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what framerate is "playable" to you?

I don't know how people played Mirror's Edge at below 60fps on consoles (without a mouse, no less!) I have a theory that one of the reasons the game sold badly is because of the lower framerate and inferior controls on consoles. Most of the people I know who liked the game played it on PC.
Mirror's Edge is one of my favorite games of the past decade and I played through it a half dozen times, got three stars on all the time trials and speedruns and DLC. All on console. Only in the past six months did I finally play it on PC.

Honestly, I know the game so well, it didn't feel all that different to me at 60fps. I think what you're noticing has more to do with using a mouse. The screen needs to refresh much faster with a mouse. With a console controller, there's not much need for anything faster. Learning the controls and mechanics has more to do with knowing how to navigate/use the environments and string together combinations. Not so much with fast reflexes. So there's not much gained at 60fps.
 
60fps baby! I've been enjoying Arma 3 and I believe that's the only game I'd give a pass for frame rate lower than 60fps. In Arma 3 I usually get 40 to 60 which is cool.
 
I don't know how people played Mirror's Edge at below 60fps on consoles (without a mouse, no less!) I have a theory that one of the reasons the game sold badly is because of the lower framerate and inferior controls on consoles. Most of the people I know who liked the game played it on PC.

omg that game run and play so good on pc, maybe there just isn't a lot of graphical intensive stuff running but I cranked the resolution really high (downscaled) and it was still running at 60fps and it never dropped (other than like 1 spot with an explosion >.>)

I totally played it with a controller though, lol, it has a 180 turning shortcut anyway and most you do is run in the game.

Those perfect bullshots was actually possible with this game lol
 
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10?

Guess I gotta change my answer, BT especially was, at times, a 'fucking slideshow'.
 
30fps with dips is fine... people are crazy when they say 30fps is unplayable
Same. I've been a console gamer my whole life and have finished hungreds of games, many which are sub 30.

It's these PC elitists who would rather have every game should look like Starfox SNES so that they run at a thousand frames.

Through some kind of magic, Metal Gear Rising is 60fps on consoles, but if it was 30, it would play exactly the same.
 
Strange to me to see people saying that they're fine with "anything above 30fps." To my eyes, 31-59fps bugs the crap out of me just as much as anything below 29 and below. It's all about hitting those multiples of 30. All about synchronized refresh rates (between display and game). 30, 60, 120.
 
Completely depends on the game. I honestly never had a problem with OoT's 20 fps as a kid, though it sticks out a bit now. King's Field's 15 fps is a bit of an eyesore at first, but when you get used to it, it doesn't really matter much for the gameplay because it's so slow. Of course these games would look much better with higher framerates, but they're perfectly playable as is. Take F-Zero GX though, and I bet it would suffer a lot in the playability department if it were anything less than 60. Good thing it's not.
 
Min: 25, and I'm glad to see it die out now that PAL50 is effectively dead.
Expect: At least 30.
Ideal: 60.

Frame rate has to be stable though, 60 is no good if it constantly goes under, even with v-sync on. And screen tearing bugs the shit out of me, so I need the FPS locked.
 
Strange to me to see people saying that they're fine with "anything above 30fps." To my eyes, 31-59fps bugs the crap out of me just as much as anything below 29 and below. It's all about hitting those multiples of 30. All about synchronized refresh rates (between display and game). 30, 60, 120.

THIS.

I mean, wouldnt a fps of 45 on a 60HZ monitor look worse than a 30 fps as you would have bluring half the time thus making it way more noticeable than if the blurring effect was locked from start to finish...
 
I will also say that a normal 30 is better than 60 with microstuttering. Get your fucking clocks right, devs.
 
This thread has taught me that there is no performance range between 30 and 60 fps. It's one or the other, apparently. :P
Nothing worth noting. Going higher than 30 but not reaching 60 doesn't really feel like an improvement over 30.
 
I just don't even notice or think about frame rate. As long as something is more than 8 fps, I won't really notice it.

A really bad one might affect my opinion of the game subjectively, but I'll never default to assuming framerate is the culprit.
 
If I am playing on console, whatever it runs at is fine.

If I am playing on PC, whatever it runs at is not enough. MUST BUY ANOTHER GRAPHICS CARD.

This is why I play mostly on consoles now.
 
I just don't even notice or think about frame rate. As long as something is more than 8 fps, I won't really notice it.

A really bad one might affect my opinion of the game subjectively, but I'll never default to assuming framerate is the culprit.

You don't notice 9fps vs 60? o_O
 
You don't notice 9fps vs 60? o_O

Not really. It just doesn't register in my brain. I'd maybe detect that it felt sluggish, but frankly that's usually due to input lag and overburdened computing than it is about FPS, per se.

Edit: after a few minutes my brain will acclimate to anything. Even when I notice a bad frame rate, I'll forget about it shortly. I feel like this is the necessary behavior of anyone who played a lot of N64 games.
 
30. Some of the drops in GTA are horrible and it seems like a slide show. I don't know how some people can't tell when it starts to go around 24.
 
Modern Consoles: 30fps with a few dips is fine


PC: If it falls below 40fps on a dual GPU setup, then it's time to upgrade and do it quickly.
 
I think what's an acceptable framerate depends on the game. 30fps is fine in some games but pretty atrocious in others. The fact some sonic games run at 30fps, for example, is pretty ridiculous but I have no problem with Dark Souls's framerate.
 
Around 25 fps is my cutoff really.

Castlevania: LoS dipped into that range every now and then and it didn't really affect my enjoyment at all.
 
For fighting games, fast action games and racers, I need 60 FPS.

Anything else is fine at around 30 FPS as long as it's stable.
 
for consoles I want a locked framerate either 30 or 60 non of this unlocked stuff that gives me headaches. TLoU was one that I loved but the bad framerates kill the enjoyment for me.
 
Completely depends on the genre, the game within it and its requirements of you, and weather or not you are competing against players within said environment that might be playing at a higher framerate than you.
 
30 FPS or 60 FPS is fine. I'll even take unlocked 60 FPS with dips down to 40-45. Unlocked framerate with 30 FPS as the cap is the worst though.
 
Given how long I've played with average PC's in MMO's, I'm used to 25-30 fps and anticipating as low as 10fps in heavily populated areas. Anything higher is icing on the cake.
 
The higher it is the better it is. I can easily tell when the game I'm playing starts to tank in frame rate. I want to get 60 FPS whenever possible. Hopefully planning to get a 120hz monitor in the future so I can start to get 120 FPS.

I absolutely hate it when frame rate goes below 30 FPS, I can barely stand 30 as is.
 
If its a competitive, quickly paced game...45-50. My laptop hovers around this for DOTA2, and if it drops to even 40 I find it not worthwhile to play. 60 is ideal and is where I stop seeing much improvement
 
Usually 20+ is perfectly playable to me.

I had no problems whatsoever with the frame rate of Far Cry 3 on consoles.
 
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