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What genre requires the most skill?

Well at first I would say none, because the type of game doesn't denote how challenging the game is. There are easy shooters and hard shooters, easy RPGs and hard RPGs.

Anyway, with more thought, I would have to say old school platformers/ platform-esque games are definitely the most challenging and require the most skill. Contra? Mega Man (ok....anything Capcom on NES) Battle Toads? Ninja Gaiden? Yeah....fucking hard.

EDIT

I will also say fighting games. Most of them, even the simpler ones (ie Tekken or Mortal Kombat) take a lot of skill to play properly. Sure, anyone can button mash, but anything accomplished from that, is just dumb luck.
 
In my opinion, RTS games and Shoot-em-ups, as well as old platformers (e.g. Contra). Also FPS games like Counterstrike...but that's more like reflexes than skill.
 
Turn-based strategy games have a tendency to become ridiculosly complex. They don't need physical skills, so high-level play is relatively boring, but they are arguably the hardest to play halfway decently.

A beginner can sometimes beat a veteran in fighting games by basic button smashing, a beginner in a complex TBS is completely lost.
 
Gonna go against the grain here and say well wrought Roguelikes. I qualify well wrought due to some laden with too many bugs and exploits muddling things a bit.

Ridiculous amount of strategies and information to digest, random happenings that beget improvisation on the fly, truly insane situations you can find yourself in...the list goes on.

I mean, how many other genres have fans that have been playing various games in them for perhaps years or decades and STILL have yet to really "beat" a single one due to the skill gap yet enjoy them? Roguelikes essentially force the player to get better skilled over time rather than his or her game avatar per se---not unlike fighters.

One of the oldest genres and deepest by far. I can't even fathom the kinds of stuff yet to come in it once modern technology can be utilized and things from the freaking 70's are finally surpassed. Stuff like Dwarf Fortress is but the tip of the iceberg unless the whole lot of it implodes...
 
RTS, and more accurately StarCraft.

By far the most skill-intensive game ever made. I feel both physically and mentally drained after playing a close game of SC.
 
It's not really an easy question to answer

RTS games, because of their inherent large scale depth, probably take the longest to learn but I wouldn't necessarily say they need more skill than say a fighting game or even some first person shooters. The timing based reflex skills needed in a fighting game and the macro/micro planning skills needed in a RTS just can't be compared. I'm talking on the tournament level here, below that there is no accurate judge.

I've been to some absolutely insane Tekken, Street Fighter, MvC2, and hell even Smash Bros. tournaments... it's hard to believe any genre would require more skill than that, a different type of skill maybe but definitely not more.
 
pc fps for pure dexterity, rts overall.

i'd consider 2d shmups and rhythm games to be more about being able to reprogram yourself to accurately navigate a pre-determined situation.
 
RTS, Starcraft in Korea in particular, pros are pretty much forced into retirement by age 26 because their reflexes at that time can no longer keep up supposedly.
 
The easy answer is classical strategy games, Go is by far the most deterministic video game you can play, luck simply doesn't exist in Go. After that, it's a toss up between the RTS, PC FPS, and Fighting genre's imo.
 
Any twitch or reflex based game basically. Any other type of game can be mastered within a certain amount of time.
 
Himuro said:
Roguelikes are pretty hard. They require that you learn the game before you can get better, and they're learning experiences but I don't think they're nearly as hard as 2d shooters, or anything because they're based on luck, chance. You never know when you'll get a zomg sword that'll last you all the way to floor 10. You know when some random factor will happen.

Good points all the way around but I can't help myself but disagree a bit here.

-One of the best tricks to Roguelikes is that said ZOMG Sword can often not amount to SHIT, even a full set of EQ, if not wielded with extreme precision AND allowances made for it to easily/quickly part from your hands leaving you to thrive, or perhaps even just survive, otherwise. You can feel/seem like an Uber force of nature at any given time in many a Roguelike, and that happens to many folks---but outside of a relative select few that have mastery approaching Go, Chess, etc master levels...said feeling usually portends doom and screaming loss.

-2D shooters on the other hand, are usually locked in pretty heavy to set patterns and very limited aspects of differentation from game to game within the same game. Learn the patterns/fixed order of things coming...and you've about got it. Where it gets interesting is games that buck this in unique ways like Summer Carnival 92' Recca and that one...name escapes me but I know folk here know it ( a few did this) where better play ramps the game's difficulty up in an impressive variety of ways versus average or "poor" play intentionally or otherwise.

So yeah, Roguelikes are all about strategy and understanding Luck and some manipulation thereof. Should the likes of Dicin' Knight and Baroque continue to evolve and improve, you'll even be able to add in many of the twitch based trappings into it. Should I get around to it or somebody else already beating me to the punch, (seems like maybe...) I'm convinced a meaningful Roguelike 2D/3D shooter can be wrought and also bring much to the table. Even bursts of great luck that would be homefree moments in most other genres can easily slip through your fingers if not turn on you outright without warning.

In other situations, you play a game of chess with Kasparov and he has a heart attack midway through which guarantees your victory on account of his death.

In a Roguelike, that same moment could bring about untold horror as Kasparov then rises from the slump of the chair as a Zombie on his next turn bent not only on destroying you within 5 more moves....but also eating your brain and leaving your lifeless husk as a Grim Ward to those that would dare to cross him.
 
ElectricThunder said:
...
-2D shooters on the other hand, are usually locked in pretty heavy to set patterns and very limited aspects of differentation from game to game within the same game. Learn the patterns/fixed order of things coming...and you've about got it. Where it gets interesting is games that buck this in unique ways like Summer Carnival 92' Recca and that one...name escapes me but I know folk here know it ( a few did this) where better play ramps the game's difficulty up in an impressive variety of ways versus average or "poor" play intentionally or otherwise.
...

I think the term you're looking for is "rank"; severity varies from game-to-game, but it's a fairly common concept. Zanac is probably the game you're trying to remember...

I'm not really disagreeing with the above; but as I mentioned earlier: If you are trying to get a score comparable to a "World Record", i.e. competing with the best scores attained by fellow human beings; then you (nor anyone else) can't say one genre (sub-genre, game etc.) requires more skill than another...

We are at the 'twilight zone'; the limits of what is humanly possible when we look at World Class players and their respective genres (sub-genres, games etc.)...
 
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wat
 
Definitely fighting games. Music games are just memorization and FPSs are mostly about learning the maps. Fighting games require adaptability and lightning reflexes.
 
If we're talking multiplayer, I'm going to have to go with RTS as well. High level play in this genre is ridiculous. Having to manage your eco, queue up new units, micro the units on the field, adjust your strategy depending on what your opponent is doing, all while making sure nothing you have is idle at any time... personally I stick to team games when I'm playing SupCom or Starcraft, 1v1 is so damn stressful :lol
 
a Master Ninja said:
Classic arcade games. Donkey Kong/Pac-Man/etc. Incredibly demanding on your concentration and reflexes. Hesitate for even a second and it's game over. No pausing, no breaks. Insanity compared to modern gaming.

im in agreement with this
 
It all depends on which games you're talking about.
Some FPS's are hard, some shooters are hard, like Touhou. I love those games :D
http://www.youtube.com/watch?v=4Nb5Ohbt1Sg
But I'm gonna have to go with the Action genre because of games like God Hand, DMC, and Ninja Gaiden.. not only are these games hard, but extremely fun and rewarding for perserverance :D
 
It's RTS ... and it's not even close. There's a level of multitasking, finger dexterity and micro-managing that is unmatched in any other genre.

Almost any schlub can become above-average in FPS or Fighter games .. if you don't have the brain wired for an RTS, you can never be better than average.
 
Kind of a retarded topic.
A lot of genre's require different types of skill. In my experience it's FPS, RTS, and 2D fighters.
 
definitely fighting games.

timing and lighting fast reflexes, studying framrates, combo's, systems, tier lists

it's the reason fighting games became so damn niche... cause no one who's never played them before would put in the time to figure it out.
 
ToxicAdam said:
It's RTS ... and it's not even close. There's a level of multitasking, finger dexterity and micro-managing that is unmatched in any other genre.

Almost any schlub can become above-average in FPS or Fighter games .. if you don't have the brain wired for an RTS, you can never be better than average.

This man is probably right. Although the same thing can be applied to FPS and 2D fighters, RTS games are just rough.

Also, :lol at people mentioning single player games. Any one who has been in multiplayer competitions know single player games are a joke in comparison.
 
Weight loss games. The amount of effort and dedication I've had to put into WiiFit to get from overweight to normal range was more than I've ever had to put into any other game.
 
I'm inclined to say RTS or music in general, but not intending to neglect rougelikes, fighters or racers. I can't say I can readily pick one single genre over another with no way to quantify required skill.

RPGs are basically out.
Racers can be very technical and demanding so I'd put them at the top of the list in general.
Fighting games are a great test of reflex and instinct but some games are prone to abuse and stupid exploitable crap which can't be prevented.
Puzzle games can get hectic but they tend to be more a continuous refinement in reaction to a finite realm of possibility.
RTS requires you to remember and watch over a few hundred things that are going on at the same time.

The best music games, however, are a full test of your physical and mental faculties. If you cannot parse the information and move your body fast enough to perform the task required, you will fail miserably. There are plenty of tough games but I still feel that no game demands as much out of me as IIDX does.
akachan ningen said:
Music games are just memorization
Go here -> http://www1.ocn.ne.jp/~hibroad/score/

Pick a chart. Any of them. Or hell, I'll pick one for you.

Stare at it all day. All week. All month. All year.

Try to play it. You'll get destroyed.

If you lack the physical dexterity and coordination to play this, all the memorization in your lifetime will not help you perform the task.
 
Why knock single player games like DMC? They spawned plenty of "contests" online and few people's names ring bells like Tats...Black and the others. Besides, that's why we have speedruns and shit like that. Go watch Red Scarlet's Super Metroid run and tell me that doesn't take a high caliber of skill. Or single segment runs of games on the highest levels done to absolute perfection, or games where they start with the default character and don't get hit and don't use items on stuff like Master Ninja and DMD mode. Hell, Metal Gear Solid 4 got destroyed with a sub 2 hour run with the max ranking, IIRC.

If you think Rpg's don't take skill --> :lol :lol :lol :lol @ you. There are people that would finish shit like Fire Emblem in a few hours, while you press restart for the one millionth time.
 
I've seen way too much crazy shit in Battlefield 1942 to disregard FPS skill as twitch gameplay. And I don't mean being able to kill people or whatever. I mean stuff like doing loops in a plane, jumping out of the plane and then hopping back in once it loops.. stuff like this: http://www.youtube.com/watch?v=bUdUhxV7CH0

Of course a lot of it comes down to timing intuition and planning it correctly but then you get crazy guys who do nothing but shenanigans in-game and think of the craziest shit ever. Things like two pilots flying together, jump out and change planes in mid-air.. people landing planes on the backs of submarines, all tons of silly stuff. There was a video I had from my clan ages back where someone was trying to wingclip them (fly their plane down low and clip them with their wings to kill them) and he timed it just right that he threw a mine in the air just in front of him for the plane to hit it and explode just before clipping him.

Stuff like that takes skill with a healthy dose of sheer luck.
 
larvi said:
Weight loss games. The amount of effort and dedication I've had to put into WiiFit to get from overweight to normal range was more than I've ever had to put into any other game.

I'm impressed, since I know you filled out the compendiums in EO2 and got the second ending, and if you were more dedicated to WiiFit then you must have gotten a serious workout!
 
RTS, hands down. In a fighting game, the "noob" might sometimes beat the skilled player through button mashing or other variables. In an RTS match, the new guy would get slaughtered in seconds.
 
The most skill? Oh, really no question. Hardcore (usually flight) sims and wargames. Nothing else really compares to them... very complex, challenging games with a huge amount to learn and do.

TBS games (or RTSes) can sometimes come close to wargame complexity, but they generally don't quite match it...

But really, is there anything out there as complex and challenging as a Falcon 4.0, Grand Prix Legends, The Operational Art of War, etc? I don't think so.
 
akachan ningen said:
Music games are just memorization.

The fuck are you talking about. You could say the same thing about playing real instruments, it's just memorizing which drum to hit, which key to press, which fret to hold. Does playing real music require no skill, just memorization?
 
Joseph Merrick said:
ya, armed assault requires the most skill. I agree

ArmA being one of them, but not limited to that. Also, those are games where you don't just become a "robot" playing them, like with RTSs and FPSs (you really look "human being--" while playing them).
 
I'd say that flight-sims require the most skill, especially when you yank the realism slider all the way up. Learning the ins and outs of throttle and pitch etc. and essentially how to fly a real plane and manoeuvre it in a dogfight is probably as demanding as it can get, especially if you plan to take it online where there are real-life vets waiting to tear you apart. :P
 
All the genres demand skill at the competitive level, but 4X games are one of the few genres that test nothing but the players understanding. When theres nothing in "real time" the game resembles something like chess, where its simply wits on wits.
 
pulga said:
The fuck are you talking about. You could say the same thing about playing real instruments, it's just memorizing which drum to hit, which key to press, which fret to hold. Does playing real music require no skill, just memorization?

No, you can't because real instruments aren't just five buttons on a plastic toy. Obviously music games take manual dexterity but it doesn't require any abstract thought. writing music does, which is the only good reason to learn an instrument. That's why music games suck, they take away the only good parts of real instruments and you just follow along.
 
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