thesaucetastic
Unconfirmed Member
"No, no, no, that's now how it happened."
Agreed. Prince of Persia had an awesome way of framing you deaths.
"No, no, no, that's now how it happened."
Me too.My first thought was this.
Hehe, I liked this."No, no, no, that's now how it happened."
In Brothers in Arms: Hell's Highway, bullets that whiz close by to you count as "hits", when you reach your last bit of health, you'll die of a real bullet wound. Always thought that was really neat.
It always seems like the most obvious games come roughly ten damn posts in. What the hell.Planescape: Torment. Death is just as important as life.
"No, no, no, that's now how it happened."
Soul Sacrifice Delta.
When you're on the verge of death your allies can choose to save or sacrifice you. Saving you costs them 1/2 of their HP while Sacrificing activates a powerful spell that targets the (Arch)fiends.
If you die or get sacrificed you become sort of like a ghost that can lower the defense of the (Arch)fiend you tap on. You can power up your allies the same way.
Came to post this. First post strikes again etc. etc.ZombiU. You take the role of another survivor while your previous character becomes a zombie.
Soul Sacrifice Delta.
When you're on the verge of death your allies can choose to save or sacrifice you. Saving you costs them 1/2 of their HP while Sacrificing activates a powerful spell that targets the (Arch)fiends.
If you die or get sacrificed you become sort of like a ghost that can lower the defense of the (Arch)fiend you tap on. You can power up your allies the same way.
ZombiU. You take the role of another survivor while your previous character becomes a zombie.
ZombiU. You take the role of another survivor while your previous character becomes a zombie.
Yeah, that's the first one which came to my mind. Still the only game I know where death is an option to make progress at some points.Planescape: Torment. Death is just as important as life.
Dark Souls thread?
The only option at one point, no less.Yeah, that's the first one which came to my mind. Still the only game I know where death is an option to make progress at some points.
My favourite is where you kill yourself in front of someone, then come back to life, to prove a philosophical point to them.
Planescape: Torment. Death is just as important as life.