I would put FPS (CS for the most part) ahead of RTS for two reasons. The first being that most RTS matches come down to who can spend their resources the best/take control of the most resources. The second is that many RTS games have one or two tactics that will work in 90% of matches. (early rush, commando units, etc...)
But to me, nothing beats having to try and kill 5 or 6 people when you're the last one alive...and pulling it off. Amongst other crazy scenarios, FPS is more unpredictable than most any genre.
But to me, nothing beats having to try and kill 5 or 6 people when you're the last one alive...and pulling it off. Amongst other crazy scenarios, FPS is more unpredictable than most any genre.
