Classics that reach such heights cannot be tarnished with sequels.Perhaps slightly off topic, but why was there never a true console sequel to SOTN? Seems like PSN would suit it nicely.
Classics that reach such heights cannot be tarnished with sequels.Perhaps slightly off topic, but why was there never a true console sequel to SOTN? Seems like PSN would suit it nicely.
Nintendo should get him and let him do Metroid.
They wanted to do something new and reinvent the series. The 2D games were good, and sold decently enough, but they wanted. Which led to LOS.
This was the right move for them as LOS1 was the best selling Casllevania game.
that's every metrovania except ecclesia
Some people don't think Symphony of the Night was the best. Sure it had incredible atmosphere and music and great 2D art, but it was also incredibly easy, and half the items in the game have no real use.
that's every metrovania except ecclesia
And if all of the Metroidvanias are clones of Symphony, what does that make all of the Classicvanias?
Some people don't think Symphony of the Night was the best. Sure it had incredible atmosphere and music and great 2D art, but it was also incredibly easy, and half the items in the game have no real use. Symphony is my favorite of the series, but I would debate against it being the best, especially from a gameplay/encounter design standpoint.
And if all of the Metroidvanias are clones of Symphony, what does that make all of the Classicvanias?
Well, CotM benefited quite a bit from being a GBA launch title. I also recall hearing that most of its sales came from a later budget-priced reprint, but not sure if that's accurate.
But that still leaves an obvious hole in the handheld market, or even in the digital market. Mirror of Fate seemingly tanked at retail and didn't do too well among reviewers either. Order of Ecclesia and Portrait of Ruin were the lowest rated "IGAvania" games. By comparison, Mirror of Fate had a 72 average. At the very least it would seem like a good idea to allow him to continue to produce those games.
that sounds more like ecclesia than portrait. circle was a bit more challenging than most of them, yeah.I thought both Portrait of Ruin and especially Circle of the Moon were well challenging. Portrait made it so you had to use the right kind of attack on the right enemy or you'd do very little damage.
I think the "He didn't even invent the Metroidvania-style"-argument misses the point.
People don't want Iga back because he invented it, they want him back because he made games fans liked (mostly).
Also, to anyone saying "he's just copying SotN": Some might see this as a flaw, but there are many fans who would love another game like it, after such a long wait.
To get new Metroidvania games again, we wouldn't even need Iga, anyone at Konami could try to make them. But unfortunately, it seems like no one wants to.
So the question "Where's Iga?" actually always means "Where is the one guy from Konami that made those awesome SotN clones, because I want more of them?"
Didn't IGA have a much larger role in SotN than most hardcore fans give him credit for?![]()
I think he is to blame on this situation.
he produced so much Castlevania games back to back on handhelds (after Dawn of Sorrow) they weren't selling great. then was the Producer for Judgment as well. and I think Konami just didn't want him to lead the franchise anymore because of all that.
They had consistent quality, at least. I like all the Igavanias.
Wikipedia says so, but then the source says something like it's arguable Iga gave the game a lot of it's overall feel because he wrote the plot and did programming. Hagihara directed Rondo of Blood, which with SotN seems to be the best regarded game in the series. It's odd that fans have decided to deify Iga. Seems likely because he was still there making them and we needed someone to rally around.
They had consistent quality, at least. I like all the Igavanias.
I think he could've stayed making the Vanias if only he didn't make that Wii Judgement game and that anime that never happened. Maybe it was the final straw for Konami.
I think he could've stayed making the Vanias if only he didn't make that Wii Judgement game and that anime that never happened. Maybe it was the final straw for Konami.
If only. We could've been playing a 3D IgaVania right about now!
Nintendo should get him and let him do Metroid.
Well I'll keep an open mind until I finally play it. When it comes to Castlevania I find it especially hard to take some fans seriously in their ranting against the newer games (nothing against you of course!)
Nintendo should get him and let him do Metroid.
Every time I go to Book Off and see how expensive the three games for DS are (especially Portrait, which seems to go for about 8000 yen most places lately) I remember what an amazing bunch of handheld adventures he was able to create. I have only played the demo for Mirror of Fate, and I expect I will eventually get one version or another of the full game, but it just lacks the appeal the (2D) Igavanias had for me.
In your dreams. Symphony has nothing on the Dawn games and for me was the most boring out of all the IGAvanias. I had to force myself to finish it.I've never been clear on why so many people think so highly of Iga and ignore that the best of the style of games he cloned was not led by him.
∀ Narayan;99909056 said:Couldn't hurt.
MoF has very good/fun traversal and good atmosphere with a great 3D effect that actually converted me a little bit.
The core gameplay on the other hand is simple and doesn't change very much after you have most of Simon's abilities. Don't judge it by Deadly Waterfalls, but if you aren't into it after you have had the combat cross for awhile you probably won't be later on.
Basically don't go into it expecting anything particularly deep or long-lasting and you'll have more fun with it. It's pretty much classicvania with more upgrades and a metroidvania map.
it's nothing like a classicvania.
Maybe only as a level designer and map designer. He's good with that.Nintendo should get him and let him do Metroid.
I'm still holding out hope for a 3DS IGAvania.
In your dreams. Symphony has nothing on the Dawn games and for me was the most boring out of all the IGAvanias. I had to force myself to finish it.
I'm convinced that anyone who suggests this has never actually played either franchise.
What's the best aspect of every good Metroid game? Level design.
What's the worst aspect of every Igavania? Level design.
Sounds like a match made in heaven!
It must have been 3 years ago or so.Also in my waking life. When did you play SotN?
What can you do when there's no concrete info? A thread can only have so many ''he's been demoted to cleaning toilets'' kind of responses.We have this thread at least a couple of times a year and they are usually disguised as "what is your favorite metroidvania" or "are we ever going to see another metroidvania?"
And the answer is always the same![]()
It must have been 3 years ago or so.
IIRC, I played IGAvanias in this order
Dawn of Sorrow -> Harmony Of Dissonance -> Aria of Sorrow -> Portrait of Ruin-> Order of Ecclesia -> SotN (as part of the Dracula Chronicles X)
At that point I had already explored so many castles that the lack of souls, glyphs or any other interesting mechanic made it seem really boring. Playing the amazing Rondo (my first classic Castlevania) right before it certainly didn't help.
They must have done decently to warrent 3 games in the series.