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What happened to IGA (Koji Igarashi)?

On 8-4 Play, they said he attended their party last year. He clearly was demoted after Judgment and the flop of Ecclesia, which is a shame. The IGAvanias were my favorite Castlevania and handheld games.
 
I hope we get a new 2D Castlevania and I hope Iga stays far the fuck away. His time of dull rehashes is over. Get someone else in with some actual passion and ideas. (I can't say anything about Mirror Of Fate as not played full game, loved the demo though)

MoF can't even be called shit, it's worse than that. Sorry, but I had much more fun with the dull rehashes than MoF.
 
mailroom?

8U7.jpg
 
He's still at Konami working on less notable projects. He really needs to make a 3DS Castlevania game that doesn't suck though.

I'm convinced KCET has some kind of dark, medieval pit at HQ where they toss once great designers into.

IGA's bones are down there with Team Silent's Tsuboyama & Imamura, Rumble Roses' Uchida, and Shadow of Memories & Suikoden's Kawano.
 
My favorite response so far.

He's still there, still a producer.

Apologies, but this is what wikipedia indicates that he has produced in his career:

Wikipedia" said:
He is credited as IGA, except where noted.
Detana!! TwinBee (PC-Engine) - Programmer[3]
Gradius II (PC-Engine Super CD-ROM²) - Programmer[4]
Tokimeki Memorial (PC-Engine Super CD-ROM²) - Scenario Writer (as K. IGA)[5]
Tokimeki Memorial: Forever with you (PlayStation, Sega Saturn) - Scenario Writer
Castlevania: Symphony of the Night (PlayStation) - Assistant Director, Programmer, Scenario Writer (as Kouji IGA)[6]
Elder Gate (PlayStation) - Director, System Programmer
Castlevania Chronicles (PlayStation) - Producer [7]
Castlevania: Harmony of Dissonance (Game Boy Advance) - Producer
Castlevania: Aria of Sorrow (Game Boy Advance) - Producer
Castlevania: Lament of Innocence (PlayStation 2) - Producer
Nano Breaker (PlayStation 2) - Producer
Castlevania: Dawn of Sorrow (Nintendo DS) - Producer
Castlevania: Curse of Darkness (PlayStation 2, Xbox) - Producer
Castlevania: Portrait of Ruin (Nintendo DS) - Producer
Castlevania: Order of Shadows (mobile phone) - Producer
Castlevania: The Dracula X Chronicles (PlayStation Portable) - Producer
Castlevania: Order of Ecclesia (Nintendo DS) - Producer
Castlevania Judgment (Wii) - Producer
Castlevania: The Adventure ReBirth (WiiWare) - Producer
Castlevania: Harmony of Despair (Xbox Live Arcade) - Producer
Otomedius Excellent (Xbox 360) - Producer
Leedmees (Xbox 360 Kinect) - Producer[8]

These are his last 2 projects...

Seems like a waste of talent if you ask me.
 
Igavanias are the thing that make me want the GBA and DS to appear on the eshop/virtual console. I want to play them all some more but either never owned cartridges to begin with or currently can't find them.

It would be nice but I wouldn't put much hope in that happening any time soon sadly, if not for Nintendos general incompetence, but Konami takes ages to do these things. It took years for Konami to bring SotM to the EU on PSN and they still manage to mess up letting us play it on a Vita at first.
 
Handheld Castlevanias were critical and commercial successes, and I'd wager they were inexpensive to make (lot of assets reusing). Why the hell did Konami suddenly stop making them in 2008-ish?

Not lately they weren't. The most successful Castlevania on handhelds is still Circle of the Moon and Igarashi responded to that by not letting the team that made that do any more games.
 
he's training in secret to fight cox for his hip hop gamer championship belt at wrestlevania.

it's too bad he only talks to coworkers on facebook.
 
We've had this thread like 2 times a year. He's now in a well paid executive position, he deserves it, please let him be.
 
Not lately they weren't. The most successful Castlevania on handhelds is still Circle of the Moon and Igarashi responded to that by not letting the team that made that do any more games.

Do we have real any sales numbers for the DS Igavanias? Also, I can't understand how he could be behind those great games, and also behind the terrible Castlevania: Judgment. Iga, you do one thing so well. Just keep working on perfecting your craft.
 
People seem to forget that he's not responsible for SOTN, ToruGod Haigihara was, IGA was scenario writwr for ir and then promoted to executive producer, not director. He was responsible for the stagnation AND ridiculization of Castlevania ("why are her boobs bigger than mine?"). Ecclesia is indeed a masterpiece, but it was too little too late. CV does indeed need a quality 2D game again but we need another Hagihara, not another IGA.
 
Order of Ecclesia is the best CV right after Chi no Rondo.

This is absolute fact.

OoE is an incredible game, content wise and mechanically. Every aspect of it completely shines even if the story was boring but whatever it's fucking castlevania.

Rondo is just incredible though. I really hope Iga returns after mercury stream is done with LoS. Maybe make some HD rereleases of his DS versions for the 3DS or wii u?

Anything really. Iga knows how to make a good side scroller I don't know why they tossed him aside.
 
MoF can't even be called shit, it's worse than that. Sorry, but I had much more fun with the dull rehashes than MoF.

Well I'll keep an open mind until I finally play it. When it comes to Castlevania I find it especially hard to take some fans seriously in their ranting against the newer games (nothing against you of course!)
 
Do we have real any sales numbers for the DS Igavanias? Also, I can't understand how he could be behind those great games, and also behind the terrible Castlevania: Judgment. Iga, you do one thing so well. Just keep working on perfecting your craft.

I'm not aware of decent numbers for PoR or OoE, but DoS did ~150K in a few months in the U.S. and my understanding is that each entry did fewer sales.

Unless one of the DS games did much, much better than reported though none of them came close to outselling CoTM which managed to break 500K shortly after it hit the US and Europe.
 
This is absolute fact.

OoE is an incredible game, content wise and mechanically. Every aspect of it completely shines even if the story was boring but whatever it's fucking castlevania.

Rondo is just incredible though. I really hope Iga returns after mercury stream is done with LoS. Maybe make some HD rereleases of his DS versions for the 3DS or wii u?

Anything really. Iga knows how to make a good side scroller I don't know why they tossed him aside.

Judgement coming after Order made it even more obvious how terrible Judgement was. I played it at TGS before it was released and was like "this needs a LOT of work," but the release version was basically unchanged.
 
Konami gave control of the franchise over to Cox, it's a shame, I really didn't care for Lords of Shadow. Absolutely loved the IGAvanias though. I wish we could have gotten another trio of excellent Castlevanias on the 3DS rather than that Mirror of Fate garbage Mercury Steam put out.

It's true that he never managed to make a successful console game for Castlevania, but his handheld ones were fantastic. It's unfair to say that he just recycled assets every because Konami never gave him a decent budget or enough time to start from scratch. Maybe Konami will allow Iga to work on new handheld games, and allow another team to work on the console versions.
 
Handheld Castlevanias were critical and commercial successes, and I'd wager they were inexpensive to make (lot of assets reusing). Why the hell did Konami suddenly stop making them in 2008-ish?

Because they decided to give the IP to Cox and Jericho developers who created a GoW clone hoping it would become a triple AAA tier IP, which they failed and after the second entry it will probably fall slowly into irrelevance.

In the middle they created an awful handheld entry which was considerably more expensive and bombed so hard that probably killed that niche but faithful market forever.

Meanwhile games like Strider and Shadow Complex (and other similar indie sucessful games) shows that there's an interest in that formula, and Konami is so clueless that they can't see it.
 
Because they decided to give the IP to Cox and Jericho developers who created a GoW clone hoping it would become a triple AAA tier IP, which they failed and after the second entry it will probably fall slowly into irrelevance.

In the middle they created an awful handheld entry which was considerably more expensive and bombed so hard that probably killed that niche but faithful market forever.

Meanwhile games like Strider and Shadow Complex (and other similar indie sucessful games) shows that there's an interest in that formula, and Konami is so clueless that they can't see it.

I just looked at the Famitsu year-end sales charts. Castlevania: DS charted in 2005, with about 27k sales. I didn't see any Castlevania entries for 2006, 2007, or 2008. Ouch.
 
I just looked at the Famitsu year-end sales charts. Castlevania: DS charted in 2005, with about 27k sales. I didn't see any Castlevania entries for 2006, 2007, or 2008. Ouch.

It had decent sales in the west. Decent for a very niche saga.

And probably MoF did worse, charted at 14k the first week to dissapear the next one.
 
I would like to see him return in some form. A ps4/xone/pc downloadable title would be nice, could at least remote play that on the vita then.

Circle of the Moon was the reason I bought a GBA and Dawn of Sorrow was the reason I got a DS.
 
It's depressing. At this point, I would pay good money for them just to release a 3D classics version of OoE. The sprites 3D-ised like a diorama. Seriously, I would buy it again just for that.

;_;
 
Handheld Castlevanias were critical and commercial successes, and I'd wager they were inexpensive to make (lot of assets reusing). Why the hell did Konami suddenly stop making them in 2008-ish?

That, but also the Castlevania X remake on PSP was pretty damned good IMO, I would have been plenty happy to see virtually the whole Castlevania series remade (GBA games even, as long as they packed in the originals again it'd be quite a line to collect digitally) on a version of that engine for various platforms over a couple of years. The Rebirth game could have seen a sequel too.

And back to the topic, so be it with Iga not being Mr. Castlevania anymore if he has moved on and the company feels it needs to explore the MercurySteam approach, but I do miss him and wish he would do something amazing again, and I really hope that once Konami gets what it needs out of this current direction it looks back at what it had and considers another in that vein as well.
 
Really? That's sad. I guess the last thing he did was that weird Castlevania game on XBLA?

He had a good run, though. Better than many. But he sorta ran things into the ground by not evolving enough. At this point I'd like to see 2D Castlevania return to its NES roots, something like the original or Dracula's Curse with real platforming challenges.
That hidden stage in Order of Ecclesia has really fun platforming :(.
 
I just looked at the Famitsu year-end sales charts. Castlevania: DS charted in 2005, with about 27k sales. I didn't see any Castlevania entries for 2006, 2007, or 2008. Ouch.

They must have done decently to warrent 3 games in the series.
 
Because they decided to give the IP to Cox and Jericho developers who created a GoW clone hoping it would become a triple AAA tier IP, which they failed and after the second entry it will probably fall slowly into irrelevance.

Isn't Lords of Shadow the best selling game in the franchise?
 
Isn't Lords of Shadow the best selling game in the franchise?

Yes. And the most expensive one in terms of production and marketing by a wide margin.

Never argued CV was a big series before. But I don't think LoS made CV a triple A franchise, LoS 2 even less (and considering the reviews I predict is gonna tank pretty hard on the NPD).
 
Isn't Lords of Shadow the best selling game in the franchise?

Whut, reallly??? I mean, I like Castlevania, all the older entries and LoS too, but I didn't think it was the best selling Castlevania game. Good for MercurySteam then.

Guy should get some of his castleroid dev bros and do a kickstarter. I'm sure that shit will get funded without much trouble.


Castleroid sounds like a nasty STD tbh...
 
I think he is to blame on this situation.

he produced so much Castlevania games back to back on handhelds (after Dawn of Sorrow) they weren't selling great. then was the Producer for Judgment as well. and I think Konami just didn't want him to lead the franchise anymore because of all that.

You mean female characters should have storylines revolving around their bust size?!/s
 
Handheld Castlevanias were critical and commercial successes, and I'd wager they were inexpensive to make (lot of assets reusing). Why the hell did Konami suddenly stop making them in 2008-ish?
Piracy on DS happened. The first couple of DS Castlevanias were probably okay, profitability-wise, but Order of Ecclesia probably arrived too late when piracy was rampant and destroying any chance DS games had.
 
People seem to forget that he's not responsible for SOTN, ToruGod Haigihara was, IGA was scenario writwr for ir and then promoted to executive producer, not director.

I've never been clear on why so many people think so highly of Iga and ignore that the best of the style of games he cloned was not led by him.
 
Man, I miss the Igavanias. I bought every one on launch day following Circle of the Moon (I got my GBA a few months after launch, it was the first game I bought). While they varied in how good they were, all of them were worth playing (Dawn of Sorrow being my personal fave). It's a type of action game they just don't make any more, with quality sprite work, fun battle systems, tough reaction mechanics and wonderful music.

The closest thing I've played to an Igavania lately is Valdis Story: Abyssal City, but it's just not the same.
 
He did make that Castlevania Puzzle game for ios. I really like that game. Best thing he made recently...with the franchise since this was still a few years back.
 
I've never been clear on why so many people think so highly of Iga and ignore that the best of the style of games he cloned was not led by him.

Some people don't think Symphony of the Night was the best. Sure it had incredible atmosphere and music and great 2D art, but it was also incredibly easy, and half the items in the game have no real use. Symphony is my favorite of the series, but I would debate against it being the best, especially from a gameplay/encounter design standpoint.

And if all of the Metroidvanias are clones of Symphony, what does that make all of the Classicvanias?
 
Handheld Castlevanias were critical and commercial successes, and I'd wager they were inexpensive to make (lot of assets reusing). Why the hell did Konami suddenly stop making them in 2008-ish?

They wanted to do something new and reinvent the series. The 2D games were good, and sold decently enough, but they wanted. Which led to LOS.

This was the right move for them as LOS1 was the best selling Casllevania game.
 
Piracy on DS happened. The first couple of DS Castlevanias were probably okay, profitability-wise, but Order of Ecclesia probably arrived too late when piracy was rampant and destroying any chance DS games had.

That's a good point. 3rd party support and localizations also started drying up then. AAI2 seemed to be a victim of this as well.
 
I'm just now playing through Dawn of Sorrow and it has me itching for a 3DS Castlevania.

Castlevania and Mega Man, Konami and Capcom, I want some these series to at least do something on 3DS. The system has all 6 NES Mega Man's and can play the entire Zero and ZX series. And it will soon have Castlevania 1-3 + the DS games playable. It's only right that an original game from each series should happen.
 
I'm not aware of decent numbers for PoR or OoE, but DoS did ~150K in a few months in the U.S. and my understanding is that each entry did fewer sales.

Unless one of the DS games did much, much better than reported though none of them came close to outselling CoTM which managed to break 500K shortly after it hit the US and Europe.

Well, CotM benefited quite a bit from being a GBA launch title. I also recall hearing that most of its sales came from a later budget-priced reprint, but not sure if that's accurate.
 
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