The Jumper Pak (ターミネータ パック Tāminēta Pakku?, Terminator Pack) is a filler that plugged into the console's memory expansion port.[7] It serves no functional purpose other than to terminate the RAMBUS bus in the absence of the Expansion Pak.[1][8] This is functionally equivalent to a continuity RIMM in a RAMBUS motherboard filling the unused RIMM sockets until the user upgrades.
It was the basic console ram, and they boosted it with the expansion pack.
It made good games, excellent games.
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It killed the RAMBUS if you took it out. That was it.
Does every 64 have one? I guess that means that Nintendo knew from the beginning that they'd be doing the expansion pack?
It did this:
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Inside your controller.
Does the console work without the jumper pack inserted?
Also in an unrelated matter: had the controller pak a default save menu? My mother never wanted to buy one, so I had to live without the ability to save in certain -- and with the nagging question mind if the N64 had a default save manager a la PS1 or if the save management was done in game only.
It fractured the user base.
That's the rumble pack. The Jumper pack is this.
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You needed the Expansion Pak to use the N64DD, which was planned even while N64 hadn't released.Does every 64 have one? I guess that means that Nintendo knew from the beginning that they'd be doing the expansion pack?
Funny timing, I just bought an N64 off eBay and it didn't come with the jumper pack. The seller said that it was a working system (and didn't mention the absence of the pack) so I'm filing a complaint.
It fractured the user base.
Funny timing, I just bought an N64 off eBay and it didn't come with the jumper pack. The seller said that it was a working system (and didn't mention the absence of the pack) so I'm filing a complaint.
Not as much as you might think, most games that needed it, came with it. Like Majora's Mask and Donkey Kong 64. Those helped spread it around.
IIRC Donkey Kong 64 only came with the Expansion Pak because it inexplicably fixed a but that Square couldn't find any other way to deal with.
Didnt Turok 2 use the jump pack? Perfect Dark also, yes?
wat
Turok 2 was most notable for goin from 320 to 480.
Didnt Turok 2 use the jump pack? Perfect Dark also, yes?
Why? Doesn't it work just fine without it?
That was the expansion pack, it boosted the ram from 4MB to 8MB. The Jumper pack is pretty much a place holder without much use.
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Does the console work without the jumper pack inserted?
Also in an unrelated matter: had the controller pak a default save menu? My mother never wanted to buy one, so I had to live without the ability to save in certain -- and with the nagging question mind if the N64 had a default save manager a la PS1 or if the save management was done in game only.
iirc, the jumper didn't do anything
edit:
Wikipedia:
Totally news to me. Damn i thought they were both the same.
iirc, the jumper didn't do anything
edit:
Wikipedia:
Not as much as you might think, most games that needed it, came with it. Like Majora's Mask and Donkey Kong 64. Those helped spread it around.
Semantics, it matters. Jumper Pak is not Expansion Pak
Majora's Mask did not include it.
I remember I rented Perfect Dark... then had to go out and buy a $20-30 expansion pak in order to play the game outside of the tutorial. WTFFFFF
Prior to the Wii, all their first-run systems were designed with ports with the intention of adding future functionality that may or may not have been in development at the time.
I swear, the Wii U Gamepad has some unused ports.
So the Jumper Pack was the thing that the Expansion Pack replaced? I always thought the Jumper Pack WAS the ram, but it's not?
Does every 64 have one? I guess that means that Nintendo knew from the beginning that they'd be doing the expansion pack?
IIRC Donkey Kong 64 only came with the Expansion Pak because it inexplicably fixed a but that Square couldn't find any other way to deal with. Other than that, all I can remember using it for was Majora's Mask, Perfect Dark, and I think the South Park game used it. Supposedly it did something in Rougue Squadron but I could never tell much of a difference as a kid, I'd be interested to see if I could now.
Overall kind of a pointless and bizarre idea.
Rogue Squadron was one of the first games to take advantage of the Nintendo 64's Expansion Pak, which allows gameplay at a 640 × 480 display resolution, instead of that system's standard 320 × 240 resolution.