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What games utilize death or dying in an interesting way?

Pikmin series has an awesome concept of death.

Your main player, the captain, has so much health I doubt many people saw his/her death screen. But the Pikmin, the Pikmin are absolutely disposable and very easy to breed. They are also prone to death. What separates Pikmin from other series is that they possessa naive and almost childish quality that motivates the player to take care of them. So their death seems catastrophic even though they are insignificant. You WANT to protect them without any gains. It really emphasized the beauty and brutality of nature, kill or be killed if you will.
 
Thanks for all the replies! Shadows of Mordar sounds extremely awesome in how it deals with death, the world noticing it and changing accordingly, any video to see how it works in action?
 
A lot of God ones mentioned; think all mine are taken.

Want to mention SMTIV again though. I never used this mechanic because it was expensive, but when you die you are given the option to bribe Charon with either in-game currency or play coins (out of game currency, not linked to your real life wallet). If you bribe him, you can go back into play. If not, game over.
 
Super TIME Force. Dying forces a Time Out (the rewind mechanic), meaning you can go back in time to an arbitrary point before you died, and spawn a replacement version of the same or a different character. If you can save your original character (by blocking the shot that killed them, or killing the enemy that killed them before they can kill the original, for example), the point where that character died in the original timeline is preserved as a powerup that you can pick up, giving you an extra hitpoint (it's usually one-hit-kill), and if it's a different character, combining your alt-fires together.

It's kinda hard to wrap your head around at first, but amazing once you do.

Yeah, this was my first thought.

Hey wasn't there that NeverDead game that came out a few years ago? Where you're able to sustain pretty bad injuries and you gotta roll around and find your body parts or something like that
 
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