Ulysses 31
Member
Still was a jump from false 3d to true 3d and the lighting was very much improved also.Because it still used sprites and wasn't a big jump from Doom 2.
Still was a jump from false 3d to true 3d and the lighting was very much improved also.Because it still used sprites and wasn't a big jump from Doom 2.
Mario Bros. to Super Mario Bros.
Street Fighter 1 to 2 and Mario Bros to Super Mario Bros are both very good answers though.
Streets of Rage 2 vs 1.
Sega must have paid off game mags in 1990 because aside from the music, SoR 1 sucked. Shit graphics, horrible scratchy voices, repetitive gameplay, enemies and hardly any move sets. Yet eveyr mag gave SoR 1 9s and 10s reviews.
SoR 2 at 16 megs (SoR 1 was I think 4 megs?) was amazing. My bro was big into PC games and it's obvious Genesis was better at arcadey fast paced games at the time, but he never made anything out of it, since he preferred slower paced PC games. But when he saw SoR 2 his eyes popped out and even said something like "why can't my computer do that?"
While I don't disagree with this, I still enjoy Far Cry a hell of a lot more than FC2For my money, I feel like Farcry 2 took a pretty stupid game and created a series with a unique voice within the FPS scene.
Wolf3D to DOOM is pretty good. the level design shot through the roof. Wolf3D had barely discernible mazes that all looked the same. DOOM had varied floor/ceiling textures, height, lighting, non 90-degree angles, etc. plus the leap to multiplayer 3D was huge. Wolf3D didn't have multiplayer on release. DOOM basically invented the future of fps gaming.
Super Mario Bros. to Super Mario Bros. 3.
I meant like sequential games lol
It technically is, as Super Mario Bros. 2 (in the West) was basically a non-Mario game turned into a Mario game.
It is considered the "true sequel" to the first game, hence my mentioning.
Does Donkey Kong to Donkey Kong Country count?
GTA2 to GTA3
The drop in quality of The Evil Within 2 after the original was insane.
I still can't believe the same team made both games.
Looking Glass Studios is a kinda-sorta answer to this thread.
Thief -> Thief II: The Metal Age
Like the Thief games, both are great and worthy of a playthrough in order.I'm not sure if Ultima Underworld II was better than the first Ultima Underworld...
Half-Life - Half-Life 2
lol it really isn't. An important game, yes, but not one many people care to spend much time with these days.
Street Fighter 1 is an odd case. It is only important because it is the starting point of the Street Fighter franchise. But back then, the game was not that well received, it wasn't a particularly big hit for Capcom.
The game was only ported to one console, which is the PC Engine CD ROM, and was released under the name "Fighting Street", which made it really obscure. The game was ported to many other 8-bit and 16-bit home computers, most were very poor quality conversions. Street Fighter 1 arcade machines were rare to come by. I have never seen one in person.
To be honest, Final Fight had a bigger influence on Street Fighter 2 than Street Fighter 1 did. Capcom incorporated what they learned from Final Fight into Street Fighter II. Even though SF1 was never a hit, the concept was worth perusing for a sequel.
For its release in 1991, Street Fighter II was one of the biggest games on a worldwide scale. Street Fighter II brought new life to arcades, and the arcade cabinets were everywhere globally. Even bootleg versions of Street Fighter II, like Street Fighter II: Rainbow Edition were widely popular in some parts of the globe. The SNES home console port sold like crazy too, even though the console didn't have the same reach as the arcade machine. Street Fighter II: Turbo was one of the best seeling games on the SNES. All the home console ports sold really well.
I can see your point. To me, Thief II was more memorable because the items and the AI gave more opportunities for experimentation, but upon reflection the levels in 1 were very memorable. Also, Thief II was "darker" overall so maybe that muted my impression of the levels.Have to disagree here. Both great games, but the levels in 1 were a bit more memorable for me. The The Lost City , The Sword, The Cathedral, The Bonehoard, Song of the Caverns...All interesting and unique showing a great variety.
Thief 2 has great levels which were still excellent in design, but felt a lot more same-y.
Like the Thief games, both are great and worthy of a playthrough in order.
Ultima underworld 2 is very similar to 1 only longer and more vast, the gameplay a bit more expanded and better implemented taking advantage of the new engine. The alternate dimensions have interesting settings and twists although it can feel like a series of opposing ideas bundled together compared to 1.
Ultima underworld 1 is one whole dungeon with variable themes....a tighter, more focused & coherent experience. Searching for all the items you need across the several levels is a fun aspect, very well implemented for the time.
I still think SF1 > 2 is the clear winner.
Radio, roaming legendaries, much more color, vending machines, hair dresser, happiness evolutions, animated battle intros (crystal), unique building sprites, option to change gender (crystal) and so much more. Crystal is still the second greatest Pokémon game ever, only behind HeartGold which is basically re-master.Pokemon Gen 1 to Pokemon Gen 2.
Holy shit where do you even begin? So much more was added to the games that it's hard to keep up with. Holding items, berries, multiple pokeball types, breeding, day/night cycle, two extra types, move additions, changes and balancing., a second campaign after betting the first one. The game was so much of an upgrade that pokemon still hasn't really seen one like it, with Gen 6 being the closest by adding fairy type.
Forgot phone calls and rematches.
This would be the next biggest jump, in my opinion.
I actually don't know many people that like Yoshi's Island compared to Super Mario 64.