Men_in_Boxes
Snake Oil Salesman
Herman Hulst has referenced this concept a few times already. It's mentioned below in Naughty Dogs hiring tweet. I have my theory on what it means, but I'm curious if anyone else has any predictions on what "cinematic multiplayer" will ultimately look like?
1. Longer gameplay loop. This almost certainly means players will have one life, but matches will extend for a length of time. Longer gameplay loops allow for more variety in player experiences
2. Choices. Zombie movies are appealing, in part, because it allows viewers to compare what they would do in certain situations to what the on screen characters did. Create stronghold in city, near supplies, or create one in countryside with fewer zombies nearby. Run into a stranger in the woods? Kill him, avoid him, or befriend him. Friend gets bit by zombie? Chain them up, go to hospital for antidote, or place them near enemy camp for kamikaze mission. Those are "cinematic multiplayer experiences" right?
Is there any other way to read this or is Factions II almost certainly going to be a more polished, more focused DayZ? (perhaps with a win condition?)
1. Longer gameplay loop. This almost certainly means players will have one life, but matches will extend for a length of time. Longer gameplay loops allow for more variety in player experiences
2. Choices. Zombie movies are appealing, in part, because it allows viewers to compare what they would do in certain situations to what the on screen characters did. Create stronghold in city, near supplies, or create one in countryside with fewer zombies nearby. Run into a stranger in the woods? Kill him, avoid him, or befriend him. Friend gets bit by zombie? Chain them up, go to hospital for antidote, or place them near enemy camp for kamikaze mission. Those are "cinematic multiplayer experiences" right?
Is there any other way to read this or is Factions II almost certainly going to be a more polished, more focused DayZ? (perhaps with a win condition?)