mages can at this point.

RuneScape had me as a tank (99 mage/ranged/defence), and WoW has had me as a tank for most of it, but I've played every role imaginable.
 
I tend to gravitate toward healers, but I've played as and enjoy them all. Most of my time spent in high end content tends to be as a healer or tank, though.
 
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