Came with my Wii from Argos along with a plastic wheel. Tried it for a few minutes, hated the driving controls, ejected the disc with great contempt. Sold it the next week.
you have a han solo avatarxenoblade
Wii Play. Controller or not.
I'll nominate Castlevania: Judgment.
What a piece of crap.
The tank game was nearly worth the $10. The rest made it acceptable.
Has anyone tried this?
Well, I played that on PS2.Ctrl + f "Baroque"
Okay, good, I don't need to track anyone down an backhand them with all my might.
N-N-n-n-no?
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I liked Secret Rings and thought a sequel to it that improved upon it would have been great. It's worse. Fuck this shit.
Sonic and the Secret Rings. Worst Wii game I've played, hands down.
Although I hear some horrible things about Chicken Shoot:
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I just found that the worst Wii games, sales-wise, is this
Sukeban Shachou Rena
it sold 100 copies total before Nintendo decided to take it off the shelves, haha
launch event
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I just found that the worst Wii games, sales-wise, is this
Sukeban Shachou Rena
it sold 100 copies total before Nintendo decided to take it off the shelves, haha
launch event
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that was actually an ok game, once you got used to the gestures
I just found that the worst Wii games, sales-wise, is this
Sukeban Shachou Rena
it sold 100 copies total before Nintendo decided to take it off the shelves, haha
launch event
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ARE YOU FREAKIN KIDDING ME???
I COULDNT FINISH THE GAME BECAUSE OF THE CONTROLS DUDE!!!
I had to get used to holding the Wii mote a certain way, took a while but once I got used to it , it was ok, not the most responsive. but not the worst wii game by far
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It was still a waste of money.
The worst game I played was the Nights one.
I disliked it.
The art is gorgeous, particularly in the back half of the game. The sound is great. The main menu / hub world is awesome. I liked the dynamic camera system.
... but it's not a good game. The level design is basically a flat 2d corridor until after the 2nd side-scrolling shmup level. Level 13 is about ten times longer than any other level. Other than the lava section, there's no point in the game that platforming really matters. The rideable Segway (I can't believe I spoilertagged that) is neat, but it just serves to show how useless the first 2/3rds of the game is. Where are the neat tricks in the first 2/3rds of the game? Instead I spent 1+ hour walking left to right and jamming on the fire button.
The lack of enemy variety is annoying--especially in level 13, where the "boss" segments just consist of the dozens of copies of the same "bosses" you fought before. The ending is stupid abrupt.
The game is very short (1.5-2 hours); sure, it's intended to be replayable but very few of the stages are at all interesting so I can't see myself replaying anything but 9-13. I played through on easy and then replayed a few stages on medium.
I don't feel as though there's much in the way of strategy or skill involved in the game. It's just a war of attrition between you and gazillions of enemies and typically the "boss" sections in particular get annoying. For example, in a few of the 2 or 3 tier boss sections, I'd kill the bosses, stand on the top platform, and then have to fire spread ammo downwards for 15-20 seconds to wipe out the random tiny enemies on the bottom platforms... or jump down and melee them. That's not skill, it's drudgery.
I recall escape from bug island getting a lot of bad press.
edit:
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ahahhahaha
That I've played?
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I didn't play much bad Wii games but Sonic & The Secret Rings was really fucking annoying.
Ninjabread Man and its carbon copies.
Flip's Twisted World.
Everything made or published by ZOO.
Out of the games I played.....Red Steel for sure.
I still remember the guy in the store telling me it was like being in a Tarantino movie.
MySims is far, far away from being the worst game on the Wii (atrocious load times aside). And the Kingdoms/Agents sequels are actually pretty decent. The wife still nags me that EA don't seem to want to make a new one.