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What happened to that 100M Wii audience?

The ones that un-casualised had a choice of the PS3, 360, Wii U, PS4 and XBONE.

The ones that didn't were never going to be interested.

The law of averages was not on Nintendo's side.
 
You know, when you look at the fact that there were 100M units out there and the big 'core' third party games still didn't come, it should be no surprise that the Wii U isn't a hit.

Makes you wonder what the situation would be like right now if a) the Wii was an HD graphical powerhouse like the PS3/360 were, and - possibly more importantly - b) Nintendo had an online infrastructure on par with Xbox Live.
 
The kids only want to play CoD and phone games and the fad is over for adults and the elderly. The only people who are buying the Wii U are the most diehard Nintendo fans, and it appears there aren't as many as Nintendo had hoped.
 
The Wii was lightning in a bottle. The Wii U is far more complex, harder to understand and aimed at a difference audience.

I doubt very much whether any console will be able to attract an audience of 100 million going forward.
 
Nintendo killed themselves.... and this is from a Nintendo fan.

The Wii was fantastic but Nintendo drowned so much in its success that they forgot their core fans, the ones that have been with them since the beginning. They gave them the cold shoulder and only gave back something in return... Galaxy or Skyward Sword. Their focus wasn't on their core fans, but on their new audience. Then... the fad was over. Nearly two years of non software killed their goodwill with all audiences. Now they come back and mainstream forgot about them and the core as well. Even their fanboys. Sucks for them but they dug this grave.
 
I said it then and I will say it now.

It was a fad.

About ~80% of that audience was never in it for the long haul. They were never going to get a followup console because, by the time it came out, they would be on to the next thing.

Nintendo got very lucky with 1 gimmick and decided to swing for the fences again with this gamepad that they don't even really support anymore with their games.
 
You know, when you look at the fact that there were 100M units out there and the big 'core' third party games still didn't come, it should be no surprise that the Wii U isn't a hit.

Makes you wonder what the situation would be like right now if a) the Wii was an HD graphical powerhouse like the PS3/360 were, and - possibly more importantly - b) Nintendo had an online infrastructure on par with Xbox Live.

It would be completely different. Hell, that's probably the biggest reason third party has jumped ship.

you can also put in "microscopic hard drive" as another reason, which ties into b.)
Publishers are making more and more sales from downloadable content and expansions, and a platform with 32 gigs of space for the premium or 8 (!!!) for the base is a joke here. It's almost as if nintendo had literally no intention of making a console that's aware that online is a thing.
 
1. Quit gaming.
2. Moved on to tablets/smartphones for casual games.
3. Got older and moved on to Sony/ms.
 
The kids only want to play CoD and phone games and the fad is over for adults and the elderly. The only people who are buying the Wii U are the most diehard Nintendo fans, and it appears there aren't as many as Nintendo had hoped.
plus going by the NPD results, people really seem to want that third party software.
 
I think a lot of people who don't really like video games thought: "Hey, that looks like fun!".

After they had bought a Wii they realized that they still didn't think gaming was that fun.
 
5 million = Hardcore Nintendo fans.

20 million = Gamers curious about the system or like the occasional Nintendo game.

75 million = Bought Wii Sports that came with the ability to play dancing games that their kids loved. Those kids moved on to other systems.
 
A nintendo console with a healthy 3rd party support would have been incredible.. The reason why I stuck sony through the years because I know if i get their console I will get best of 1st and 3rd party games. Doesnt seem to be the case in a nintendo home console.

If Nindendo can make a console with the right gimmick and powerful enough to entice 3rd party publishers I would get it. Unfortunately WiiU isnt that (wii was cheap tho), and the price of admission for that console doesnt seem to be worth it.
 
If they do play games, their Wii is enough for them and they'd be bewildered by a controller with a touch screen in the middle of it. My ~65-year-old dad has a Wii, he enjoyed New Super Mario Bros and Wii Bowling. It's enough for him for the next 15 years to play that once every 6 months.
 
They have moved on the same way they did after Cabbage Patch Kids, Mighty Morphin Power Rangers, Furby, Hula Hoops, etc. The "Hot Toy" phase only lasts 1-3 years. Most of the same 100mil people who bought the Wii will also run out and kill each other to get the next "Hot Toy" because that's what their children/grand-children want. It happens every year and it is rarely the same toy for more than 2 years.
 
Targeting the casuals is an incredibly risky move. I don't want to paint with such a wide brush but they tend to move on to things other than gaming when they get bored. When we get bored we move on to another game, casuals will move on to something else entirely. Nintendo hit the jackpot last time, however, catering to casuals is a constantly moving target, and Big N thought they could follow the same path and receive the same response from the market, which obviously hasn't happened.
 
1) Did they die out? Impossible, it wasn't only old people.
2) Did they move on to Xbox/ Playstation? Hard to say the systems are just recently launched and we cannot say anything except they would sell everything they had produced.
3) Did they move on to mobile? Probably not - Wii Sports cannot be replicated correctly on iPad for example. Same with Wii Fit.
4) Did they stop gaming altogether? Seems to me the correct answer :(

Wii gathered an highly impressive audience of over 100M users. Why isn't this audience moving forward to Wii U? It seems even 5%of those users did not bought a Wii U in its first year on the market. This is INCREDIBLE statistic.

What in the world is the 95% of Wii owners playing now!?!?!

Gaming companies... you have to get those people back. They cannot stop gaming now, the bigger our hobby is worldwide the better.
5) They've been buying PS360s since 2010 and aren't ready for another new console yet.

How was this not one of your possible answers?
 
5) We stopped buying multiplatforms because we like online support, trophy support and sales on PSN (this one is entirely Nintendo's fault)
 
5 million = Hardcore Nintendo fans.

20 million = Gamers curious about the system or like the occasional Nintendo game.

75 million = Bought Wii Sports that came with the ability to play dancing games that their kids loved. Those kids moved on to other systems.

This is exactly right. My dad bought a Wii to play Wii Bowling and play Sports with his grandkids when they visited. He had never purchased a video game console for himself in his entire life. My aunt and uncle also bought one. Same kind of story. I really think these types of scenarios drove the vast majority of sales. These people bought maybe 1 or 2 games over the Wii's lifetime and were NEVER going to buy another console after the novelty wore off.
 
1) Did they die out? Impossible, it wasn't only old people.
2) Did they move on to Xbox/ Playstation? Hard to say the systems are just recently launched and we cannot say anything except they would sell everything they had produced.
3) Did they move on to mobile? Probably not - Wii Sports cannot be replicated correctly on iPad for example. Same with Wii Fit.
4) Did they stop gaming altogether? Seems to me the correct answer :(

Wii gathered an highly impressive audience of over 100M users. Why isn't this audience moving forward to Wii U? It seems even 5%of those users did not bought a Wii U in its first year on the market. This is INCREDIBLE statistic.

What in the world is the 95% of Wii owners playing now!?!?!

Gaming companies... you have to get those people back. They cannot stop gaming now, the bigger our hobby is worldwide the better.
Your #3 is a misguided conclusion. They absolutely moved onto mobile. Just because they enjoyed Wii Sports doesn't mean they're going to be chasing motion control gaming for the rest of their lives. They enjoyed it as a casual novelty, but have moved on. Those are the same people that all got ipads and are playing angry birds and candy crush.
 
This is exactly right. My dad bought a Wii to play Wii Bowling and play Sports with his grandkids when they visited. He's never purchased a video game console for himself in his entire life. My aunt and uncle also bought one. Same kind of story. I really think these types of scenarios drove the vast majority of sales. These people bought maybe 1 or 2 games over the Wii's lifetime and were NEVER going to buy another console after the novelty wore off.

We got my father-in-law a Wii. Only other games he own besides Wii Sports are ones I gifted him. Same thing with another friend of ours. We bought them a Wii, never bought any games. Other people that owned one, never bought anything outside of gifts we gave em. Bottom line, I couldn't get them to care about other games.

I can't be the only one.
 
You reap what you sow

people Nintendo wanted with the wii don't buy 50-60$ games, they don't upgrade to the next iteration
 
Your suggestion might be that an especially large amount of Wii users just played Wii Sports. If that were the case, then we'd see a particularly low average attach rate, correct? We might see PS3 with an attach rate of, let's say, 8, while the Wii had an attach rate of, let's say, 5.5. That would strongly support your hypothesis.

Except that wasn't what we saw. At the end of 2009, the Wii had a better attach rate than the PS3, and about .8 lower than the (historically high) 360 attach rate. This, despite the fact that fast selling systems tend to have a marginally depressed attach rate because there is a huge influx of new users constantly suppressing a statistic like lifetime attach rate. By 2011 this was no longer the case, but that can readily be chalked up to the fact that virtually no games were coming out for the Wii by that point. Up until the point that virtually no one was making any games for the system, the software sales on the Wii were quite good compared to the PS3 and 360.

Wii game sales were "good" but they were a combination of top-selling Nintendo titles (Wii Fit, Mario Kart, NSMBW, etc.) and shovelware like Carnival Games. Did you ever go into a GameStop in 2008? The Wii shelf was filled with $14.99 mini-game crapola, licensed crud, and Flash/third rate PS2 ports. That was what was selling.

Seriously - by 2011 the problem wasn't that no games were coming out. The iPad came out in 2010 and everyone moved on to the next font for casual gaming. The games were both cheaper and better.
 
The Wii was really cheap the Wii U is pretty expensive this is the biggest factor.

Also many of them don't even know the Wii U exists or are unclear as to what exactly it is. It is true though that many just bought it for Wii Sports and again would still buy Wii U if it was as cheap.
 
What happened is Nintendo failed to convey the proper message with the fucking WU.

Many Many MANY people didn't know if it was a Wii add on or what and didn't care enough to figure it out.

Also, Wii loss a ton of steam with the crowd later in Wii's life with MS and Sony trying to suck em up with their gimmicks.
 
The Wii was lightning in a bottle. The Wii U is far more complex, harder to understand and aimed at a difference audience.

I doubt very much whether any console will be able to attract an audience of 100 million going forward.
I will be surprised if PS4 doesn't hit 100 million. Although the overall market will shrink due to the casuals moving onto ipads, the core market is still growing. There is a new generation of kids that are "graduating" to PS4/Xbox and many of the older guys that grew up with gaming are still playing. When we were kids (i'm 30), no one over the age of 30 played, but now we have an entire generation of adults that grew up with video games and the market has retained quite a few of them. Add in the ever increasing overall population, and I see the core gaming market continuing to grow for a couple more decades.
 
My brother and I are just waiting (makes 2 future wii u owners).
Me for MK8 and my brother for X project and bayonetta 2.
Annnnd we are waiting too for another price drop. Packs of 300 euros are too expensive for us when you see that Wii has begun at 250 with wii sport.

Sorry Ninty but 300 is, psychologically, too much for millions of people (young ones or parents for a nintendo console) even there's a gamepad or not.

And personnally, I don't care about the sh..ty sales of it.
Android, iphone games are just good for 5 minutes (besides super hexagon) .
 
This simply is not logical. People don't keep buying games at 30/40/50 dollars a pop for systems they don't enjoy.

They enjoyed the Wii. By contrast, they don't care about or want the Wii U. That's the much more logical explanation; the Wii was a well made system, the Wii U is not. They will return to Nintendo (or, for that matter, to Sony or Microsoft) if those companies can make a product which appeals to them.

Again, this topic is maddening. People seem to want to force the Wii to be a fad through sheer force of will, as if the repetition of the word "fad" will override the actual data and evidence we have at our disposal.

You know I think you might have a point. The Wii was also doing some crazy software numbers. One of the Mario games did about ten mil like it was nothing. I think most people were exposed to the Wii granny phenomenon and, because it was so extraordinary, it stuck in people's mind. People assumed all Wii users belonged to this group.

But if we accept that there was a large audience on Wii that was separate from the Wii grannies and was actually into gaming, at least on some level, where are they now? And how can we classify this mysterious group?

But you have to admit that the Wii sales were at least partly driven by a mainstream fad.
 
I can't be convinced it wasn't a fad to the majority of owners. You can save your work on a lengthy post. I am fine with you not agreeing with me.

Just for future reference, it's usually not a good idea to take a position on GAF that equates to "I don't care about the data or evidence, I have predetermined beliefs which cannot be changed." Not necessarily bannable, but typically the sign of a bad poster.
 
Your #3 is a misguided conclusion. They absolutely moved onto mobile. Just because they enjoyed Wii Sports doesn't mean they're going to be chasing motion control gaming for the rest of their lives. They enjoyed it as a casual novelty, but have moved on. Those are the same people that all got ipads and are playing angry birds and candy crush.

Actually what you say is the misguided conclusion, what kind of evidence we have a Wii Sports player jumped to Angry Birds or Candy Crush? The games are absolutely nothing alike, and there's no reason they exclude or substitute the other. The only thing they have in common is that gaming nerds hate those games to their guts, so of course from forums to the enthusiast press we all claim mobile "stole" those costumers, because it's all "casual crap", people on GAF and everywhere in the enthusiast side of gaming lump them all as if they were one homogeneous group when that couldn't be farther from the truth.

It makes no sense really when you think about it, having a smartphone does not prevent you from playing nor does it substitutes the experience Wii Sports or Wiifit give. This is more of an argument of why Brain Training and Nintencats failed on the 3DS, but does not really says anything about the Wii, and the 3DS certainly recovered anyway, so what gives?
 
Blaming it on casuals moving on doesn't work, as the PS1 got it's sales off the backs of the casual gamer. PS2 the same way. Then they lost them on PS3,.
PS1 expanded the core gamer market. It got adults playing adult themed games such as Wipeout, Resident Evil, and Metal Gear Solid. They were not casuals like soccer moms and grannies. PS2 didn't lose their customers to a different market the way Wii did, they lost them to the 360. If anything the PS3/360 has expanded the core market further...by the time they stop selling they will be near 200 million combined.
 
Just for future reference, it's usually not a good idea to take a position on GAF that equates to "I don't care about the data or evidence, I have predetermined beliefs which cannot be changed." Not necessarily bannable, but typically the sign of a bad poster.

It's also not a good idea to attack one person when the majority also feel the same.

If I took a poll and the majority said they felt it was a fad, would those numbers be false?
 
I can't believe Nintendo stopped chasing the casual hordes that bought a Wii. That seemed to be their only chance at keeping momentum, but instead they framed the Wii U as a traditional game system and are back at square one with the same small audience that would've bought a Gamecube sequel.

Did they lose faith in their ability to capture non-gamers? They gave up the ghost so quickly when other devices grabbed their audience, and instead of following after them they retreated and tried to court the gamer to little effect.
 
It's also not a good idea to attack one person when the majority also feel the same.

He's not really attacking you, just giving you advice as one member to another, and he's quite right. Your stance doesn't make for good conversation and has a tendency to turn topics into echo chambers. :\

If I took a poll and the majority said they felt it was a fad, would those numbers be false?

That's a poor counter-question. For one, your poll would not be statistically big enough to be relevant, especially in the face of hard data like attach rate numbers. For another, it would not be terribly accurate anyhow.
 
It's also not a good idea to attack one person when the majority also feel the same.

If I took a poll and the majority said they felt it was a fad, would those numbers be false?

No one is attacking anyone lol, you and many are in denial, that is all, the numbers are there, you can continue to ignore them if you want.
 
Wii game sales were "good" but they were a combination of top-selling Nintendo titles (Wii Fit, Mario Kart, NSMBW, etc.) and shovelware like Carnival Games. Did you ever go into a GameStop in 2008? The Wii shelf was filled with $14.99 mini-game crapola, licensed crud, and Flash/third rate PS2 ports. That was what was selling.

There wasn't a whole lot of variety for Wii owners. Take 2 wasn't putting their top development teams nor large investment in these products.

I'm not sure if this is supposed to refute my point, because it only reinforces it, as far as I can tell: the Wii managed to sell a great deal of software even though most third parties were not putting their top teams or large investment in software development. Now imagine how much software the Wii could have sold if that were not true, and the major publishers had supported the platform with a more proportionate amount of their resources.

Seriously - by 2011 the problem wasn't that no games were coming out. The iPad came out in 2010 and everyone moved on to the next font for casual gaming. The games were both cheaper and better.

I definitely think that's a factor, but release lists for the Wii were notably shorter in 2011 than they were in, say, 2009.
 
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