nkarafo
Member
I'm playing through the original DOOM (again) and it reminded me, how well designed some of the maps are.
The second map (e1m2 - Nuclear Plant) and third (e1m3 - Toxic Refinery) are so good, i never get tired going through them. Even though i enjoy e1m3 a bit more because of the music, i'm going to give it to e1m2 because of the big yard and the optional labyrinthine area inside the plant. I remember back in the day looking through the windows and wondering if i can ever get to explore outside. When i finally did it it was an amazing feeling, i felt like i broke the code or something. Though Toxic Refinery also has a secret exit. Man, it's hard to pick.
Such good level design... Many games like this had great designs that were a joy to explore and solve. Duke Nukem 3D and Quake 1 also had many great levels.
I miss this kind of gameplay/design. DOOM 2016 and Eternal tried a bit to emulate this but i don't think they come close.
The second map (e1m2 - Nuclear Plant) and third (e1m3 - Toxic Refinery) are so good, i never get tired going through them. Even though i enjoy e1m3 a bit more because of the music, i'm going to give it to e1m2 because of the big yard and the optional labyrinthine area inside the plant. I remember back in the day looking through the windows and wondering if i can ever get to explore outside. When i finally did it it was an amazing feeling, i felt like i broke the code or something. Though Toxic Refinery also has a secret exit. Man, it's hard to pick.
Such good level design... Many games like this had great designs that were a joy to explore and solve. Duke Nukem 3D and Quake 1 also had many great levels.
I miss this kind of gameplay/design. DOOM 2016 and Eternal tried a bit to emulate this but i don't think they come close.
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