NTom64 said:The Galaxy games were fantastic, but I'd like to see a return to the basics ala Mario 64.
No gimmicks, just pure 3D platforming.
Pretty much. In the context of platforming gameplay the Galaxy levels are unarguably superior. If you like the exploration and open-endedness of the 64 type levels then that's your opinion, but they're different beasts.Peru said:That doesn't make sense. Galaxy games were ten times more about pure platforming than Mario 64. 64 was a large part wandering about looking for things. The galaxy games made it more abstract so it could be about bite-sized, platforming-only levels.
Peru said:That doesn't make sense. Galaxy games were ten times more about pure platforming than Mario 64. 64 was a large part wandering about looking for things. The galaxy games made it more abstract so it could be about bite-sized, platforming-only levels.
NTom64 said:The Galaxy games were fantastic, but I'd like to see a return to the basics ala Mario 64.
No gimmicks, just pure 3D platforming.
Nintendo really jumped the shark with Galaxy, but most people will be perfectly content with a more down-to-earth setting as long as the platforming and world-building is there. As a completely random example, Mario's Toy Box! Bowser has turned everybody into toys, now Mario must traverse Toy Land to save the land... again. The mindspace of "Toy Land" has just as many possible bizzare, fantastical worlds as Galaxy did, and that's just in terms of setting -- think of all the possible gameplay gimmicks "toys" brings to mind.thcsquad said:Logically, the only place we can go is:
Mario Multiverse
Mario travels through wormholes to other alternate universes, including one where Princess Peach has captured Bowser and Mario has to free him.
No, I have no idea where they'll take the series.
Epcott said:Probably something Augmented Reality related and played with a 3DS or future Wii camera or something.
Build your own levels with legos or have a tiny Mario platforming his way around your kitchen.
Hell if I know
Peru said:That doesn't make sense. Galaxy games were ten times more about pure platforming than Mario 64. 64 was a large part wandering about looking for things. The galaxy games made it more abstract so it could be about bite-sized, platforming-only levels.
RockmanWhore said:I preferred the Mario 64/Sunshine formula, I liked exploring levels, especially when the controls are so good. The Galaxy games are great, but I feel like it's such a waste to make such linear levels with so little to do. Anyway, I hope that they'll keep making 3D Mario games, linear or not. With the insolent success of the vastly inferior New Mario games, I'm a little worried![]()
Pizza Luigi said:Mario Epic Yarn 3DS
AceBandage said:I wouldn't worry at all.
If Nintendo only made games that sold insanely well, we'd never see Metroid games, and we certainly wouldn't be getting a new Kid Icarus.
It's kind of unfortunate that the platformers fanbase has been split between those who like adventure-platformers and those who prefer action-platformers, because to add more characteristics of one type you really have to sacrifice a lot from the other. Hence you can't please everybody no matter what the next 3D Mario game is going to be.Myriadis said:I am a huge fan of open-ended Worlds in Platformers,that's why Banjo-Tooie is my favorite Platformer,closely followed by the first Jak and Daxter.
However,I could find some advantages with linear levels-they are more action-orientated and fast-paced.However,there is nothing better for me then to explore a big level and to collect various things to advance,and discovering new paths.
The next Mario should have more explorable levels than linear levels (somewhat like SM64) and less like more linear levels than explorable ones (SMG).If not,I don't mind,it still will be a masterpiece.
I said holy shitEpcott said:Probably something Augmented Reality related and played with a 3DS or future Wii camera or something.
Build your own levels with legos or have a tiny Mario platforming his way around your kitchen. Would work out well with the 3DS.
Hell if I know
Cosmo Clock 21 said:It's kind of unfortunate that the platformers fanbase has been split between those who like adventure-platformers and action-platformers, because to add more characteristics of one type you really have to sacrifice a lot from the other. Hence you can't please everybody no matter what the next 3D Mario game is going to be.
There hasn't really been a AAA adventure-platformer on consoles in a long time, so if you want me to make an arbitrary prediction what the next "Mario game" is going to be I guess it'd be nice if they went that direction?
Peru said:That doesn't make sense. Galaxy games were ten times more about pure platforming than Mario 64. 64 was a large part wandering about looking for things. The galaxy games made it more abstract so it could be about bite-sized, platforming-only levels.
It seems like a content issue. If you had the time and resources to create a freeform explorable world in which every direction had challenges the quality of Galaxy...the problem is that if you allow the player to go wherever they want then you don't have the time to make sure that wherever they want to go is a tight fun experience.Cosmo Clock 21 said:It's kind of unfortunate that the platformers fanbase has been split between those who like adventure-platformers and those who prefer action-platformers, because to add more characteristics of one type you really have to sacrifice a lot from the other. Hence you can't please everybody no matter what the next 3D Mario game is going to be.
There hasn't really been a AAA adventure-platformer on consoles in a long time, so if you want me to make an arbitrary prediction what the next "Mario game" is going to be I guess it'd be nice if they went that direction?
To Far Away Times said:Super Mario Galaxy 3DS. Make it happen.
apana said:I assume the galaxy engine will run very easily on the 3DS right? If so that should save them a lot of time.
The_Technomancer said:Pretty much. In the context of platforming gameplay the Galaxy levels are unarguably superior. If you like the exploration and open-endedness of the 64 type levels then that's your opinion, but they're different beasts.
The issue with having both in a single game is that you'll get parts that fans of one type will absolutely hate. See this thread, and the polarization of opinions on the Secret levels in Sunshine and the open-world areas in Galaxy for examples.apana said:Well Epic Mickey looks like an adventure platformer to a certain extent. Its definitely an adventure game. I dont see why you couldnt have both in a single game seeing as how in Mario games the "worlds" are separate from one another.
redbarchetta said:The only thing unarguable are facts. It's very possible to prefer the platforming of Mario 64 to that of Galaxy, whether it's due to the pacing, its non-linear nature, or something else entirely. With that said, I do agree Galaxy is better from a pure platforming standpoint, but that isn't really saying much provided there was much more to the Mario 64 experience.
Ultimately, both are among my favorite games ever made.
Epcott said:Build your own levels with legos or have a tiny Mario platforming his way around your kitchen. Would work out well with the 3DS.
CoffeeJanitor said:SM64 has not aged well. I would strongly advise those who are saying it's better than the Galaxies to go back and play it once more.
CoffeeJanitor said:SM64 has not aged well. I would strongly advise those who are saying it's better than the Galaxies to go back and play it once more.
Then... don't make challenges the quality of Galaxy in your freeform platformer? I'd wager that making a good pure adventure platformer is a extremely daunting and difficult task for game designers.The_Technomancer said:It seems like a content issue. If you had the time and resources to create a freeform explorable world in which every direction had challenges the quality of Galaxy...the problem is that if you allow the player to go wherever they want then you don't have the time to make sure that wherever they want to go is a tight fun experience.
Cosmo Clock 21 said:The issue with having both in a single game is that you'll get parts that fans of one type will absolutely hate. See this thread, and the polarization of opinions on the Secret levels in Sunshine and the open-world areas in Galaxy for examples.
CoffeeJanitor said:SM64 has not aged well. I would strongly advise those who are saying it's better than the Galaxies to go back and play it once more.
And I have no idea what is in store for Mario. Only Nintendo knows.
imthemaid said:anyone else prefer the weight and momentum of mario in 64? i don't know that i even prefer it as a game, but i wish that they would somehow recover the essence of that mario 64-style movement for the next game.
That's not 3D Mario.Setvan2734 said:
well, it's 3D and it's Mario.Chris1964 said:That's not 3D Mario.
Legendary Warrior said:well, it's 3D and it's Mario.
Setvan2734 said: