• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

What happened to PS4 exclusive ''Without Memory''?

Wait, people actually thought this was going to be a thing?

So they have a blog, which was started with a post titled 'Development Week 1' in May 2014, in which they say "We have been working on Without Memory for 6 months." with no real evidence of that. They also prove themselves to be clearly professional with "While scanning [an actress of some kind maybe?], we had a slight mishap with their managing director, who, for some reasons, prohibited all the filming in the room."

In Week 2, they've gotten those 3D scans into the engine. The update includes these two brilliant sentences: "The scan turned out to be so high poly that even a powerful computer couldn’t open it right away. Now, all that is left is to create a full 3D model and to animate it." (emphasis mine)

Week 3 is E3 week, and they complain about too much focus on indie games (um), and decide on using SpeedTree.

By Week 4, they are working on making the first level of the game, which they have apparently started with the environment and skybox, rather than, I dunno, actually designing the level layout like almost every actual game. Incredibly, after talking about the old CD Projekt Red hack, they actually tell everyone what security programs they are using to ensure they same doesn't happen to them (because they are clearly on the same level). Oh, and they decide they're not actually using SpeedTree for the moment after all.

The final update comes in Week 5, when they manage to get a character model "half completed", and there's talk of prepping for an upcoming motion capture session. And they've moved all the game documentation to another system, seemingly only five weeks after they started putting it together.

....aaaand that's it. The site is not updated again.

Basically, it looks like some guys who knew nothing about making a game thought they might make a game, found some office space, put themselves in charge and started a website. Then they had lots of idea meetings, talking about engines and middleware and concepts, mocked up some boxart to make it look official (for all the press coverage of course), and then failed to actually make a game. I doubt anything ever existed outside of the original summary, some purchased assets, that one scanned model, and the blog posts.

It just seems like the sort of random ideas I used to shove together with friends in a spare time when I was back in secondary school, combined with the fact that engines are free* now, and you can buy assets for cheap that go straight into them. Add a website that GAF notices and you've made it! Just not the game.
 
My theory is with that dev studio, the fahrenheit in the room after going beyond two delays just made the team's souls too heavy. Then their publisher probably rained their parade an moved the studio to Detroit.

At least that's just my prophecy FWIW

it's a David Cage stealth release
 
The lack of marketing is a business decision. It will stealth release on a sunday and you will only be able to find it if you manually search on PSN.
 
I remember when I was a lurker on here and someone found the stolen images they used for that cover.

It's not happening.
 
The beginning premise sounds alright, but this

Caught between two fires threatening to burn the whole world up, a fragile and defenseless girl enters the conflict, when she comes round in the forest realizing that she has lost her memory. She will have to make a lot of hard decisions, survive in harsh conditions and discover the truth in order to
change the destiny of mankind.

sounds kinda terrible.

If you would have told me that was a plot synopsis of a Quantic Dream game I wouldn't have been much surprised, honestly.
 
Top Bottom