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What if Microsoft has still Bungie and Destiny as exclusive game ?

Getting Bungie was probably the best thing MGS ever did, and letting Bungie go was probably their biggest mistake. They should have just let them make a new game after Halo 3, and form 343 anyway to look after Halo while Bungie prototyped other ideas. Heck, look at the difference between how Sony handles Naughty Dog and how MS handled Bungie - in order to prevent senior staff from ND leaving Sony allowed them to start work on a second project in secret, and they end up with The Last of Us which has probably sold over 8 million copies to date. MS really should have taken a similar attitude and allowed Bungie explore things that weren't Halo, then maybe they'd have Halo, Bungie and another tremendously successful new brand as well.

Imagine where Rare would be today if MS had a little faith and respect and actually ok'd a few of their projects instead of flagging them.
 
Disagree. Among casuals, no way does Halo have the same or more interest or momentum as Destiny right now.

We're not talking about individual games. The question was regarding the franchise as a whole. Not only does Halo span games, books, and a television series coming down the line, it's FAR more established and well-known than Destiny—which as of right now, is just one mediocre-rated game.
 
the probles was microsft knew bungie wernt dedicated to halo anymore. bungie wanted to go somewhere else wanted to do something (although similair things) you hold a dev to that and they will fuck up your ip/

it was basically let us fuck halo slowly or we go off make a new game which your console makes shitloads of money
 
I assume Bungie were bored of making always Halo and wanted to make a new IP, owned by them, and being multiplatform to make more money.

Maybe MS was angry for now owning the IP and not being exclusive the whole series, so they rejected to sign as exclusive for just the first game.

Activision, like any other publisher would welcome talented devs like them and help them to fund and market a giant multiplatform new brand, getting a nice revenue share in exchange, with the promise of to don't keep them milking the IP more than they signed from the start.

Just that.
 
if MS has Bungie still, they would be working on Halo.

If Bungie was still under contract for another 10 years, MS would have "force" them to work on Halo. Think about it, MS even said at some point in the last few weeks that they wanted to keep as long as possible. Imagine if it were to become an annual thing like COD or Assassins Creed... let's hope that Halo does not get hit by franchise fatigue.

I am guessing when Bungie proposed Destiny to MS they didn't think it was right to have another sci fi shooter when they already have the successful Halo so Bungie wanted out.

Hey at least Bungie excel in gameplay which matters the most.

A lot of senior staff left ND most notably Amy Hennig just last year.

If I remember correctly only a few actually left... 4 to 10 max.

To this day I still dont see whatthat $500 million budget went to. The music? I honestly dont know. The game is just so barebones

A new Engine and franchise establishment, fellow.

If Microsoft still had bungie they never would have allowed them to make destiny, only more halo games. This is why they left.

Unfortunately, that would have been the case.

Why ?

MS could allow them and give Halo to 343i...Bungie could help 343i for Halo by developing their new game, Destiny...

I am sure MS would make good money and had advantage on this gen war..Maybe it wouldnt be 500$ million because of one platform..It's exaggerated


Destiny will cost to players nearly 120-150$ with all addons and dlcs...This is lots of money for a game...As if you pay monthly fee :D

At the time of Destiny's research and conception phase, MS would have never let them do it, fearing that would hinder the Halo franchise in some way, some people would have confused this game for a new Halo.

With today MS' Xbox division, maybe, but still very doubtful. They would have tried to keep Bungie as much as possible on the Halo franchise, since they are the one who made it.

It might have been a half decent game.

I doubt it, especially based on Rare's games, which used to be one of the top tier studios (just like Bungie).
 
I dont know what happened between them...
I dont know who was responsible for this separation...(Don ?)

http://fortune.com/2007/10/05/why-the-makers-of-halo-are-splitting-from-microsoft/
October5th 2007

The studio that created the popular Halo video game franchise is leaving Microsoft (MSFT) to gain creative freedom, potentially delivering a blow to the software giant’s image among gamers.

Halo is the most popular software franchise for Microsoft’s Xbox 360 console, and it achieved $300 million in sales in the week after Halo 3 was released on September 25. Because the game is exclusive to the Xbox platform, it helped boost hardware sales for Microsoft; the Xbox 360 also beat the Nintendo Wii in sales last week for the first time this year.

Rumors of a split between Microsoft and game studio Bungie had been circulating on gaming enthusiast sites for several days, after 8BitJoystick broke the story
on a Seattle Post Intelligencer blog

So heres my big secret. You should google Bungie + Microsoft + separation this week.

You know that big ol BILLION dollar franchise Bungie has created for Microsoft, to show their appreciate Microsoft is letting Bungie leave. Of course Microsoft gets to keep all rights to the Halo franchise, but as today Bungie no longer part of Microsoft. Ask anyone who works there to search the global address book, they’re no longer in there. Microsoft was supposed to release the press release today but if they wait till the 10/6 the impact wont effect the quarterly results. However today is the actual official date and the day the NDAs expire, however you still didn’t hear this from me.

Apparently MS just wants Bungie to make Halo for the rest of their natural days, and Bungie doesn’t like how MS is constantly trying to “handle” everything they do; the way they market their games, the way they interact with their fans (basically the fact that they do appreciate their fans), and how stingie they are with the profits (comparable to the rest of the industry). So as of today they are their own independent entity. They’ll probably make Halo 4 for Microsoft, however hey are also free to create new intellectual properties for whatever system they want. (Even though they prefer the xbox platform)

What a way to say thank you.
In one example that might illustrate the reason for tension between Microsoft and Bungie, screen shots surfaced on the Internet this week showing what appears to be an unreleased version of Halo developed for Nintendo’s popular DS handheld gaming system.

Some in the gaming community have speculated that Microsoft was unwilling to release the game and risk giving ammunition to a rival’s gaming platform.

With Bungie as a separate entity, it would have more power to decide how its future games are marketed and on what platforms, including those from Nintendo and Sony (SNE). Bungie was an independent studio until Microsoft bought it seven years ago for about $40 million. Before it was acquired by Microsoft, Bungie was known for creating games for several platforms; its Marathon game, a precursor to Halo, was popular on Apple’s Macintosh computers.
 
Destiny likely wouldn't have cost the same amount if it was exclusive. It also likely wouldn't have garnered the same amount of hype if gamers couldn't buy it on four consoles, instead forcing you to own a MS console.

It's easy to think that MS let a hit game go, but it made sense for them not to invest in Destiny and let Bungie go 3rd party with IP. MS already has a space sci-fi shooter they have invested hundreds of millions into. Investing in other titles, while still having destiny on your platform regardless, sounds like a smart business move to me.

This is all assuming MS did have first rights refusal as rumored.
 
The funny thing is, if you go back to those court documents that had to be released due to the Respawn/Infinity Ward stuff, Destiny WAS originally intending to be 360/720 exclusive, with a planned PS3 release to come later. Also, MS had first right of refusal for Bungie.

THAT is what I'd really like to know the answer of; how did that change into what we got?

Good question, I am still pissed that the PS4 got exclusive content... I guess Sony forked up the exclusive money like what they did with the new Super Street Fighter game.
 
Not sure if anyone has mentioned it, but if Bungie was still at MS, then we probably would have got the original vision of Destiny from a couple of E3s ago. It's too bad, really.
 
What surprises me is how bad the story is after they left Microsoft. I mean, Halo didnt have an amazing story by any standard but Destiny's is just horrible. And the voice acting......wtf
 
Plenty of people left Bungie to go back to MS, so I don't think being at MS was some sort of hellhole. Also MS did not have to let them leave with their brand name (which still has value, it alone is what let Destiny sell as much as it did). So even though Bungie has clearly been corrupted by its association with Activision (see the horrific value of the 'expansions' and the garbage content gating deal with Sony), I think relations with MS are still more cordial than most here assume.

I think the more interesting scenario would be if MS was the horrific monster people imagine. If MS had kept Bungie as a studio, forcing the ones who wanted to leave out to form a new studio (similar to respawn), and that new studio then made Destiny. I think that Destiny, even if it was the exact same game under Activision and catering to Sony money hats, would have flopped horribly.

Destiny was buoyed solely by the Bungie name. Now that Bungie has soiled their name and goodwill, they will have to really go all out on Destiny 2. Everyone has already been fooled once, it will be harder to pull that off again. Right now it just doesn't seem like the Bungie we all loved exists any more.

I think if you compare the quality of the Halo 5 PvP to the crucible, it is hard to argue that Bungie is the better studio to 343.
 
Good question, I am still pissed that the PS4 got exclusive content... I guess Sony forked up the exclusive money like what they did with the new Super Street Fighter game.

First, you are aware that SCE and Activision had a partnership deal regarding the advertising of Destiny (the same kind of deal we found with Microsoft and Activision when the CODs (which all were multiplatform) released on Xbox 360).

Second, Street Fighter V exists because of SCE's money, just like Nintendo with Bayonetta 2's existence. The port of Ultra Street Fighter IV is, as far as I know, being published by SCE Third Party Production team, (we had a similar situation with Injustice Gods Among Us PS4 port) and the same applies to Resident Evil Revelation 2 on PS Vita.

As far as I can remember, only MS does money hats for games that have been announced officially as multiplatforms and published by other company (for exemple: Rise of Tomb Raider comes to mind for such case).

Plenty of people left Bungie to go back to MS, so I don't think being at MS was some sort of hellhole. Also MS did not have to let them leave with their brand name (1) (which still has value, it alone is what let Destiny sell as much as it did (2)). So even though Bungie has clearly been corrupted by its association with Activision (see the horrific value of the 'expansions' and the garbage content gating deal with Sony), I think relations with MS are still more cordial than most here assume.

I think the more interesting scenario would be if MS was the horrific monster people imagine. If MS had kept Bungie as a studio, forcing the ones who wanted to leave out to form a new studio (similar to respawn), and that new studio then made Destiny. I think that Destiny, even if it was the exact same game under Activision and catering to Sony *partnership deals share*, would have flopped horribly. (3)

Destiny was buoyed solely by the Bungie name. Now that Bungie has soiled their name and goodwill, they will have to really go all out on Destiny 2. Everyone has already been fooled once, it will be harder to pull that off again. (4) Right now it just doesn't seem like the Bungie we all loved exists any more.

I think if you compare the quality of the Halo 5 PvP to the crucible, it is hard to argue that Bungie is the better studio to 343.

1. Unless MS had the rights on Bungie studio's name, MS did not have any power on the studio's brand/name. The comparison you used later with Activision's IW is not even closely related. As far as I know, Infinite Ward was some kind of "first-party" studio for Activision, just like Treyarch.

2. It is because of Activision's money and reach that Destiny managed to sell that many copies, just like for the Call of Duty franchise (in same way that the quality of the titles is questionable sometime).

3. If you take into account that it was still published by Activision and still set to be a multiplatform title, I highly doubt it, especially when you consider that the best-selling console what still the PS4 at the moment of the release.

4. I wouldn't be so sure if I was you... especially with Activision background (COD sales history getting better with almost every new entry), I wouldn't be surprise to see Destiny 2 doing better numbers than the first. That and the part of Bungie's name being soiled and everything is a bit too much of dramatization. Never doubt Activision's ability to appeal to the COD crowd.
 
If Microsoft had Destiny / Bungie.... they wouldn't have put much effort into Titanfall and that game would more than likely became available on all platforms.

Halo 4 / Master Chief collection probably wouldn't exist in their current state either..
 
I think Destiny owes a large portion of its popularity to being on multiple consoles. I don't think it would have been popular enough if it was on one console to be a major player.
 
Imagine where Rare would be today if MS had a little faith and respect and actually ok'd a few of their projects instead of flagging them.

This current gen could have been the new "Golden Age" if it was the case.


p.s. I wonder if SCE would have canceled Santa Monica studio's project if Bungie stayed with MS and Destiny never came to be.
 
First, you are aware that SCE and Activision had a partnership deal regarding the advertising of Destiny (the same kind of deal we found with Microsoft and Activision when the CODs (which all were multiplatform) released on Xbox 360).

Second, Street Fighter V exists because of SCE's money, just like Nintendo with Bayonetta 2's existence. The port of Ultra Street Fighter IV is, as far as I know, being published by SCE Third Party Production team, (we had a similar situation with Injustice Gods Among Us PS4 port) and the same applies to Resident Evil Revelation 2 on PS Vita.

As far as I can remember, only MS does money hats for games that have been announced officially as multiplatforms and published by other company (for exemple: Rise of Tomb Raider comes to mind for such case).



1. Unless MS had the rights on Bungie studio's name, MS did not have any power on the studio's brand/name. The comparison you used later with Activision's IW is not even closely related. As far as I know, Infinite Ward was some kind of "first-party" studio for Activision, just like Treyarch.

2. It is because of Activision's money and reach that Destiny managed to sell that many copies, just like for the Call of Duty franchise (in same way that the quality of the titles is questionable sometime).

3. If you take into account that it was still published by Activision and still set to be a multiplatform title, I highly doubt it, especially when you consider that the best-selling console what still the PS4 at the moment of the release.

4. I wouldn't be so sure if I was you... especially with Activision background (COD sales history getting better with almost every new entry), I wouldn't be surprise to see Destiny 2 doing better numbers than the first. That and the part of Bungie's name being soiled and everything is a bit too much of dramatization. Never doubt Activision's ability to appeal to the COD crowd.

-I think it was a mod who explained it well in the original SFV thread but you're only fooling yourself if you really think Sony saved SF. Capcom would not have sent one of their largest IPs to the grave for good. However that doesn't mean Capcom would say no if any of the console manufacturers offered financial assistance. Considering how many versions of SFV we're likely to see this gen, it wouldn't be a bad idea for Capcom to let Sony pay to support the development of SFV first then build on that investment for future versions to appear on multiple consoles.

Also do you not think that marketing agreement between Activision and Sony involved money?

-Rise of the Tomb Raider is the only game that MS paid exclusivity of a previously announced multiplatform game. I think that deal is just as stupid as the SFV deal, but in the end both companies "moneyhat" titles in various ways.

-Bungie was owned by MS, they were very much a first party MS studio. MS had a choice, lock down Bungie and risk a mass exodus (as we saw with IW) or let Bungie buy back their shares and keep what relationship they have. They had more to lose from the former and have obviously chosen the latter. This is very much inline with what happened with Activision and IW.

-Judging by some of the less than stellar reviews, recent articles on the net highlighting many of the longstanding design issues, how often the game appears on various disappointment 2014 lists, and obvious shortcomings with the game itself; it's not hard to believe that Bungie has something to prove to many gamers out there. I'm not going to pretend I can predict the future but I hope Bungie learns their lesson and makes good with Destiny 2.
 
-I think it was a mod who explained it well in the original SFV thread but you're only fooling yourself if you really think Sony saved SF. (1) Capcom would not have sent one of their largest IPs to the grave for good. However that doesn't mean Capcom would say no if any of the console manufacturers offered financial assistance. Considering how many versions of SFV we're likely to see this gen, it wouldn't be a bad idea for Capcom to let Sony pay to support the development of SFV first then build on that investment for future versions to appear on multiple consoles.

Also do you not think that marketing agreement between Activision and Sony involved money? (2)

-Rise of the Tomb Raider is the only game that MS paid exclusivity of a previously announced multiplatform game. I think that deal is just as stupid as the SFV deal, but in the end both companies "moneyhat" titles in various ways.

-Bungie was owned by MS, they were very much a first party MS studio. MS had a choice, lock down Bungie and risk a mass exodus (as we saw with IW) or let Bungie buy back their shares and keep what relationship they have. They had more to lose from the former and have obviously chosen the latter. This is very much inline with what happened with Activision and IW. (3)

-Judging by some of the less than stellar reviews, recent articles on the net highlighting many of the longstanding design issues, how often the game appears on various disappointment 2014 lists, and obvious shortcomings with the game itself; it's not hard to believe that Bungie has something to prove to many gamers out there. I'm not going to pretend I can predict the future but I hope Bungie learns their lesson and makes good with Destiny 2.(4)

1. I am not saying SCE saved Street Fighter (like hell it needed help anyway with the copies it sold so far with all the different versions and being multiplatform). Although, Capcom did say that if SFV happened they would have to look at different business model to market this game (the way I see it... maybe something like the Killer Instinct-model on Xbox One). Furthermore, I only assumed that because SCE's financial help, Capcom managed to get the necessary funding to have at least one of the versions in development. I wouldn't be surprise to have again SCE Third Party production team co-publish Street Fighter V on PS4 (the same way I saw the situation of Dead Rising 3 with Xbox's financial involvement).

2 . Of course it involved money! Bloodyhell! Never said it didn't. Just wanted to point out that some people phrase it as if it was a bad thing. Did people here (NeoGaf) reacted the same way whenever MS managed to get early/exclusive DLCs for the CODs? (serious question... :P)

3. Thanks for reminding me this! I knew they used to be a first-party studio, but I must have missed some of the finer details. :P

4. I too hope Bungie will learn from their mistakes with the first title (have an offline campaign that can also be played co-op offline too, please...)


thats why you sign with another company to work on ........another 10 year contract

Things is... Destiny would be harder to turn into an annual franchise. I would be gladly surprise to see Activision let them do another project that is not Destiny or COD related.
 
Plenty of people left Bungie to go back to MS, so I don't think being at MS was some sort of hellhole. Also MS did not have to let them leave with their brand name (which still has value, it alone is what let Destiny sell as much as it did). So even though Bungie has clearly been corrupted by its association with Activision (see the horrific value of the 'expansions' and the garbage content gating deal with Sony), I think relations with MS are still more cordial than most here assume.

I think the more interesting scenario would be if MS was the horrific monster people imagine. If MS had kept Bungie as a studio, forcing the ones who wanted to leave out to form a new studio (similar to respawn), and that new studio then made Destiny. I think that Destiny, even if it was the exact same game under Activision and catering to Sony money hats, would have flopped horribly.

Destiny was buoyed solely by the Bungie name. Now that Bungie has soiled their name and goodwill, they will have to really go all out on Destiny 2. Everyone has already been fooled once, it will be harder to pull that off again. Right now it just doesn't seem like the Bungie we all loved exists any more.

I think if you compare the quality of the Halo 5 PvP to the crucible, it is hard to argue that Bungie is the better studio to 343.
Plenty of people? I can only think of a handful of notable examples: Frank O'Connor, Joseph Staten, Vic DeLeon...?

I think Bungie breaking free from Microsoft was definitely romanticized by fans who thought some of Microsoft's publishing decisions hurt and held back the Halo franchise (I still feel they are).

The idea that Bungie has somehow soiled their goodwill is a bit premature. They released a compelling action game with a thin, disjoint narrative. Yet the Destiny player base is larger than the Halo playerbase. You can say it's because they're multiplatform now, but that doesn't take away from the gains they've achieved.

I can't argue that the Crucible is better than Halo 5 PvP because even though I have an Xbox One and even though I had every possible LIVE achievement in Halo games prior to MCC, I can't bring myself to buy another Halo product after my most recent experiences. In my opinion, it is Microsoft that has soiled the Halo franchise's reputation.
 
They wanted to be independent. Not much else to it.

So that they could sell their souls to Activision...

Seriously though all kidding aside, Destiny being exclusive wouldn't have helped the XB1 much. It wouldn't have had nearly as much buzz, would've likely been smaller in scope (can it even GET smaller than it is?), etc etc.
 
As bungie and halo fan, I think destiny could have been more interesting as a 3rd person shooter/action rpg as phantasy star online mixed with mass effect with modern MMO quests, sidequests and raids.

I played the demo and i found it ok, but... a bit uninspiring, empty and bland, though character designs, atmosphere and sound is pretty good!

Maybe bioware can expand this concept in a better way... with a mass effect spin off.
 
It's an interesting counterfactual and I honestly believe it would have moved the needle for Xbox if they had a new IP that got out ahead of the AAA looter-shooter format.

I also think fans are willing to overlook some things when a game is exclusive, that Halo has benefitted from this, and Destiny might have benefitted from it as well.
 
One big business decision mistake....

I dont know what happened between them...
I dont know who was responsible for this separation...(Don ?)

I know one thing for sure and it's a huge mistake...

If they still had Bungie and let them develop Destiny as exclusive on their console, they might even win this console war...

If Halo was the problem, they could still give it to 343i and Bungie could help them during development...

Xbox One would have Halo (working better) and Destiny on its hands...

Why Bungie left Microsoft ?

Was it 500$ million budget for a game ? Anyone has any idea about what happened ?

We know the history.

If Bungie was still part of Xbox Studios then they'd still be making Halo and 343 wouldn't exist.

Not convinced that Destiny as an exclusive would really move the dial that much, but maybe I'm underestimating its importance because I think it's dull as fuck.
 
Eh, Bungie wanted to be independent. The irony is, they went with Activision; a worse option who would basically make bungie do certain things to nuder their own ideas and stories.

Now that they are almost entirely independent (atleast to our basic knowledge) we can start to see what they really meant to do. If Microsoft would've had faith in Destiny, it might have been another Halo type hit. Or maybe Destiny 1 would have been the end of it all. Either way, Destiny is seen by many as groundbreaking in many ways. Maybe it all happened for a reason, maybe Microsoft would've had more faith in it if they didnt want to be more experimental.

Maybe its maybelline. Who knows.
 
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