Augemitbutter
Member
that's why we need more severe penalties for disconnecting so this can be avoided.
Only two of those are remotely interesting in combat and provide proper challenge and originality ().Darklurker and Ruin Sentinels
Every single other boss is shockingly poor in design, originality, mechanics etc.
Oh also the game was really frustrating and unfair at times.
These fuckers:
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But this was okay to you:
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You never fight enemies like that before. You can't block. It's possible to kill one of them with a compound bow but it will take a long while to do so. It's very easy to dodge and fall to your death or panic and run off. And if you die, it'll take you a good 5 minutes to get back to that spot and try again. And even if you've done it before it's easy to fuck up and die.
Not trying to pick on you but every time I read a post by a dude who disses Dark Souls 2 for blank reason, I can easily find something just as bad if not worse in Dark Souls 1. Just saying.
I find these little nitpicks to be pretty funny. So let me get this straight dude, you find the ogre/hippo dudes and giant knights in Dragon Shrine are just too hard. "OMG, this is too hard! I could easily run by or avoid them. But I'm going to complain that they're too hard." They were too hard to fight and because of these easily avoidable enemies you have to complain about it and say Dark Souls 1 is better.
But this was okay to you:
You never fight enemies like that before. You can't block. It's possible to kill one of them with a compound bow but it will take a long while to do so. It's very easy to dodge and fall to your death or panic and run off. And if you die, it'll take you a good 5 minutes to get back to that spot and try again. And even if you've done it before it's easy to fuck up and die.
Not trying to pick on you but every time I read a post by a dude who disses Dark Souls 2 for blank reason, I can easily find something just as bad if not worse in Dark Souls 1. Just saying.
I think Dark Souls 1 gets away with a bunch of broken stuff just because the rest is so fun. There's also the macho factor, where getting past these broken areas is a test for the player, so we ignore they are broken.
Other than these archers, capra demon comes to mind -that boss fight is only interesting cause of the dogs; most of the time you will die to them, and then it is a long run back to him-, and of course the ghosts in new londo hitting you from inside the walls.
Those make stuff like the homing lazors in shrine of amana seem fair, but I think the difference between the anor londo archers/capra demon is that shrine is a long area that overstays its welcome, while you never have to deal with the archers / capra demon again once you get past them.
(still bitter they patched the homing lazors of amana to having way less tracking)
The hyperbole surrounding Dark Souls 2 is laughable at this point. It's a great fucking game, just pales in comparison to it's predecessor. An average Souls game is still a fantastic game.
Plus, anor londo archers can be exploited by using posion arrows
But this was okay to you:
![]()
You never fight enemies like that before. You can't block. It's possible to kill one of them with a compound bow but it will take a long while to do so. It's very easy to dodge and fall to your death or panic and run off. And if you die, it'll take you a good 5 minutes to get back to that spot and try again. And even if you've done it before it's easy to fuck up and die.
Not trying to pick on you but every time I read a post by a dude who disses Dark Souls 2 for blank reason, I can easily find something just as bad if not worse in Dark Souls 1. Just saying.
![]()
You never fight enemies like that before. You can't block. It's possible to kill one of them with a compound bow but it will take a long while to do so. It's very easy to dodge and fall to your death or panic and run off. And if you die, it'll take you a good 5 minutes to get back to that spot and try again. And even if you've done it before it's easy to fuck up and die.
Not trying to pick on you but every time I read a post by a dude who disses Dark Souls 2 for blank reason, I can easily find something just as bad if not worse in Dark Souls 1. Just saying.
anyway my pick is torches. dark souls 2 implements torches, the point is? nothing. you don't need them, and there's no dark zone where you really have to use them. there's the gutter, but it's doable without them. in this aspect BB did it better (of course BB has a powerful engine), but bb did it better even as a concept
What does that even mean? Usually when a sequel that is not as good as it's predecessor and successor usually means it's not a good game. I'm not seeing the same response in the DA:O vs DA:I thread. Nor when people bring up DMC2, Other M, post Silent Hill 3 or any games where the quality of the sequel has degraded and Dark Souls 2 is no different.
Dark Souls 2 tries to combine mechanics from Demon's and Dark Souls and fails at it, it is the slowest out of the other games and they reused bosses in multiple occasions.
Sequels are supposed to improve the ideas of it's predecessors not make it worse. I fail to see the defense of how this is a good game but a bad souls game. If it was a different IP from a different developer, then I may agree.
anyway my pick is torches. dark souls 2 implements torches, the point is?
nah, not really. anor londo archers killed lots of people (me too) because most of the players don't pay attention. the first ramp is protected and you can stand there, look at the area and the timing. then you just need to rush to ther archer on the left, the one on the right can't hit you and you're left with a swordman that can fall down with 1 hit. once you know how to do it you can do that even at low level.
not really the same of those infinite stamina giants
anyway my pick is torches. dark souls 2 implements torches, the point is? nothing. you don't need them, and there's no dark zone where you really have to use them. there's the gutter, but it's doable without them. in this aspect BB did it better (of course BB has a better engine), but bb did it better, i had the torch equipped most of the time
What does that even mean? Usually when a sequel that is not as good as it's predecessor and successor usually means it's not a good game. I'm not seeing the same response in the DA:O vs DA:I thread. Nor when people bring up DMC2, Other M, post Silent Hill 3 or any games where the quality of the sequel has degraded and Dark Souls 2 is no different.
Dark Souls 2 tries to combine mechanics from Demon's and Dark Souls and fails at it, it is the slowest out of the other games and they reused bosses in multiple occasions.
Sequels are supposed to improve the ideas of it's predecessors not make it worse. I fail to see the defense of how this is a good game but a bad souls game. If it was a different IP from a different developer, then I may agree.
anyway my pick is torches. dark souls 2 implements torches, the point is? nothing. you don't need them, and there's no dark zone where you really have to use them. there's the gutter, but it's doable without them. in this aspect BB did it better (of course BB has a better engine), but bb did it better, i had the torch equipped most of the time
I definitely agree with you and yeah BB does have bosses that can be made really easy.
I think DS2 is a fucking great game. No it's not the same masterpiece as DS or BB, but it was GOTY 2014 for me and gave me hundreds of hours of entertainment.
A very, very easy to solution to get past by them
https://www.youtube.com/watch?v=CZl_C44qx1A
That's 11. It's also not about the number but it's about how they approach them. Only two of those are remotely interesting in combat and provide proper challenge and originality ().Darklurker and Ruin Sentinels
For such an easy way, the dude gets hilariously close to being forced into a fall, and he obvs died just before trying this dumb stint.
I think Dark Souls 1 gets away with a bunch of broken stuff just because the rest is so fun. There's also the macho factor, where getting past these broken areas is a test for the player, so we ignore they are broken.
Other than these archers, capra demon comes to mind -that boss fight is only interesting cause of the dogs; most of the time you will die to them, and then it is a long run back to him-, and of course the ghosts in new londo hitting you from inside the walls.
Oh also the game was really frustrating and unfair at times.
These fuckers:
![]()
![]()
Anor Londo archers were the biggest pile of shit in the series, no doubt. Terrible, terrible idea.I find these little nitpicks to be pretty funny. So let me get this straight dude, you find the ogre/hippo dudes and giant knights in Dragon Shrine are just too hard. "OMG, this is too hard! I could easily run by or avoid them. But I'm going to complain that they're too hard." They were too hard to fight and because of these easily avoidable enemies you have to complain about it and say Dark Souls 1 is better.
But this was okay to you:
![]()
You never fight enemies like that before. You can't block. It's possible to kill one of them with a compound bow but it will take a long while to do so. It's very easy to dodge and fall to your death or panic and run off. And if you die, it'll take you a good 5 minutes to get back to that spot and try again. And even if you've done it before it's easy to fuck up and die.
Not trying to pick on you but every time I read a post by a dude who disses Dark Souls 2 for blank reason, I can easily find something just as bad if not worse in Dark Souls 1. Just saying.
Anor Londo archers were the biggest pile of shit in the series, no doubt. Terrible, terrible idea.
Lost Izalith + Bed of Chaos were the biggest pile of shit in the series, no doubt. Terrible, terrible idea.
OP, play the bloody game and make up your own mind. The whole series is awesome, play them all.
The game is solid. It's got a lot more color in the map designs than Bloodborne and the RPG elements are more visible. Dont let people try to argue against it. It's a great game in it's own right with tons of secret doors and different paths to explore. I find it really said that it gets compared to the other souls games when in fact the whole series should be considered fantastic. It does a real disservice to From Software to say it's bad or not as good. I suggest playing it.
That's a pretty awful solution. I like how he had to pick up his blood stain before his second attempt.A very, very easy to solution to get past by them
https://www.youtube.com/watch?v=CZl_C44qx1A
Not trying to pick on you but every time I read a post by a dude who disses Dark Souls 2 for blank reason, I can easily find something just as bad if not worse in Dark Souls 1. Just saying.