Trimming of the fat, low budget, cost effective and efficient.
That goes for the amount and variety of games, the hardware of the consoles themselves and in general, the thought process of the industry at this time.
Nobody cares about going loud and ridiculous, blowing tons of money on every single thing, and instead we're getting more thoughtful, longer life span approaches.
The collapse of the AAA market near the end of last gen yielded tons of dividends in regards to rethinking of the marketplace from all parties, and i really like that. We're getting tons of smaller and mid tier games than ever before, on hardware that is sufficient, decently powerful and cost effective. While aslo having remasters that give far more budget opportunity to devs and publishers.
I actually like it so far more than last gen, where a lot of the games coming out now would otherwise be impossible due to nobody 'playing those types of games' anymore, which lead to the destruction of Dead Space for example, because horror games were considered nonviable for that sort of budget.