Ether_Snake
å®å®å®å®å®å®å®å®å®å®å®å®å®å®å®
I'm wondering what people are expecting/hoping for?
Let's try to keep the thread orderly so people bother to read it. Say what you expect/hope for on the following points:
Gameplay
Graphics/scope/environments
Controls/Camera
For example:
Gampleay: I'm hoping that they continue along the realistic acrobatic/movement of the past games. It adds to the immersion/credibility of the game and yet even tho movements are realistic they still gave us unique and incredible actions to perform within the confines of that realism (where most devs would say realism is too limited, "we're making a game not reality", fools!). I am hoping for more enemies and diversity of enemies as well, maybe you don't always have to eliminate the enemies you encounter, maybe you'll want to escape/hide from some of them (imagine a SotC-like enemy you suddenly encounter, and you try to hide from him behind rocks or by plunging into a lake, until you can make your escape unnoticed).
I think they'll try to include some sort of online component in the game too, so I wonder how that could go. Big open world a la SotC, co-op gameplay of up to 4 players (if you find no one you team up with AIs), with a village used as a hub maybe?
But I would be cool with a single player game too.
Graphics/scope/environments: They did a lot of next-gen-like effects on PS2, at the cost of framerate, so this time I expect them to make great use of post effects and the likes without hurting the framerate too much. Hopefully a constant 30, and ideally 60 at 720p would be good to me. I'm also hoping that the environments are more dynamic, maybe you have a layer of "scripted" enemies positioned at specific places, and an additional layer of enemies that roam through the world at any time, to break the linearity, at least when not in a specific area like a dungeon.
Controls/Camera: Hoping for a camera that is a bit closer to the character. The controls were excellent IMO in SotC. Keeping the camera closer to the character would make it easier to handle the movement of the camera by linking it moreso with where the character is looking, which means slower camera movements but more in line with what the character is actually seeing (which would imply preferably not having enemies attack you from behind).
But really, their next game could end up going into so many different directions. I can't wait to see what they do.
I'm sure they will deliver.
Let's try to keep the thread orderly so people bother to read it. Say what you expect/hope for on the following points:
Gameplay
Graphics/scope/environments
Controls/Camera
For example:
Gampleay: I'm hoping that they continue along the realistic acrobatic/movement of the past games. It adds to the immersion/credibility of the game and yet even tho movements are realistic they still gave us unique and incredible actions to perform within the confines of that realism (where most devs would say realism is too limited, "we're making a game not reality", fools!). I am hoping for more enemies and diversity of enemies as well, maybe you don't always have to eliminate the enemies you encounter, maybe you'll want to escape/hide from some of them (imagine a SotC-like enemy you suddenly encounter, and you try to hide from him behind rocks or by plunging into a lake, until you can make your escape unnoticed).
I think they'll try to include some sort of online component in the game too, so I wonder how that could go. Big open world a la SotC, co-op gameplay of up to 4 players (if you find no one you team up with AIs), with a village used as a hub maybe?
Graphics/scope/environments: They did a lot of next-gen-like effects on PS2, at the cost of framerate, so this time I expect them to make great use of post effects and the likes without hurting the framerate too much. Hopefully a constant 30, and ideally 60 at 720p would be good to me. I'm also hoping that the environments are more dynamic, maybe you have a layer of "scripted" enemies positioned at specific places, and an additional layer of enemies that roam through the world at any time, to break the linearity, at least when not in a specific area like a dungeon.
Controls/Camera: Hoping for a camera that is a bit closer to the character. The controls were excellent IMO in SotC. Keeping the camera closer to the character would make it easier to handle the movement of the camera by linking it moreso with where the character is looking, which means slower camera movements but more in line with what the character is actually seeing (which would imply preferably not having enemies attack you from behind).
But really, their next game could end up going into so many different directions. I can't wait to see what they do.
I'm sure they will deliver.