• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

What defines this generation of consoles?

Open world games, sadly. Hopefully the fatigue is finally starting to settle in with the mainstream audience so we can get back to game design that actually works.
 
Open worlds and broken releases?

And this:

Potentially greatest second half of a generation ever.

I think this will be the generation of originality, and fantastical concepts finally being actualized. I'm thinking of Cyberpunk 2077, the Final Fantasy 7 remake (Midgar in particular), etc. Games that would have never worked last generation.

Wait until Grand Theft Auto 6 and The Elder Scrolls 6 come out in 2018/2019. They're going to press the agenda.
 
Open world games, sadly. Hopefully the fatigue is finally starting to settle in with the mainstream audience so we can get back to game design that actually works.
But you get 100 hours of running around clearing points of interests on a massive map. The value is just too much.
 
Still thinking its 2007. Still thinking its okay to charge $60 for an mp game. Still thinking its okay to abandon that mp game's development after a few DLC releases.

This is 2015. This is the era of LoL, DOTA, Hearthstone, and CS:GO...etc. MP games must have indefinite never-ending post release content and balance support. Nobody wants to invest the time and energy getting good at a game only to see its development die a few months later. It's 2015. We've got better options now.
 
Great games? What a weird question to ask 2 years in. I don't know what the rest of you have been doing but there has been several bona-fide classics and countless quality titles already this gen.
 
Remasters



Also Destiny - promised so much at launch - but I seem to have to buy it again 12 months later.
 
Trimming of the fat, low budget, cost effective and efficient.

That goes for the amount and variety of games, the hardware of the consoles themselves and in general, the thought process of the industry at this time.

Nobody cares about going loud and ridiculous, blowing tons of money on every single thing, and instead we're getting more thoughtful, longer life span approaches.

The collapse of the AAA market near the end of last gen yielded tons of dividends in regards to rethinking of the marketplace from all parties, and i really like that. We're getting tons of smaller and mid tier games than ever before, on hardware that is sufficient, decently powerful and cost effective. While aslo having remasters that give far more budget opportunity to devs and publishers.

I actually like it so far more than last gen, where a lot of the games coming out now would otherwise be impossible due to nobody 'playing those types of games' anymore, which lead to the destruction of Dead Space for example, because horror games were considered nonviable for that sort of budget.
 
In terms of features:
Suspend/Resume. I didn't realize how great this feature was until MGSV.
Share (screenshots/streaming etc)

In terms of game development:
Delays
Badly broken games at their launch.
Lots of remasters
Lots of indies
Lots of open world games
 
Unfinished (and sometimes broken) games and unapologetic publishers (hi Konami!).

And IP revivals. Lots and lots of IP revivals and "remasters". And a severe lack of new IP.
 
Big budget WRPGs
 
Unfinished (and sometimes broken) games and unapologetic publishers (hi Konami!).

And IP revivals. Lots and lots of IP revivals and "remasters". And a severe lack of new IP.
Unfinished ? What do you mean by it ? The only example i can think of is MGSV. Unless that by "unfinished" you mean broken, but seems you already made that distinction in your post.
 
Broken games, too much grinding/crafting, bloated open world design, low tech from day one, microtransactions, few interesting exclusives, overpriced digital games, pay to play online... This generation just keeps on giving. That said there are a few good things too: sharing stuff and some interesting Japanese games.
 
- Retro goodness (Shovel Knight, Rare Replay, Mario Maker, bringing back Shenmue)
- Off screen gaming (I love the Wii U gamepad it's made gaming on the Wii U truly unique)
- We'll see but maybe VR will define the second half of the generation

Besides that, there's been plenty of good games but nothing shockingly great or a real step forward.
 
[Call-Me-G];180116608 said:
"What defines this generation of consoles?"

Digital Foundry and NPD. What a wonderful gaming world!

Did you not browse GAF last gen? NPD was bigger and better and Digital Foundry was the same, only it was 360 users who claimed to be superior because their version ran at 886x720 instead of the 692x720 PS3 version.
 
Day one patches to incomplete games, required connectivity, and the insistence on open world or multi player games.
 
Mediocrity. No compelling reason to own a console with almost everything but exclusives coming to pc. That and a wiiu (and NX when it comes out) is the golden combo right now. I got a ps4 early and frankly regret it, I've barely touched it save for the gta v remaster I got with it. Right now I use it for netflix and hulu. Was excited for UC4 but we all know how that turned out for 2015 :(

What I hope this gen does get remembered for is the ushering in of VR, I'm not platform elitist about how that gets done, if it's PSVR, Oculus, or even Samsung GearVR so be it. Vast majority of games these days are examples of devs staring at beige walls and doing the same shit that's been done to death for years. Gaming needs a major shakeup imo, something truly inspired, and I believe the platform that will bring that about will be VR. I'll always play traditional games but as an older gamer I really do need something innovative to turn my head these days.

Hell I'd be happy with less open world games and more traditional last gen games with well crafted sp experiences that aren't concerned with feature bloat and instead tightly designed environments. I miss linear-ish games! Gimme more experiences like Dishonored (which thankfully we're getting), more Wolfenstein New Order, and less lobotomy inducing open world tedium. /rant
 
Boring as fuck open world games. Like, its killing my love for gaming. I'm sick of it. UC4 will ge a godsend.
 
So far, all hype no substance. Every year this gen, we've said "There'll be amazing games next year", then next year comes and they either turn out to be mediocre or delayed.
 
To reference another thread, do you want to know what would have defined this generation of gaming?

Silent Hills
Kojima, del Toro, and Junji Ito...

I hate you Konami.
 
Cross gen.

Ugly ass games. This gen has been the least visually impressive of them all.
Makes me want to quit gaming for a while.

On the plus side I really like PS4s share button.
 
Disappointment probably sums up the start of every generation, just by the time you're usually thinking about it nostalgia covers a lot of it.

I'm loving this gen so far and it will only get better.
 
Publishers have made it very hard to be enthusiastic about games. I used to be really excited for new releases and now I am wholly indifferent because I know that buying day 1 is the least sensible way to play games now due to patches and due to how quickly games drop in price.

This entire gen feels like no one wants to take a major step forward in terms of game design.

I argue gamers made gamers very hard to be enthusiastic about games. Otherwise it's easy.
 
As a Wii U only owner, off screen gameplay defines it for me.

Seeing everyone complain, I see I can put off that ps4 purchase a little while longer.
 
Last Gen: Remastered Edition

Is the a new hate thing or what?

Open world is bad now?

She's always a woman to me

unless it's ubisoft

I think a lot of open world games have a general sense of feeling poorly implemented. Just create a big map, add in a bunch of chores to do on a checklist, and let people go nuts. It feels really samey at this point.
 
Top Bottom