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what happened to "play it loud" nintendo?

Are you kidding me? The 3DS maybe be a bit starved for games right now, but it's far from a "flop".

Wii U sales is something nobody knows about. You don't know if it'll be a flop or not.

We have an idea of Wii U sales right now, although "flop" is debatable. It seems to be doing fine. 3DS sales are down 50% year over year and has had another huge price drop, which is not great news.
 
the 3DS was a flop and Wii U is about to join it

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Let's be realistic here, Play It Loud was just NoA's marketing campaign to counter Sega that didn't really represent Nintendo at all. The Genesis definitely had games that fit that campaign angle, and some third party games did (MKII most notably), but look at the games shown there. Donkey Kong Country, Super Mario World, Uniracers. At best you had somewhat more mature games like Super Metroid and Illusion of Gaia, and they still didn't fit that mold being a more somber sci-fi action game and a fantasy action RPG that LOOKS bright and colorful but actually gets really dark. Actually, Super Punch-Out probably fit most, and that was still really cartoony.

I guess Killer Instinct fit in 1995 though, but that's about it, and the campaign was at its strongest in 1995.
 
And 3DS seems to be doing solidly at least in the US. It was a serious disappointment with Black Friday, though I expect doing FUCKING NOTHING for good deals/bundles would do that, especially with the XL being the new model people would want more, and it still outperformed the Vita that probably tried as hard as it possibly could. We'll see how the lower price points work, I suspect part of why Nintendo handhelds did so well was that they were always pretty cheap while other gadgets with more functionality were the expensive ones.

EDIT: Actually, I may've confused the Vita GUESSES for the real thing. I'll just have to dig up and see.
 
3DS is massive in Japan and Wii U had a decent launch.

Plus, don't expect anyone to take you seriously with statements like these and your avatar.


fuck my avatar. The vita is a flop too. Handheld market is dead and Nintendo just can't compete with companies like Apple that release better, cheaper, more powerful consumer products all the time that can play games just as well. More kids want ipad mini over wii U what does that tell you?
 
fuck my avatar. The vita is a flop too. Handheld market is dead and Nintendo just can't compete with companies like Apple that release better, cheaper, more powerful consumer products all the time that can play games just as well. More kids want ipad mini over wii U what does that tell you?

Yeah, and more kids have wanted iPads more than PS3 and 360 since the iPad came out. Apple is more popular than all of them. So what? What does this have to do with your stupid statement of "3DS is a massive flop and so is Wii U", which is completely and utterly false and misinformed (and in the case of the Wii U, way too premature)?
 
. The Genesis definitely had games that fit that campaign angle, and some third party games did (MKII most notably), but look at the games shown there. Donkey Kong Country, Super Mario World, Uniracers.

Mortal Kombat 2 on SNES fit the mold just as well.

Sonic as a rebellious badass is a marketing construct, in the same way that Donkey Kong as a badass is a marketing construct. There's not much in the early Sonic games to really make you think of him as edgy or mature or anything like that. Sega's advertising just beat that drum for years, whereas Nintendo eventually went towards a more "whacky" style of presentation.
 
Companies with 10x more money who were willing to swallow gigantic losses stepped into the arena. Nintendo realized real fast they'd go under if they tried to play the same game.

As for 3rd parties,

A) Nintendo pissed them off during the 80s/90s with dictatorial policies (limiting the # of games they were allowed to release, making everything exclusive, etc.)

B) They all jumped ship during the N64 era because CDs were faster and cheaper to manufacture, reducing their risk

C) After the Gamecube era, 3rd parties found that the people owning Nintendo systems were largely interested in Nintendo games. It was hard for them to compete. Sony & MS don't have the same 1st party presence.

D) The Wii audience was super casual, so the attach rate was low. People would buy their 3 Nintendo games and then put it in a closet forever or just rent. Greener pastures elsewhere.

They're clearly trying to win back 3rd party support with the Wii U, and position themselves as edgier. They probably realized they're better off/ safer selling less consoles to core gamers who will buy more games.

More or less this.

Talking about the "powerful hardware" in particular, I think the reason is because Nintendo saw the rising cost of game development coming and intentionally held back the Wii's hardware in order to keep that in check. They probably realized that a large chunk of Japanese developers couldn't afford to make games of the visual fidelity that PS3 and 360 now require.

In a way they're kind of right: HD console gaming saw the least growth out of any sector of the market this generation.
 
Wii pretty much has their strongest 1st party since the SNES, but you have to be enough of a competent gamer to look beyond the Wii Fit games they show in commercials.
N64 nowadays would be terrible, I could only endure it because as a kid I couldn't effort more than 10 games on the system anyway.
 
fuck my avatar. The vita is a flop too. Handheld market is dead and Nintendo just can't compete with companies like Apple that release better, cheaper, more powerful consumer products all the time that can play games just as well. More kids want ipad mini over wii U what does that tell you?

People will always want real videogames, and will pay for the hardware privilege to play them. Vita is dead because it currently has nothing that anyone gives a genuine fuck about.

People aren't nearly as passionate about disposable dollar-priced games and probably never will be.
 
People will always want real videogames, and will pay for the hardware privilege to play them. Vita is dead because it currently has nothing that anyone gives a genuine fuck about.

People aren't nearly as passionate about disposable dollar-priced games and probably never will be.

I don't think thats true. If you were to stack Vita's current lineup to 3DS's I think most people would actually prefer the Vita lineup even though Super Mario 3D Land is pretty damn great but beyond that what else do they have? Mario Kart? Ok and then Kid Icarus and a couple of n64 ports. Vita has brand new IPs like Gravity Daze and Sound Shapes, they have new entries in Uncharted and Assasins Creed (not ports), Wipeout 2048 is awesome, and theres lots of little games that are amazingly fun like Mutant Blobs attack and Velocity.

The only thing keeping 3DS afloat right now is its price and the nintendo branded titles (mainly mario)
 
I don't think thats true. If you were to stack Vita's current lineup to 3DS's I think most people would actually prefer the Vita lineup even though Super Mario 3D Land is pretty damn great but beyond that what else do they have? Mario Kart? Ok and then Kid Icarus and a couple of n64 ports. Vita has brand new IPs like Gravity Daze and Sound Shapes, they have new entries in Uncharted and Assasins Creed (not ports), Wipeout 2048 is awesome, and theres lots of little games that are amazingly fun like Mutant Blobs attack and Velocity.

The only thing keeping 3DS afloat right now is its price and the nintendo branded titles (mainly mario)

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I don't think thats true. If you were to stack Vita's current lineup to 3DS's I think most people would actually prefer the Vita lineup even though Super Mario 3D Land is pretty damn great but beyond that what else do they have? Mario Kart? Ok and then Kid Icarus and a couple of n64 ports. Vita has brand new IPs like Gravity Daze and Sound Shapes, they have new entries in Uncharted and Assasins Creed (not ports), Wipeout 2048 is awesome, and theres lots of little games that are amazingly fun like Mutant Blobs attack and Velocity.

The only thing keeping 3DS afloat right now is its price and the nintendo branded titles (mainly mario)

This is verifiably false.
 
Just curious what makes people so confident the Wii attach rate was low without even bothering to check the actual numbers. Is there any way that you can look at the attach rate figures and come to this conclusion?

It's funny because
Quick google got me this

Wii = 8.6 games per system.
360 = 9.2 games per system.

If true....yeah, its pretty damn close

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The guy on the left needs to be someone's avatar.

How about a compromise?

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Play it loud!
 
I don't think thats true. If you were to stack Vita's current lineup to 3DS's I think most people would actually prefer the Vita lineup even though Super Mario 3D Land is pretty damn great but beyond that what else do they have? Mario Kart? Ok and then Kid Icarus and a couple of n64 ports. Vita has brand new IPs like Gravity Daze and Sound Shapes, they have new entries in Uncharted and Assasins Creed (not ports), Wipeout 2048 is awesome, and theres lots of little games that are amazingly fun like Mutant Blobs attack and Velocity.

The only thing keeping 3DS afloat right now is its price and the nintendo branded titles (mainly mario)

Pushmo, Mighty Switch Force, Professor Layton.

Also, Kid Icarus: Uprising is one of the best Nintendo games of all time.
 
Play it loud Nintendo was an advertising campaign that didn't really mean anything except to nostalgic 90s kids

To me the difference between Nintendo of old and modern Nintendo is most clearly evidenced by comparing Pilotwings to Pilotwings 3DS.

The original Pilotwings was a pretty bizarre game. Mostly an excuse to show off all that fancy mode 7, it was a collection of mini-games built around a weird narrative about getting certified to varying degrees of aerial expertise, until you end up being recruited for a really bizarre secret mission that sees you flying a helicopter behind enemy lines to extract some hostages. It was challenging. It had a unique, comic book influenced art style and cool music. I actually learned a little bit about flying when I played it, some real basic stuff about how a plane taking off and landing works.

Pilotwings 3DS is... an aerial-themed minigame collection. That uses Miis. And recycled assets from Wii Sports Resort.

It's the same with other stuff too. Where is the modern day equivalent of Punch Out? Will there ever be a Nintendo sports game that doesn't have either Mario or Miis pasted on it again? Why doesn't Nintendo bring back other stuff they made, like Pro Wrestling?

The answer basically just boils down to being risk-averse, which is something that pretty much every company is guilty of, so I can't get too mad about it. Still, I do miss old Nintendo's extra juice. Nowadays we're lucky to get something even as simple as Pushmo.
 
Play it loud Nintendo was an advertising campaign that didn't really mean anything except to nostalgic 90s kids

To me the difference between Nintendo of old and modern Nintendo is most clearly evidenced by comparing Pilotwings to Pilotwings 3DS.

The original Pilotwings was a pretty bizarre game. Mostly an excuse to show off all that fancy mode 7, it was a collection of mini-games built around a weird narrative about getting certified to varying degrees of aerial expertise, until you end up being recruited for a really bizarre secret mission that sees you flying a helicopter behind enemy lines to extract some hostages. It was challenging. It had a unique, comic book influenced art style and cool music. I actually learned a little bit about flying when I played it, some real basic stuff about how a plane taking off and landing works.

Pilotwings 3DS is... an aerial-themed minigame collection. That uses Miis. And recycled assets from Wii Sports Resort.

It's the same with other stuff too. Where is the modern day equivalent of Punch Out? Will there ever be a Nintendo sports game that doesn't have either Mario or Miis pasted on it again? Why doesn't Nintendo bring back other stuff they made, like Pro Wrestling?

The answer basically just boils down to being risk-averse, which is something that pretty much every company is guilty of, so I can't get too mad about it. Still, I do miss old Nintendo's extra juice. Nowadays we're lucky to get something even as simple as Pushmo.

nailed it
 
Play it loud Nintendo was an advertising campaign that didn't really mean anything except to nostalgic 90s kids

To me the difference between Nintendo of old and modern Nintendo is most clearly evidenced by comparing Pilotwings to Pilotwings 3DS.

The original Pilotwings was a pretty bizarre game. Mostly an excuse to show off all that fancy mode 7, it was a collection of mini-games built around a weird narrative about getting certified to varying degrees of aerial expertise, until you end up being recruited for a really bizarre secret mission that sees you flying a helicopter behind enemy lines to extract some hostages. It was challenging. It had a unique, comic book influenced art style and cool music. I actually learned a little bit about flying when I played it, some real basic stuff about how a plane taking off and landing works.

Pilotwings 3DS is... an aerial-themed minigame collection. That uses Miis. And recycled assets from Wii Sports Resort.

It's the same with other stuff too. Where is the modern day equivalent of Punch Out? Will there ever be a Nintendo sports game that doesn't have either Mario or Miis pasted on it again? Why doesn't Nintendo bring back other stuff they made, like Pro Wrestling?

The answer basically just boils down to being risk-averse, which is something that pretty much every company is guilty of, so I can't get too mad about it. Still, I do miss old Nintendo's extra juice. Nowadays we're lucky to get something even as simple as Pushmo.

And Pushmo is amazing. What's your point bub?
 
i agree with the rest of your post's general sentiment but wasn't there a pretty good punch out on wii?

That's not what Oni meant.

I think the actual gist there is "Where is the original game that is really different from things we've played before that gets a massive marketing push?". In the NES, "Punch Out!!" was one such game. For the Wii U, there's not too much. Nintendoland has some different gameplay aspects but uses utterly non-original subject matter. Off the top of my head, I can't think of anything Nintendo's publishing besides The Wonderful 101, and I don't think that's being pushed particularly hard.


edit: Oh, man, reread that post. I want a new Nintendo Pro Wrestling. That's a genre which has been stagnant for nearly a decade and desperately needs an overhaul! Thing is, it'd have to be really different, both from the original game and from any of the recent THQ games, to grab an audience.
 
I remember the Play It Loud campaign being very uncharacteristic for Nintendo at the time. Probably they just threw a lot of money at an expensive marketing group in response to Sega's extreeeeme ads.
 
And Pushmo is amazing. What's your point bub?
Imagine if that were the tip of the iceberg. That is what people are missing from Nintendo.

It seems to hit their main series too, NSMB has far less variance than SMB1-World even when factoring out SMB2, the Zelda games were more willing to leave Ganon and even Zelda behind before, and even Paper Mario seems to have regressed to basically a typical Mario plot but a little more wordy (though I liked what the M&L games did more story-wise anyway). It'd be nice to see them becoming more mold again, or simply willing to not stick with old staples to an extreme as they had a good balance in the early 90s.
Yeah, 100 million Wiis and 150 million DS' sold show how f'ed up they are as a company nowadays. Dire battle.
Admittedly a LOT of those were before mobile/Facebook took off, then while they were still building steam. It's possible that novelty is a key factor and when Nintendo/Microsoft/Sony make something exciting enough for the masses they'll flock to it and forget about that, but smartphones and tablets have a lot of practical use that ensures they'll likely stick around and always be a factor, not unless something can successfully top them.
 
The n64 and Gamecube was the peak of Nintendo. It was a straight drop after that. Nothing on Wii can come close to the splendors of Super Mario 64, the glory of ocarina, and the awe of Starfox.
 
Vita has brand new IPs like Gravity Daze and Sound Shapes, they have new entries in Uncharted and Assasins Creed (not ports), Wipeout 2048 is awesome, and theres lots of little games that are amazingly fun like Mutant Blobs attack and Velocity.

Yeah, like I said, nobody gives a fuck about them as proven by Vita's extremely poor sales to date.

Nintendo's output over the last six years has been very strong.
 
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