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What is your "Old man yells at cloud" gaming take?

yeah, something like indiana jones


though to be fair, there is also some map use... nothing complicated like topography analysis, or compass logistics... but there's a map... and walking

and shooting, and stealthing, and puzzle solving...

you know... like how action adventures tend to be.
 
CoD4 was easily the worst thing to ever happen to multiplayer shooters. Garbage like killstreaks and perks, things that have no place in competitive FPS, became practically mandatory almost overnight. It wasn't enough that the CoD series became permanently stunted after Modern Warfare, forevermore a laughably shallow, skill-less casualfest; no, its malign influence had to rub off on virtually every other MP shooter franchise out there.
 
and shooting, and stealthing, and puzzle solving...

you know... like how action adventures tend to be.

i hope you are right... i'm gonna buy the cart because i can't help myself

but every youtube video i watch is just walking, and trees with shadows, then jumping through a window then more walking

the internet might have failed me
 
i hope you are right... i'm gonna buy the cart because i can't help myself

but every youtube video i watch is just walking, and trees with shadows, then jumping through a window then more walking

the internet might have failed me

it's literally just an action adventure where you have multiple open areas with main and side objectives.

combat is mainly stealth based because you'll die real quick (at least on the higher difficulty modes), and your weapons are mainly ones you find, like hammers, shovels, enemy guns etc. because your own weapons are limited in terms of ammo (you can repair your melee weapons with resources you find)

you find books that give you stat upgrades and new moves.
and there's some platforming

thankfully they also kept the puzzle spoilng shit at a minimum... although every time Gina is with you she can get a bit... annoying. she'll not straight up spoil solutions but still.
 
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I don't have an " old man" take. The industry is going where it's going. Just put out arcade perfect versions of games I really liked ( thank you hamster amd M2) and the rest of you can fuck off.


Sorry but I just don't care enough to scream at tue clouds about the state of the games industry. Games ain't even THAT interesting no more. So maybe this hobby peaked a long time ago. And I do r care. But if they want my money, I just need sega to port all those model 2 and 3 games to midern consoles as they were. Shove your modern gaming up your ass. Except for anything made by from software, capcom And Id. Oh… and good fighting games.

Sorry. That's just how I feel. Y'all wanna cry about the current industry knock yourselves out.
 
The death of pause button. Seriously, games are always on these days, and just because you opened the menu, this doesn't mean pause. The clock keeps ticking, your buff will run out, enemies will find you and good luck if you need to find a item on your inventory before a certain time. It so stupid.
 
1. GAAS games are for adolescent boys to be exploited into spending real world money on stupid virtual bullshit like Dance moves, emotes, and outfits. These games have so little depth and change so little but stay relevant for years. I cannot blame the developers because if they can get away with doing very little innovation and still sell millions then they are making a wise business decision.

2. The Same people who play these yearly are the same type of people who buy the yearly same Call of Duty, Madden or any other yearly game that changes very little form year to year. Its the same type of people who will pay to watch every fast and furious movie in the theaters. It is a mindset I do not understand.

3. Yes it's hurting gaming. Developers have so little innovation to develop anything new. Just keep rinsing and repeating. Look at GTA 5, it only lasted for this long because people kept pouring money into Shark Cards so Rockstar had almost no incentive to push out another GTA. They just kept riding the money train.

Modern gaming has been ruined in part by the GAAS type of mentality but there are other factors. Liberal activist have invaded the gaming space so there are always agendas to push instead of making a good product. Big corporations have also taken over the gaming business. Corporations do not innovate, they taken little irsk and follow the leader to please the shareholders. So I guess it depends on what you like? If you like the same old boring stale shit every year then gaming is good. If you like to try creative new types of experiences then gaming is fucked. I mostly play older games these days myself.
 
1. GAAS games are for adolescent boys to be exploited into spending real world money on stupid virtual bullshit like Dance moves, emotes, and outfits. These games have so little depth and change so little but stay relevant for years. I cannot blame the developers because if they can get away with doing very little innovation and still sell millions then they are making a wise business decision.

2. The Same people who play these yearly are the same type of people who buy the yearly same Call of Duty, Madden or any other yearly game that changes very little form year to year. Its the same type of people who will pay to watch every fast and furious movie in the theaters. It is a mindset I do not understand.

3. Yes it's hurting gaming. Developers have so little innovation to develop anything new. Just keep rinsing and repeating. Look at GTA 5, it only lasted for this long because people kept pouring money into Shark Cards so Rockstar had almost no incentive to push out another GTA. They just kept riding the money train.

Modern gaming has been ruined in part by the GAAS type of mentality but there are other factors. Liberal activist have invaded the gaming space so there are always agendas to push instead of making a good product. Big corporations have also taken over the gaming business. Corporations do not innovate, they taken little irsk and follow the leader to please the shareholders. So I guess it depends on what you like? If you like the same old boring stale shit every year then gaming is good. If you like to try creative new types of experiences then gaming is fucked. I mostly play older games these days myself.
It's got nothing to do with the player's age. People play GAAS titles to anchor themselves in a faux-reality where their online identity becomes just as important as their flesh-and-blood self. They crave stability and reassurance they might lack in real world, fully aware that they aren't even playing a game but rather maintain this habitual lifestyle built upon a virtual lie. In fact, that's exactly what companies exploit when they concoct their monetization schemes: you don't buy an outfit for a virtual character because you're a dumb kid - you buy it because it's the thing that makes you feel happy for whatever reason (however, you don't realize that you'll get bored eventually, and so you'll inevitably seek another game where you'll pay again, and again, and again - making them winners, and making yourself a loser).

MMORPGs technically belong to GAAS category too and they tend to offer pretty good expansions: not innovative, perhaps, but not mind-numbingly dull either. Even Chinese GAAS / gacha games like Genshin Impact have a surprising level of depth for one playthrough of 300+ hours. Those turn into a nauseating experience only when you reach the "I've finished all the content, what now?" phase, only to realize that besides daily quests there's nothing else to do for months.
 
but start and select have been obsolete labels since the SNES.

you don't select anything with the select button anymore. and you don't start anything with the start button anymore.

IMO + and - on Switch are the best labels. they don't have a set meaning, and are easy to remember.

Microsoft's Menu and View are weird af, and Sony's single Options button is also weird.


the original Xbox's Start and Back were kinda ok. on OG Xbox, it was common (basically a defacto standard) that the start button let you select something in a menu, and the Back button went, well, back a menu.
I think on 360 the Back button functionality began to be spotty and less reliably mapped to going back.

I'm kinda surprised Microsoft didn't bring back Black and White as a replacement for Start and Back tbh. Menu and View are way too weird and most people don't even know that they're called that... I've seen people call them square and hamburger, or square and lines more often than the correct names...
SNES?! Fucking PS3 has it. Also, the 360 "back" (stupidest name btw) is just "select". I even forgot that this has a different name since nobody called "back"
 
Gaming was better before normie idiots started infesting the industry because their retarded sports manure became readily available on consoles.

I'm also tired of a lot of games trying to appeal to the the above mentioned imbeciles by dumbing gaming down to glorified walking Sims with Oscar bait stories. Newsflash, the morons who only buys COD, kickball/throwball, and other such feces doesn't know or care about video games outside of that. In fact, they'd probably just call those games "nerdy" or something.

Finally, can both South Korea and China make single player games outside of Soulslikes please?
 
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Gaming was better before normie idiots started infesting the industry because their retarded sports manure became readily available on consoles.

I'm also tired of a lot of games trying to appeal to the the above mentioned imbeciles by dumbing gaming down to glorified walking Sims with Oscar bait stories. Newsflash, the morons who only buys COD, kickball/throwball, and other such feces doesn't know or care about video games outside of that. In fact, they'd probably just call those games "nerdy" or something.

Finally, can both South Korea and China make single player games outside of Soulslikes please?
Sports games existed since the NES wtf are you on about
 
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Soulslike and Roguelike are not very clear when used to describe a game.
Soulslike seems to just be a way of saying the game is hard. What does the game actually involve though?
Then Roguelike is comparing a game from (google says) 1980 that I'm sure the majority playing today would not have played. Just say what the game involves.

They're just buzzwords now.

Then people who use the terms don;t even seem to be sure so then they have Roguelites as well

A couple weeks ago I was looking up the best Metroidvanias (again not helpful if you don't know what the term means) and one list had Super Metroid at somewhere like 13 saying it didn't really meet the criteria for a Metroidvania. Like it is literally the game that contributed to the first half of the name.
 
Probably remake/remaster/sequel fatigue or this obsession with graphics trying to look as real possible. For remakes/remasters/sequels, I don't really mind putting out updated versions of games for new systems, but these days, it feels like a big event because they have nothing else. The mindset of "Well this game was popular, let's just put new graphics on it" is lazy. Some remakes like RE2 are definitely awesome, but when we start getting remakes for games that are only 1-2 consoles old, it's pretty ridiculous.

And finally, this obsession with making games look like real life. To me, that's like artist using tracing paper. It's not impressive. You are just replicating real life. They barely even feel like graphics to me. What happened to having style and being imagination? Something like World of Warcraft having a cartoony style, that will always look good and unique. For some games like GTA, you want realism. For others, I'd rather have some style.
 
- Forced battle passes or battle pass like additions in full retail games. Along with monetization being inserted in general, I don't care if it's just in-game currency, it's another way for them to sneak in hard currency.
- Less creativity in the AAA space. (AAA development has become so expensive that so many studios are less willing to stand out, take risks, etc.)
- The amount of GaaS games, and games that require an internet connection to play.
- Games releasing in broken states. (Especially when it's AAA/AA.)
- Games releasing with poor performance / bad optimization.
- AAA games with lacking content that don't make the price worth it. (Hard to not focus more on FPS games as back in the day almost EVERY FPS game contained a campaign, co-op, and multiplayer. You do NOT get that same kind of treatment today. DOOM's co-op was HUGE back in the day, yet none of the new games had it, though 2016 DID have Snap Map scenarios that allowed forms of it. The Halo series was the ONLY FPS series that constantly brought back a campaign, co-op, and multiplayer. Why?)
- Less advancements in engines, physics, or overall engine creation. (There are a lot of reasons for it, but man was it cool to live in the age where we kept seeing advancements in engines and physics. You hardly see that nowadays.)
- SO many remasters and remakes. (It's understandable that some OLD games could use them. But there are so many that haven't received them, then games that have aren't even THAT old.)
- The loss of physical games. They DO still exist, but obviously not like they used to. We used to see so many cool special editions and collector's editions. But we see them less and less these days. It's crazy to think that we have the ability to do some really cool and creative things with physical collector's editions these days. But I feel like we've barely even scratched the surface, and will likely not go much further.
 
Gaming would be much better today if Sony never entered the market and it was still Nintendo vs Sega fighting for dominance over the console market.

( I'm only halfway serious btw, Playstation was pretty good until the PS3/Vita generation, after the PS4 is when it all went to hell ).
 
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Mobile games are not actually video games any more than romance novel smut is literature.
Hold Up Cooking GIF by VeeFriends
 
Gaming would be much better today if Sony never entered the market and it was still Nintendo vs Sega fighting for dominance over the console market.

( I'm only halfway serious btw, Playstation was pretty good until the PS3/Vita generation, after the PS4 is when it all went to hell ).
*looks at posts on profile*
yeah, someone is bitter. SEGA's demise on the console market was of its own doing, hope that makes you feel better.
 
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Soulslike and Roguelike are not very clear when used to describe a game.
Soulslike seems to just be a way of saying the game is hard. What does the game actually involve though?
Then Roguelike is comparing a game from (google says) 1980 that I'm sure the majority playing today would not have played. Just say what the game involves.

They're just buzzwords now.

Then people who use the terms don;t even seem to be sure so then they have Roguelites as well

A couple weeks ago I was looking up the best Metroidvanias (again not helpful if you don't know what the term means) and one list had Super Metroid at somewhere like 13 saying it didn't really meet the criteria for a Metroidvania. Like it is literally the game that contributed to the first half of the name.

I mean, ideally all those terms would be very easily understood.

Souls-Like = RPG + Soul Retrieval mechanic + user activated checkpoints

Rogue-Like = Game with procedurally generated levels and perma death

Rogue-Lite = that above, but with permanently unlockable upgrades

Metroidvania = Action Adventure with a focus on interconnected areas, where you unlock new paths by getting new abilities along the way. like a special jump to get across pits that would previously block your way. light RPG elements are optional.

Igavania = a subset of Metroidvania, for if you want to specify RPG elements like stat improvements through EXP gain and/or random weapon/equipment drops are in there.

sadly many genre definitions are lost in time these days... people forgot what they actually meant. the biggest victim being Action Adventure... I've seen Driver San Francisco labeled as an action adventure. like, wtf?
 
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Most writers and marketing staff in this medium don't deserve their jobs, and actively hurt games with even good gameplay loops.

So much marketing is just ineffective copy-pasta of Hollywood trailer beats, and often fail to sell what makes the game even unique.

Too many writers either channel theater-kid energy with shit-tier observational humor, wannabe auteur drama to show "games are serious like film", or judgemental activist drivel that thinks light commentary/allegory of modern-day events is "deep". Some of these people could maybe even write a good story if they'd just write from observed life experience that isn't just what news of the day pisses them off, and work closer with game design staff to weave the narrative in better to match gameplay pacing.
 
CRTs went out of favor to LCDs/OLEDs because they were mostly inferior. Oh and the control stick on the N64 was digital. (Stop calling it analog. )
 
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