Dark_castle
Junior Member
This question is fairly meaningless. Real time, turn-based, and real-time with pause are not combat systems, they're just paradigms under which combat systems are built. Both Divinity: Original Sin and Dragon Quest are turn-based, and yet could not be more different from each other.
True. I think they should be labelled as combat framework instead of system, because system made it sound like the core mechanics are included, which isn't right because most turn-based games have vastly different mechanics in place even if they are fundamentally turn-based.