You know, when you look at the fact that there were 100M units out there and the big 'core' third party games still didn't come, it should be no surprise that the Wii U isn't a hit.
Makes you wonder what the situation would be like right now if a) the Wii was an HD graphical powerhouse like the PS3/360 were, and - possibly more importantly - b) Nintendo had an online infrastructure on par with Xbox Live.
plus going by the NPD results, people really seem to want that third party software.The kids only want to play CoD and phone games and the fad is over for adults and the elderly. The only people who are buying the Wii U are the most diehard Nintendo fans, and it appears there aren't as many as Nintendo had hoped.
5) They've been buying PS360s since 2010 and aren't ready for another new console yet.1) Did they die out? Impossible, it wasn't only old people.
2) Did they move on to Xbox/ Playstation? Hard to say the systems are just recently launched and we cannot say anything except they would sell everything they had produced.
3) Did they move on to mobile? Probably not - Wii Sports cannot be replicated correctly on iPad for example. Same with Wii Fit.
4) Did they stop gaming altogether? Seems to me the correct answer
Wii gathered an highly impressive audience of over 100M users. Why isn't this audience moving forward to Wii U? It seems even 5%of those users did not bought a Wii U in its first year on the market. This is INCREDIBLE statistic.
What in the world is the 95% of Wii owners playing now!?!?!
Gaming companies... you have to get those people back. They cannot stop gaming now, the bigger our hobby is worldwide the better.
5 million = Hardcore Nintendo fans.
20 million = Gamers curious about the system or like the occasional Nintendo game.
75 million = Bought Wii Sports that came with the ability to play dancing games that their kids loved. Those kids moved on to other systems.
Your #3 is a misguided conclusion. They absolutely moved onto mobile. Just because they enjoyed Wii Sports doesn't mean they're going to be chasing motion control gaming for the rest of their lives. They enjoyed it as a casual novelty, but have moved on. Those are the same people that all got ipads and are playing angry birds and candy crush.1) Did they die out? Impossible, it wasn't only old people.
2) Did they move on to Xbox/ Playstation? Hard to say the systems are just recently launched and we cannot say anything except they would sell everything they had produced.
3) Did they move on to mobile? Probably not - Wii Sports cannot be replicated correctly on iPad for example. Same with Wii Fit.
4) Did they stop gaming altogether? Seems to me the correct answer
Wii gathered an highly impressive audience of over 100M users. Why isn't this audience moving forward to Wii U? It seems even 5%of those users did not bought a Wii U in its first year on the market. This is INCREDIBLE statistic.
What in the world is the 95% of Wii owners playing now!?!?!
Gaming companies... you have to get those people back. They cannot stop gaming now, the bigger our hobby is worldwide the better.
This is exactly right. My dad bought a Wii to play Wii Bowling and play Sports with his grandkids when they visited. He's never purchased a video game console for himself in his entire life. My aunt and uncle also bought one. Same kind of story. I really think these types of scenarios drove the vast majority of sales. These people bought maybe 1 or 2 games over the Wii's lifetime and were NEVER going to buy another console after the novelty wore off.
Your suggestion might be that an especially large amount of Wii users just played Wii Sports. If that were the case, then we'd see a particularly low average attach rate, correct? We might see PS3 with an attach rate of, let's say, 8, while the Wii had an attach rate of, let's say, 5.5. That would strongly support your hypothesis.
Except that wasn't what we saw. At the end of 2009, the Wii had a better attach rate than the PS3, and about .8 lower than the (historically high) 360 attach rate. This, despite the fact that fast selling systems tend to have a marginally depressed attach rate because there is a huge influx of new users constantly suppressing a statistic like lifetime attach rate. By 2011 this was no longer the case, but that can readily be chalked up to the fact that virtually no games were coming out for the Wii by that point. Up until the point that virtually no one was making any games for the system, the software sales on the Wii were quite good compared to the PS3 and 360.
They're all watching Netflix.
I will be surprised if PS4 doesn't hit 100 million. Although the overall market will shrink due to the casuals moving onto ipads, the core market is still growing. There is a new generation of kids that are "graduating" to PS4/Xbox and many of the older guys that grew up with gaming are still playing. When we were kids (i'm 30), no one over the age of 30 played, but now we have an entire generation of adults that grew up with video games and the market has retained quite a few of them. Add in the ever increasing overall population, and I see the core gaming market continuing to grow for a couple more decades.The Wii was lightning in a bottle. The Wii U is far more complex, harder to understand and aimed at a difference audience.
I doubt very much whether any console will be able to attract an audience of 100 million going forward.
They bought Wii Sports and then nothing else.
This simply is not logical. People don't keep buying games at 30/40/50 dollars a pop for systems they don't enjoy.
They enjoyed the Wii. By contrast, they don't care about or want the Wii U. That's the much more logical explanation; the Wii was a well made system, the Wii U is not. They will return to Nintendo (or, for that matter, to Sony or Microsoft) if those companies can make a product which appeals to them.
Again, this topic is maddening. People seem to want to force the Wii to be a fad through sheer force of will, as if the repetition of the word "fad" will override the actual data and evidence we have at our disposal.
I can't be convinced it wasn't a fad to the majority of owners. You can save your work on a lengthy post. I am fine with you not agreeing with me.
Your #3 is a misguided conclusion. They absolutely moved onto mobile. Just because they enjoyed Wii Sports doesn't mean they're going to be chasing motion control gaming for the rest of their lives. They enjoyed it as a casual novelty, but have moved on. Those are the same people that all got ipads and are playing angry birds and candy crush.
PS1 expanded the core gamer market. It got adults playing adult themed games such as Wipeout, Resident Evil, and Metal Gear Solid. They were not casuals like soccer moms and grannies. PS2 didn't lose their customers to a different market the way Wii did, they lost them to the 360. If anything the PS3/360 has expanded the core market further...by the time they stop selling they will be near 200 million combined.Blaming it on casuals moving on doesn't work, as the PS1 got it's sales off the backs of the casual gamer. PS2 the same way. Then they lost them on PS3,.
Just for future reference, it's usually not a good idea to take a position on GAF that equates to "I don't care about the data or evidence, I have predetermined beliefs which cannot be changed." Not necessarily bannable, but typically the sign of a bad poster.
It's also not a good idea to attack one person when the majority also feel the same.
If I took a poll and the majority said they felt it was a fad, would those numbers be false?
It's also not a good idea to attack one person when the majority also feel the same.
If I took a poll and the majority said they felt it was a fad, would those numbers be false?
No one is attacking anyone lol, you and many are in denial, that is all, the numbers are there, you can continue to ignore them if you want.
Wii game sales were "good" but they were a combination of top-selling Nintendo titles (Wii Fit, Mario Kart, NSMBW, etc.) and shovelware like Carnival Games. Did you ever go into a GameStop in 2008? The Wii shelf was filled with $14.99 mini-game crapola, licensed crud, and Flash/third rate PS2 ports. That was what was selling.
Seriously - by 2011 the problem wasn't that no games were coming out. The iPad came out in 2010 and everyone moved on to the next font for casual gaming. The games were both cheaper and better.