Good luck finding an engine that can handle this..
And even if you do it will probably be a buggy mess again..
I suppose this isn't so much an improvement from previous games as it is learning a lesson from Fallout 4 player feedback, but please for the love of all that is holy...
No voiced protaganist.
That shit killed my immersion in Fallout 4.
Also I agree with OP and whatever everyone else is saying. A new engine is definitely needed for the series to keep up with it's contemporaries. Gamebryo is creaking at the seams.
2 things IMO:
Combat: Should be the number one priority. This is easily the worst issue with the franchise right now. These games would be amazing if one of the major game mechanics wasn't this bad. Combat is what you spend at least half of your time doing and if it's crap then your game is crap.
The combat in Skyrim isn't "decent" or "average", IMO it's just downright bad. Melee combat in particular is terrible to play and even looks bad. Hits should have more impact, there should be better flow to the combat, hopefully make it more skill based and mabye even add moves or skills (look at how Shadow Warrior handles powers for example).
Also stop with the scaling of enemies. You kill any sence of progression if after 80 hours and having the legendray swords and killing ancient dragons for breakfast I'm still getting my ass kicked by a fucking bear.
Story: This is, of course, just my opinion, but I find both the world and stories from TES and Skyrim in particular to be mediocre. I still remember NPC's and characters from games I played 20 years ago, but I spent like 50 hours with Skyrim and can't remember a single character from that game.
With how these games are made focusing on doing what you want and go explore I'd love to see them create a world like the one of The Witcher 3. Where the main plot is pretty standard and by the numbers but the world itself is filled with interesting, complex and unique characters and stories to encounter.
I'd rather have an engine which provides good visuals and performane over having stuff like this
TES can't be The Witcher 4, no matter how badly people want it. TES games *can't* have a strong narrative because the main character can be anything. They need to lean into their strengths, which are ambiance and world building.
Anyway, combat has to change. The combat was already a bit stale back in Morrowind, now it's embarrassing. And would it kill Bethesda to make people, as another GAFer put it, "not look like their heads were carved out of potatoes"?
Then buy a different game. This is what Bethesda does, and they're the only one who does it.
It isn't going to change.
Then buy a different game. This is what Bethesda does, and they're the only one who does it.
It isn't going to change.
Writing. It was just fine with Morrowind, what the hell happened after? Or was it just a fluke?
Good luck finding an engine that can handle this..
And even if you do it will probably be a buggy mess again..
Either their horrible with their own engine or they need a new one. The sheer level of bugs and jank is beyond almost any game of their calibre. You might be comfortable with your assumption, but there's clearly something not clicking.People talk about how they "need" to change the engine all the time, but I think it's one of those "armchair developer" things. Obviously, if Bethesda found the engine wanting, or saw a better solution that would improve their games and sales, they'd jump on it. It's abundantly clear that their engine does the things they want it to do, and that they're not going to change engines until/unless there's a better engine for the things they want to do.
Seeing as Bethesda's brand of open world is unique in gaming, I'm comfortable assuming that there currently is no better solution than what they use.
I should be able to use magic to pick up all the junk I drop on the floor and throw it at my enemies.
Either their horrible with their own engine or they need a new one. The sheer level of bugs and jank is beyond almost any game of their calibre. You might be comfortable with your assumption, but there's clearly something not clicking.
Is it really important that spoon and forks are physics object? I'd prefer they'd cut that feature if that means the death of cells and support of seamless transitions (outdoors to cities, every single house interior, actual caverns physically there, etc)
New engine
Well, yes.
It's part of what makes them immersive.
I'd suggest that shit like the bolded is really important.
People who complain about the combat in TES are missing the game for what it is, and want it to be something it isn't.
..also the engine is fine. What other engine is really doing anything close to what Bethesda is doing with TES/Fallout?
For me the biggest thing they need to return to is how they did quest design and general world design in Morrowind.
Skyrim's excessive use of quest and world markers ruins the landscape/world they designed. You are often just given a marker with very brief instructions that would not be useful without the marker, and sometimes no instructions at all and just the marker when looking for a location or person.
In Morrowind, you were told directions to head in, where someone may be, and you had to make your own way there, ask for directions, read over your journal, traveling in Morrowind felt like a real journey/adventure, not just running to a marker. There was no instant marker telling me where this person was that I was supposed to go seek out for example - an important part of every quest is the adventuring, and that is something lost in a lot of RPGs.
Bethesda has always been pretty good at designing their landscape which is fun to explore but also been stripping away part of what makes their landscape, the unknown for you, fun to journey in. If everything is a marker it really ruins that. Also it's not as if you can just ignore the markers because the game solely relies on it, there isn't sufficient information from NPCs and quest text/voice acting, and your journal otherwise.
Morrowind wasn't about being blind, it was like being truly dropped in that world, not knowing ANYTHING about it (as it is in the story of the game when you arrive), and you have to learn about the region you are in, you have to learn about the cultures, the landscape, directions, all by interacting with NPCs and exploring. That is something completely lost in each TES game. You don't have to *learn* about the world you are in with Skyrim, but in Morrowind you could not actually play the game by taking the time and roleplaying, and talking to NPCs etc. You would not know where to go if you didn't do that. I finished replaying Morrowind and Gothic II 2 months ago (just with graphics improvement mods), and both are still in my opinion the best open world games ever made, Bethesda needs to replay their own masterpiece.
Also, stop the level scaling system, it is ridiculous, mods like Morrowloot make Skyrim such a better game as well.
I'd also like to see a better melee combat system, something similar to what Kingdom Come: Deliverance is doing but it doesn't need that level of complexity (although it would be nice), because that combat system for that game plays a huge role in its attempt of not being a fantasy game but a medieval historical game.
Skyrim was already the first game built upon Creation Engine.
Combat: Lots of third person action games provide examples for how to offer better combat systems (Dark Souls and Dragons Dogma are two that spring to mind), and its clear Bethesda needs to fundamentally reassess how basic combat is performed in order to make the core game play a lot more compelling and fun. This is probably the area that I would argue Bethesda should focus the most on in developing any new game; a slightly more refined version of Skyrim's combat simply wont cut it.
Bugs, combat, characters and quest design all need to take a lesson from the Witcher 3 and Dark Souls. The broken, janky world and generic fetch quest design need to die and combat needs to be overhauled completely.