Hideous Snake
Gold Member
Destiny IP is owned by Activision...
Nope, its owned by Bungie....
Destiny IP is owned by Activision...
Getting Bungie was probably the best thing MGS ever did, and letting Bungie go was probably their biggest mistake. They should have just let them make a new game after Halo 3, and form 343 anyway to look after Halo while Bungie prototyped other ideas. Heck, look at the difference between how Sony handles Naughty Dog and how MS handled Bungie - in order to prevent senior staff from ND leaving Sony allowed them to start work on a second project in secret, and they end up with The Last of Us which has probably sold over 8 million copies to date. MS really should have taken a similar attitude and allowed Bungie explore things that weren't Halo, then maybe they'd have Halo, Bungie and another tremendously successful new brand as well.
Disagree. Among casuals, no way does Halo have the same or more interest or momentum as Destiny right now.
Destiny would be part of the Halo cannon. Change fallen to Covenent the Hive for flood. There you go Halo: Destiny.Halo and Destiny are too similar. It would not have worked.
Destiny would be part of the Halo cannon. Change fallen to Covenent the Hive for flood. There you go Halo: Destiny.
Fixed that for you.Bungie : We need 500 million dollar to develop our new IP and we want complete ownership over the IP.
Microsoft : Fuck off.
if MS has Bungie still, they would be working on Halo.
I am guessing when Bungie proposed Destiny to MS they didn't think it was right to have another sci fi shooter when they already have the successful Halo so Bungie wanted out.
Hey at least Bungie excel in gameplay which matters the most.
A lot of senior staff left ND most notably Amy Hennig just last year.
To this day I still dont see whatthat $500 million budget went to. The music? I honestly dont know. The game is just so barebones
If Microsoft still had bungie they never would have allowed them to make destiny, only more halo games. This is why they left.
Why ?
MS could allow them and give Halo to 343i...Bungie could help 343i for Halo by developing their new game, Destiny...
I am sure MS would make good money and had advantage on this gen war..Maybe it wouldnt be 500$ million because of one platform..It's exaggerated
Destiny will cost to players nearly 120-150$ with all addons and dlcs...This is lots of money for a game...As if you pay monthly fee![]()
It might have been a half decent game.
Yep #JeSuisCharlieI like to pretend that Destiny is actually a Halo: Precusor game. At least makes the story bearable.
Me and Lars are drinking margaritas and completely baffled by the thread title.
I dont know what happened between them...
I dont know who was responsible for this separation...(Don ?)
The studio that created the popular Halo video game franchise is leaving Microsoft (MSFT) to gain creative freedom, potentially delivering a blow to the software giants image among gamers.
Halo is the most popular software franchise for Microsofts Xbox 360 console, and it achieved $300 million in sales in the week after Halo 3 was released on September 25. Because the game is exclusive to the Xbox platform, it helped boost hardware sales for Microsoft; the Xbox 360 also beat the Nintendo Wii in sales last week for the first time this year.
Rumors of a split between Microsoft and game studio Bungie had been circulating on gaming enthusiast sites for several days, after 8BitJoystick broke the story
on a Seattle Post Intelligencer blog
In one example that might illustrate the reason for tension between Microsoft and Bungie, screen shots surfaced on the Internet this week showing what appears to be an unreleased version of Halo developed for Nintendos popular DS handheld gaming system.So heres my big secret. You should google Bungie + Microsoft + separation this week.
You know that big ol BILLION dollar franchise Bungie has created for Microsoft, to show their appreciate Microsoft is letting Bungie leave. Of course Microsoft gets to keep all rights to the Halo franchise, but as today Bungie no longer part of Microsoft. Ask anyone who works there to search the global address book, theyre no longer in there. Microsoft was supposed to release the press release today but if they wait till the 10/6 the impact wont effect the quarterly results. However today is the actual official date and the day the NDAs expire, however you still didnt hear this from me.
Apparently MS just wants Bungie to make Halo for the rest of their natural days, and Bungie doesnt like how MS is constantly trying to handle everything they do; the way they market their games, the way they interact with their fans (basically the fact that they do appreciate their fans), and how stingie they are with the profits (comparable to the rest of the industry). So as of today they are their own independent entity. Theyll probably make Halo 4 for Microsoft, however hey are also free to create new intellectual properties for whatever system they want. (Even though they prefer the xbox platform)
What a way to say thank you.
Some in the gaming community have speculated that Microsoft was unwilling to release the game and risk giving ammunition to a rivals gaming platform.
With Bungie as a separate entity, it would have more power to decide how its future games are marketed and on what platforms, including those from Nintendo and Sony (SNE). Bungie was an independent studio until Microsoft bought it seven years ago for about $40 million. Before it was acquired by Microsoft, Bungie was known for creating games for several platforms; its Marathon game, a precursor to Halo, was popular on Apples Macintosh computers.
The funny thing is, if you go back to those court documents that had to be released due to the Respawn/Infinity Ward stuff, Destiny WAS originally intending to be 360/720 exclusive, with a planned PS3 release to come later. Also, MS had first right of refusal for Bungie.
THAT is what I'd really like to know the answer of; how did that change into what we got?
Stealth salt post.Me and Lars are drinking margaritas and completely baffled by the thread title.
Your with a friend, drinking and your browsing GAF...Me and Lars are drinking margaritas and completely baffled by the thread title.
Don't understand why people really think this is the reason.
Bungie made Reach, Destiny is garbage as well.
Good question, I am still pissed that the PS4 got exclusive content... I guess Sony forked up the exclusive money like what they did with the new Super Street Fighter game.
Plenty of people left Bungie to go back to MS, so I don't think being at MS was some sort of hellhole. Also MS did not have to let them leave with their brand name (1) (which still has value, it alone is what let Destiny sell as much as it did (2)). So even though Bungie has clearly been corrupted by its association with Activision (see the horrific value of the 'expansions' and the garbage content gating deal with Sony), I think relations with MS are still more cordial than most here assume.
I think the more interesting scenario would be if MS was the horrific monster people imagine. If MS had kept Bungie as a studio, forcing the ones who wanted to leave out to form a new studio (similar to respawn), and that new studio then made Destiny. I think that Destiny, even if it was the exact same game under Activision and catering to Sony *partnership deals share*, would have flopped horribly. (3)
Destiny was buoyed solely by the Bungie name. Now that Bungie has soiled their name and goodwill, they will have to really go all out on Destiny 2. Everyone has already been fooled once, it will be harder to pull that off again. (4) Right now it just doesn't seem like the Bungie we all loved exists any more.
I think if you compare the quality of the Halo 5 PvP to the crucible, it is hard to argue that Bungie is the better studio to 343.
Bungie wanted to own their own IP.
Imagine where Rare would be today if MS had a little faith and respect and actually ok'd a few of their projects instead of flagging them.
First, you are aware that SCE and Activision had a partnership deal regarding the advertising of Destiny (the same kind of deal we found with Microsoft and Activision when the CODs (which all were multiplatform) released on Xbox 360).
Second, Street Fighter V exists because of SCE's money, just like Nintendo with Bayonetta 2's existence. The port of Ultra Street Fighter IV is, as far as I know, being published by SCE Third Party Production team, (we had a similar situation with Injustice Gods Among Us PS4 port) and the same applies to Resident Evil Revelation 2 on PS Vita.
As far as I can remember, only MS does money hats for games that have been announced officially as multiplatforms and published by other company (for exemple: Rise of Tomb Raider comes to mind for such case).
1. Unless MS had the rights on Bungie studio's name, MS did not have any power on the studio's brand/name. The comparison you used later with Activision's IW is not even closely related. As far as I know, Infinite Ward was some kind of "first-party" studio for Activision, just like Treyarch.
2. It is because of Activision's money and reach that Destiny managed to sell that many copies, just like for the Call of Duty franchise (in same way that the quality of the titles is questionable sometime).
3. If you take into account that it was still published by Activision and still set to be a multiplatform title, I highly doubt it, especially when you consider that the best-selling console what still the PS4 at the moment of the release.
4. I wouldn't be so sure if I was you... especially with Activision background (COD sales history getting better with almost every new entry), I wouldn't be surprise to see Destiny 2 doing better numbers than the first. That and the part of Bungie's name being soiled and everything is a bit too much of dramatization. Never doubt Activision's ability to appeal to the COD crowd.
When you're working on the same series for ten years, it gets tiring.
Your with a friend, drinking and your browsing GAF...
-I think it was a mod who explained it well in the original SFV thread but you're only fooling yourself if you really think Sony saved SF. (1) Capcom would not have sent one of their largest IPs to the grave for good. However that doesn't mean Capcom would say no if any of the console manufacturers offered financial assistance. Considering how many versions of SFV we're likely to see this gen, it wouldn't be a bad idea for Capcom to let Sony pay to support the development of SFV first then build on that investment for future versions to appear on multiple consoles.
Also do you not think that marketing agreement between Activision and Sony involved money? (2)
-Rise of the Tomb Raider is the only game that MS paid exclusivity of a previously announced multiplatform game. I think that deal is just as stupid as the SFV deal, but in the end both companies "moneyhat" titles in various ways.
-Bungie was owned by MS, they were very much a first party MS studio. MS had a choice, lock down Bungie and risk a mass exodus (as we saw with IW) or let Bungie buy back their shares and keep what relationship they have. They had more to lose from the former and have obviously chosen the latter. This is very much inline with what happened with Activision and IW. (3)
-Judging by some of the less than stellar reviews, recent articles on the net highlighting many of the longstanding design issues, how often the game appears on various disappointment 2014 lists, and obvious shortcomings with the game itself; it's not hard to believe that Bungie has something to prove to many gamers out there. I'm not going to pretend I can predict the future but I hope Bungie learns their lesson and makes good with Destiny 2.(4)
thats why you sign with another company to work on ........another 10 year contract
Have you seen Destiny?!
Halo and Destiny are too similar. It would not have worked.
I think you're overestimating the power of Destiny.
It amuses me how much gaf is generally underestimating it.
Plenty of people? I can only think of a handful of notable examples: Frank O'Connor, Joseph Staten, Vic DeLeon...?Plenty of people left Bungie to go back to MS, so I don't think being at MS was some sort of hellhole. Also MS did not have to let them leave with their brand name (which still has value, it alone is what let Destiny sell as much as it did). So even though Bungie has clearly been corrupted by its association with Activision (see the horrific value of the 'expansions' and the garbage content gating deal with Sony), I think relations with MS are still more cordial than most here assume.
I think the more interesting scenario would be if MS was the horrific monster people imagine. If MS had kept Bungie as a studio, forcing the ones who wanted to leave out to form a new studio (similar to respawn), and that new studio then made Destiny. I think that Destiny, even if it was the exact same game under Activision and catering to Sony money hats, would have flopped horribly.
Destiny was buoyed solely by the Bungie name. Now that Bungie has soiled their name and goodwill, they will have to really go all out on Destiny 2. Everyone has already been fooled once, it will be harder to pull that off again. Right now it just doesn't seem like the Bungie we all loved exists any more.
I think if you compare the quality of the Halo 5 PvP to the crucible, it is hard to argue that Bungie is the better studio to 343.
They wanted to be independent. Not much else to it.
One big business decision mistake....
I dont know what happened between them...
I dont know who was responsible for this separation...(Don ?)
I know one thing for sure and it's a huge mistake...
If they still had Bungie and let them develop Destiny as exclusive on their console, they might even win this console war...
If Halo was the problem, they could still give it to 343i and Bungie could help them during development...
Xbox One would have Halo (working better) and Destiny on its hands...
Why Bungie left Microsoft ?
Was it 500$ million budget for a game ? Anyone has any idea about what happened ?
That's much better OP.What if Microsoft had Bungie as a 1st party studio and games like HALO and Marathon?