Vyse The Legend
Member
On 8-4 Play, they said he attended their party last year. He clearly was demoted after Judgment and the flop of Ecclesia, which is a shame. The IGAvanias were my favorite Castlevania and handheld games.
I hope we get a new 2D Castlevania and I hope Iga stays far the fuck away. His time of dull rehashes is over. Get someone else in with some actual passion and ideas. (I can't say anything about Mirror Of Fate as not played full game, loved the demo though)
He's still at Konami working on less notable projects. He really needs to make a 3DS Castlevania game that doesn't suck though.
My favorite response so far.
He's still there, still a producer.
Wikipedia" said:He is credited as IGA, except where noted.
Detana!! TwinBee (PC-Engine) - Programmer[3]
Gradius II (PC-Engine Super CD-ROM²) - Programmer[4]
Tokimeki Memorial (PC-Engine Super CD-ROM²) - Scenario Writer (as K. IGA)[5]
Tokimeki Memorial: Forever with you (PlayStation, Sega Saturn) - Scenario Writer
Castlevania: Symphony of the Night (PlayStation) - Assistant Director, Programmer, Scenario Writer (as Kouji IGA)[6]
Elder Gate (PlayStation) - Director, System Programmer
Castlevania Chronicles (PlayStation) - Producer [7]
Castlevania: Harmony of Dissonance (Game Boy Advance) - Producer
Castlevania: Aria of Sorrow (Game Boy Advance) - Producer
Castlevania: Lament of Innocence (PlayStation 2) - Producer
Nano Breaker (PlayStation 2) - Producer
Castlevania: Dawn of Sorrow (Nintendo DS) - Producer
Castlevania: Curse of Darkness (PlayStation 2, Xbox) - Producer
Castlevania: Portrait of Ruin (Nintendo DS) - Producer
Castlevania: Order of Shadows (mobile phone) - Producer
Castlevania: The Dracula X Chronicles (PlayStation Portable) - Producer
Castlevania: Order of Ecclesia (Nintendo DS) - Producer
Castlevania Judgment (Wii) - Producer
Castlevania: The Adventure ReBirth (WiiWare) - Producer
Castlevania: Harmony of Despair (Xbox Live Arcade) - Producer
Otomedius Excellent (Xbox 360) - Producer
Leedmees (Xbox 360 Kinect) - Producer[8]
Igavanias are the thing that make me want the GBA and DS to appear on the eshop/virtual console. I want to play them all some more but either never owned cartridges to begin with or currently can't find them.
Handheld Castlevanias were critical and commercial successes, and I'd wager they were inexpensive to make (lot of assets reusing). Why the hell did Konami suddenly stop making them in 2008-ish?
Not lately they weren't. The most successful Castlevania on handhelds is still Circle of the Moon and Igarashi responded to that by not letting the team that made that do any more games.
Order of Ecclesia is the best CV right after Chi no Rondo.
MoF can't even be called shit, it's worse than that. Sorry, but I had much more fun with the dull rehashes than MoF.
Do we have real any sales numbers for the DS Igavanias? Also, I can't understand how he could be behind those great games, and also behind the terrible Castlevania: Judgment. Iga, you do one thing so well. Just keep working on perfecting your craft.
This is absolute fact.
OoE is an incredible game, content wise and mechanically. Every aspect of it completely shines even if the story was boring but whatever it's fucking castlevania.
Rondo is just incredible though. I really hope Iga returns after mercury stream is done with LoS. Maybe make some HD rereleases of his DS versions for the 3DS or wii u?
Anything really. Iga knows how to make a good side scroller I don't know why they tossed him aside.
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I've always loved his stuff going back to the GBA days and his DS games were also great as well. Harmony of Despair was the last thing he worked on, but he's been MIA since.
Handheld Castlevanias were critical and commercial successes, and I'd wager they were inexpensive to make (lot of assets reusing). Why the hell did Konami suddenly stop making them in 2008-ish?
Because they decided to give the IP to Cox and Jericho developers who created a GoW clone hoping it would become a triple AAA tier IP, which they failed and after the second entry it will probably fall slowly into irrelevance.
In the middle they created an awful handheld entry which was considerably more expensive and bombed so hard that probably killed that niche but faithful market forever.
Meanwhile games like Strider and Shadow Complex (and other similar indie sucessful games) shows that there's an interest in that formula, and Konami is so clueless that they can't see it.
I just looked at the Famitsu year-end sales charts. Castlevania: DS charted in 2005, with about 27k sales. I didn't see any Castlevania entries for 2006, 2007, or 2008. Ouch.
Handheld Castlevanias were critical and commercial successes, and I'd wager they were inexpensive to make (lot of assets reusing). Why the hell did Konami suddenly stop making them in 2008-ish?
That hidden stage in Order of Ecclesia has really fun platformingReally? That's sad. I guess the last thing he did was that weird Castlevania game on XBLA?
He had a good run, though. Better than many. But he sorta ran things into the ground by not evolving enough. At this point I'd like to see 2D Castlevania return to its NES roots, something like the original or Dracula's Curse with real platforming challenges.
I just looked at the Famitsu year-end sales charts. Castlevania: DS charted in 2005, with about 27k sales. I didn't see any Castlevania entries for 2006, 2007, or 2008. Ouch.
Because they decided to give the IP to Cox and Jericho developers who created a GoW clone hoping it would become a triple AAA tier IP, which they failed and after the second entry it will probably fall slowly into irrelevance.
Isn't Lords of Shadow the best selling game in the franchise?
Isn't Lords of Shadow the best selling game in the franchise?
Guy should get some of his castleroid dev bros and do a kickstarter. I'm sure that shit will get funded without much trouble.
I think he is to blame on this situation.
he produced so much Castlevania games back to back on handhelds (after Dawn of Sorrow) they weren't selling great. then was the Producer for Judgment as well. and I think Konami just didn't want him to lead the franchise anymore because of all that.
Piracy on DS happened. The first couple of DS Castlevanias were probably okay, profitability-wise, but Order of Ecclesia probably arrived too late when piracy was rampant and destroying any chance DS games had.Handheld Castlevanias were critical and commercial successes, and I'd wager they were inexpensive to make (lot of assets reusing). Why the hell did Konami suddenly stop making them in 2008-ish?
People seem to forget that he's not responsible for SOTN, ToruGod Haigihara was, IGA was scenario writwr for ir and then promoted to executive producer, not director.
I've never been clear on why so many people think so highly of Iga and ignore that the best of the style of games he cloned was not led by him.
Handheld Castlevanias were critical and commercial successes, and I'd wager they were inexpensive to make (lot of assets reusing). Why the hell did Konami suddenly stop making them in 2008-ish?
Piracy on DS happened. The first couple of DS Castlevanias were probably okay, profitability-wise, but Order of Ecclesia probably arrived too late when piracy was rampant and destroying any chance DS games had.
I'm not aware of decent numbers for PoR or OoE, but DoS did ~150K in a few months in the U.S. and my understanding is that each entry did fewer sales.
Unless one of the DS games did much, much better than reported though none of them came close to outselling CoTM which managed to break 500K shortly after it hit the US and Europe.
that's every metrovania except ecclesiaSome people don't think Symphony of the Night was the best. Sure it had incredible atmosphere and music and great 2D art, but it was also incredibly easy, and half the items in the game have no real use.