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What game this gen has the most imersive world?

RPGamer92

Banned
Red Dead Redemption for me. Sure some would claim that Bethesda games would be because their worlds are much bigger but I like RDR more for have a "set" character and not a make your own like Bethesda games do resulting in a much more character driven story and being able to care about the characters in RDR more than in ES/F.
 
Minecraft.

It feels natural, and not designed to death like most games. By giving the player the freedom to go in any directions, to climb every mountain, swim every sea and plunge into every cavern, it achieves a level of immersion no other game matches.

That's my opinion.
 
Red Dead Redemption for me. Sure some would claim that Bethesda games would be because their worlds are much bigger but I like RDR more for have a "set" character and not a make your own like Bethesda games do resulting in a much more character driven story and being able to care about the characters in RDR more than in ES/F.

I agreed, same answer for my me as well. Or the only one I could think of at the moment. I really got in sucked into EVE Online for a few months.
 
Demon's Souls and Dark Souls.

There are no games this generation which have, for better and worse, a more cohesive world than Demon's Souls.
 
Easy for me.

-Red Dead Redemption
-Skyrim
-Grand Theft Auto IV
-Fallout 3

I feel like we've had this thread already, though...
 
Red Dead or Dark Souls for me.

Skyrim is great, but certain buggy radiant AI moments or weird lines of dialogue that don't quite match up can really break the suspension of disbelief.
 
Guys you are listing a lot of games I haven't played, but with no examples, reasoning or description as to why they are so immersive. Would a bit more elaboration really hurt?

I mean, the thread is literally mostly one or two word posts.
 
Guys you are listing a lot of games I haven't played, but with no examples, reasoning or description as to why they are so immersive. Would a bit more elaboration really hurt?

I mean, the thread is literally mostly one or two word posts.

Fallout 3: it's immersive
Bioshock: See Fallout 3

Seems fairly self-explanatory
 
Bully, if that counts. Such a brilliant, nostalgic throwback. I always loved stories set in schools. Skyrim is also incredible. When it snows and I'm out in the woods I just walk around slowly and take it all in.
 
People's enjoyment of Red Dead continues to anger me.

Anyway. Bioshock series, Assassins Creed series and Fallout 3/Skyrim
 
Xenoblade Chronicles - I could run around those areas all day/night. From an ugly swamp which turns into a beautiful scene at night, to walking around a beautiful forest surrounded by huge waterfalls with shooting stars in the sky, nothing comes close.
 
People's enjoyment of Red Dead continues to anger me.

Anyway. Bioshock series, Assassins Creed series and Fallout 3/Skyrim

oh i get it, because you're an angry fork

I don't understand why you're upset people like Red Dead but love Assassin's Creed.
 
Dark Souls is immersive because it requires the player pay attention all the time and it doesn't do annoying, interrupting, and limiting things (like playing cutscenes) very often. This isn't a quality of Dark Souls' "world", though, unless "world" is an all-encompassing word that includes the rules that make up the game. At which point you might as well just say "game".
 
Battlefield 3 with 64 players on Caspian Border or Operation Firestorm with 1000+ tickets.


Holycrap, it looks, sounds and feels like a massive real war.
 
Minecraft due to the extent of its exploration and freedom of choice regarding how that environment is shaped.

Demon's Souls because it has its own world and logical consistency that permeates every aspect of its design, from gameplay to graphics and beyond.
 
Xenoblade Chronicles.

As well as being absolutely gorgeous, it also feels like there's a real ecosystem going on. Monsters travel in packs, weaker monsters either flee or hide behind stronger ones... all really well though out.
 
I place value in a game world that is coherent and contiguous. So for comparison, MGS3 would fit the bill but MGS4 would not, as it has distinct areas.

So with that proviso, the games I find fit the bill this gen include HL2 + episodes and the two Portal games. All those games have a distinct, unified feel to them and the atmosphere is incredibly convincing in all of them.

I also have to say NSMB Wii fits the bill too. The overworld maps and themes within seem to connect everything together nicely.
 
Fallout 3: it's immersive
Bioshock: See Fallout 3

Seems fairly self-explanatory
For all intents and purposes I could state that Professor Layton is "immersive" because the game forces me to think logically and mathematically in order to complete the puzzles. Immersion is a weak excuse. I hardly want to be the one holding you up as the poster example, but this is a discussion forum and it is probably best to back up your opinions and tastes with substance rather than some buzzword.
 
Skyrim does it best. Right from the first moment of freedom in the game, I took off into the world and blazed my own path. I hunted for food, alchemy ingredients and hides for crafting. I didn't care about any quests at all. I just lived off the land and hunted wildlife. There's a whole ecosystem and existing world economy to get immersed in. That's above and beyond any of the structured story, plot or sidequest dependent narrative hooks. Nothing comes close to Skyrim in comparison for complete immersion in the game world.
 
STALKER.

Kind of stealing Tain's reasoning for Dark Souls, but part of what makes STALKER so immersive is the ever-present sense of danger. The Zone is a pretty fucking treacherous place, so you'll always need to keep an eye out for threats. It's intense. Your eyes glued to the screen at all times.

The moody environments and ambient noise create a very well defined sense of place. When I think of immersion, I think of escapism - being able to lose myself in some virtual world, and STALKER's take on Chernobyl pulls it off.

As an open world game without much narrative, there are very few 'gamey' elements or story related interruptions to break the immersion. Shit like unskippable cutscenes and set pieces or MISSION COMPLETE type screens are total immersion killers.

Good shit. Far Cry 2 had a similar effect on me, but to a lesser degree, since it lacked STALKER's sense of tension.
 
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