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What hard-as-nails 2D platformer is your personal favorite?

ScOULaris

Member
The 2D platforming genre serves as sort of a gaming bedrock or ground-zero for many of us who established our foundation with the original Super Mario Bros. The vocabulary of side-scrolling 2D platformers is so familiar to most core gamers that some developers in the last decade or so have been able to comfortably push the template to its limits with their demands for precision, timing, and control over the character. The indie scene has played host to some of the more notable examples of these high-level, demanding 2D platformers, but we've also seen a few mainstream series embrace a more hardcore design approach. We also shouldn't forget about the sub-communities that hack or mod established 2D platformers to make absurdly punishing levels that only the most skilled and dedicated could ever dream of completing (e.g. Kaizo Mario levels).

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N++ and Super Meat Boy are two standout examples of this ultra tight/precise and demanding take on 2D platforming from the indie community.

So I'm curious to hear from those of you who enjoy the more punishing/difficult brand of 2D platformers. Which game best represents the essence of platforming on a 2D plane being pushed to its limits? Another question for discussion would be whether or not a game's difficulty can get to a point where it becomes a detriment to enjoyment and limits its appeal even among lifelong 2D platforming fans. I think that there is definitely a balance that needs to be achieved there, even when it comes to games that pride themselves on appealing to the hardest of the hardcore.

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DKC: Tropical Freeze and Rayman Origins are not as crushingly difficult as some of the indie examples shown above, but they are both examples of mainstream releases that reflect a design that was clearly targeting more experienced players.

I'll reserve my opinion on the subject for a later post and will instead just let this OP serve as a jumping off point for the discussion. The games pictured here are merely some examples that I think most people will recognize. I look forward to discussing other high-quality challenging platformers in this thread, and maybe I'll even discover some that I hadn't yet heard of.
 
Cave Story has always been a favorite. I'm specially proud of having beat it 100% with a keyboard.

I wouldn't call Ori hard, I didn't have that much trouble with the escape sequences, but I also love that game so I'll second it for that :P
 
Of bigger budget games: DKC TF by far. It rewards exploration with tons of secrets to find while also being built for hardcore time trial play.

Of the new wave of indie platformers designed to make you tear your hair out: VVVVVV. Short and sweet, consistently clever, and an all around joy to play. I don't feel any other indie platformers can touch its level design, SMB or otherwise.
 
Super meat boy. They nailed everything from top to bottom with that game.

Of the new wave of indie platformers designed to make you tear your hair out: VVVVVV. Short and sweet, consistently clever, and an all around joy to play.

Actually I change my mind, VVVVVV gets my vote for all these reasons and having a slightly different gimmick (you flip gravity rather than jumping), plus it's mostly built as a single world rather than a series of levels you pick from a menu, which I always appreciate.
 
I don't find those kaizo levels fun. Not because they're hard but because they're boring. A well crafted level that's reasonable is the best. The. New Rayman games are great. Super time force ultra on hard is awesome. Super Mario world gnarly levels are well crafted and difficult. Limbo is really great too but the atmosphere has everything to do with it.


Edit. The mega man zero games are amazing as difficult and fun platformers
 
Volgarr the Viking, Henry Hatsworth and the Mega man Zero and ZX games.

For a more traditional platformer, the first Rayman game.

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Difficulty is offset by the game giving you 1000 lives.

I wish NIS would sprinkle in PC ports of those in between their SRPGs.
 
I don't really enjoy the kinds of platformers that this thread is probably referring to, like Super Meat Boy. But there are tons of challenging platformers like traditional Castlevania that I love. Tropical Freeze is the latest one that I thought was an impeccably designed platformer with incredible pacing and fluid play.
 
I'm not a big fan of tough as nails platformers, but of the ones I've completed, Super Meat Boy and VVVVVV are probably my favorite
 
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Difficulty is offset by the game giving you 1000 lives.

The GOAT. Came here to say this too. The sequel is even more brutal but not as good IMO.

VVVVVV is great as wrll and I guess Mega Man 9 would quality too. I like Cave Story quite a bit but thought it was pretty average difficulty wise outside of Hell and the extra challenges like the Nemesis Challenge in the paid versions.
 
Definitely Dustforce. The movement just feels so damn good in it - It's hard to describe why, but I don't remember ever playing a platformer that controlled that well. Plus, it has air-dashing. Aside from that, the way it forces you to complete levels fluidly (with a focus on speedrunning, complete with integrated scoreboards) makes you feel like a boss whenever you complete a level. It also has a really good difficulty spread, with the early levels being manageable even for beginners with the later levels being really, really hard.

It's kind of a shame how underrepresented it seems in these kinds of discussions though.
 
Ctrl+F
No Castlevania 3

So therefore, Castlevania 3. The ENG difficulty drove me nuts but it's the hardest game that I ever had the pleasure of enjoying.
 
Super Meat Boy is my favourite 2D platformer, regardless of difficulty.

Tight as fuck and I really like the art.
 
Hard Corps: Uprising. One of the best platformers ever, and the best Contra game too.

As far as older games go, I think Ghouls 'n Ghosts is the only platformer I've played that's as good as Uprising.
 
Super Meat Boy is the most satisfying platformer I've played. The mechanics are perfect and it gets brutally hard, but never frustrating thanks to quick respawns.
 
I liked They Bleed Pixels but stopped near the end of level 4-2, having lost 300 lives in 4-1 already. Could not take it any more

My favorite remains Warlock on the 16-bit computers. Combined old 2 plane video game action with platforming and shooting elements. If you were on the lower plane you had to find a way to climb or teleport to the upper one, thus losing time which meant losing health. Very hard to finish on easy, impossible on normal and hard, due to lower health. You had to collect all items till you unlocked the final boss or else you'd lose

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Super Meat Boy by a mile.

I've spent ages with that game. Even bothered getting (almost) all the no death achievements. Still have Cotton Alley dark world left, but I'm looking forward to scratching that of the list as soon as I find the time.
 
My favorite game you listed is Tropical Freeze, but I wouldn't consider it tough as nails. I loved Super Meat Boy to death when it first came out but I've never been able to get back into it.

First thing that came to mind is
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Super Meat Boy. I generally don't like hard games, but the instant respawns and perfect length of the levels made my 2,000+ deaths bearable after beating all the levels.
 
Super Meat Boy. Controls so perfectly.

I was wondering why Rayman Origins was "hard-as-nails" for a moment but now I'm remembering how difficult some levels in the second half could be, plus those box chase levels and the Land of the Livid Dead. Good stuff.

Edit: Cave Story didn't really come to mind as a 2D platformer, but I guess it is. I'm not sure it's difficult enough though? It's not necessarily easy, but only the Final Cave, final boss gauntlet, and Hell are really challenging IMO. Some of the achievements in CS+ are insanely difficult though.
 
I love platformers, but I don't enjoy extremely challenging ones like Super Meat Boy and N+ all that much. Stuff that's just challenging, like Donkey Kong Tropical Freeze and Rayman Origins, I adore.
 
If we're counting Donkey Kong, then Mega Man X definitely qualifies. Top 5 game all time imo. That said I don't think it's that remarkably hard.
 
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