The childlike sense of adventure. WW for example gave me an adventure that was reminiscent of my own little "journeys" when I was a kid. And it is without gore and graphic violence. You feel like you are cast into this quite dangerous world, but which still adheres to a child's naive worldview.
During the NES and SNES years (pre-Pokemon era), Zelda games were popular but they lived in Mario's shadow, except perhaps the early Gameboy games.
But with Ocarina of Time (#1 selling N64 game), series became the most popular Nintendo franchise and this trend remains till today. During the transition to 3D, Zelda games expanded greatly in the visual narrative, direction and lore. While Mario more or less remained static. Character expressions in the later Zelda games were also some of the best in recent video games. Hence why Wind Waker did not fit to everyone's taste. That game took time back to the early more cartoony Zelda's.
Since I prefer gameplay and have seen enough of animation, I like the early Zelda games more. But the new games are art and I could just gaze through the villages and settings without even playing. Just listening to the music and interacting.
The Witcher 3 is a well loved game, but there is no space for discovery IMO, there is little self journey in the game, with towns being within view from the gate of another town. This is why it doesn't feel like a Zelda game IMO, It however is a fantastic game in it's own right, hopefully this gives you some insight? but maybe I'm wrong completely.
[*]A great mix of seriousness and fairy-tale whimsy, which has gotten less and less common in the game industry.
Organic interactivity with the game world
You nailed it.The childlike sense of adventure.
WW for example gave me an adventure that was reminiscent of my own little "journeys" when I was a kid. And it is without gore and graphic violence. You feel like you are cast into this quite dangerous world, which still adheres to a child's naive worldview and promises to give you amazing discoveries.
The childlike sense of adventure.
WW for example gave me an adventure that was reminiscent of my own little "journeys" when I was a kid. And it is without gore and graphic violence. You feel like you are cast into this quite dangerous world, which still adheres to a child's naive worldview and promises to give you amazing discoveries.
I'd also say that Twilight Princess + Skyward Sword, were pretty middle of the road. Not bad sure and I know they have their fans but still a far cry from the quality and originality of the games that preceded them.
I think this is an important aspect.
I started playing OoT for the first time a few months ago and I literally couldn't believe how perfectly and organically they get you to interact with the game world. Here I am playing a game 20 years after release and it is blowing my mind.
"Hah, I can grab on to chickens! I wonder how I can reach that platform over there. Well running of ledges makes you jump, so... holy fuck"
"Hmm I need this certain item. Well, I guess I'll explore a little. Oh, what's down here... Ooh, another passage... Hey, there's the item! ... How the fuck did they guide me into finding this"
I'm hoping BotW takes this to the next level. In the sense that it will be exactly as emergent, but now not just hand-crafted; now every situation will have a bunch of solutions and you can think laterally to get through it.
I'd say Wind Waker HD is much better than Twilight Princess. Twilight Princess was weird, it really lacked a consistent direction.Twilight Princess was a far batter game than Wind Wakerimo
I even liked the long intro section
I think it's this for me too. The sense of adventure without the relentless gore, bloat, grinding or all three that seems to go hand in hand with RPGs.The childlike sense of adventure.
WW for example gave me an adventure that was reminiscent of my own little "journeys" when I was a kid. And it is without gore and graphic violence. You feel like you are cast into this quite dangerous world, which still adheres to a child's naive worldview and promises to give you amazing discoveries.
To me it's everything a video game should be. We live in an age where game mechanics are starting to be stripped, a lot of becoming automatic, story is becoming more important and as a result I feel great gameplay is lacking. My favorite genre is action adventure, there is nothing better than a mix of action, puzzles and exploration. Those are my pillars for gameplay greatness. There is no franchise that mixes those elements together better than Zelda, and most don't even come close to offering such a huge adventure.
Sure combat isn't the best but it's fun, often times acting as a sort of mini puzzle on its own. Combine the sword play with all the gadgets you get and you have a substansial varied arsenal to mess with. All the various items add new gameplay mechanics constantly and make you aware of the game world in way other games never do. Play witcher 3 and tell me you ever cared what's in that tree or paid attention to the world, you didn't have to because everything was highlighted with markers and all so strict, absolutely no room for true exploration and discovery.
Zelda worlds are playgrounds filled with combat sections, puzzles, and things to find. That felling of I see that heart but how do I get there is one of the best in gaming. It constantly surprises the player with new gameplay moments, this is not a game where you just do the same thing over again. One moment you can be a wolf, next on a horseback battle, then riding a flying creature playing a mini game, or go fishing, play a carnival game. It's a constant stream of variety.
Then there are the dungeons which are unmatched in gaming. There is nothing out there as well designed as a Zelda dungeon. Most games slap a few random hallways together, put some tough monsters in and some big guy to fight at the end, boom dungeon. Every Zelda dungeon is expertly crafted to create a pure gaming experience, it's when all the elements come together perfectly. The new item in the dungeons opens the game to all new puzzles. The boss battle is usually epic in scale. Even with this series becoming formulaic over the last few games the dungeons are still the best thing in gaming.
It's a franchise that cares about gameplay above everything else. It values what gaming should be, giving the player interesting things to do constantly, surpirse the player with what they can DO, not watch, not be a passive participant but actually control and play.
It's the king for me, the franchise I measure all others up to.
I think this is an important aspect.
I started playing OoT for the first time a few months ago and I literally couldn't believe how perfectly and organically they get you to interact with the game world. Here I am playing a game 20 years after release and it is blowing my mind.
"Hah, I can grab on to chickens! I wonder how I can reach that platform over there. Well running of ledges makes you jump, so... holy fuck"
"Hmm I need this certain item. Well, I guess I'll explore a little. Oh, what's down here... Ooh, another passage... Hey, there's the item! ... How the fuck did they guide me into finding this"
I'm hoping BotW takes this to the next level. In the sense that it will be exactly as emergent, but now not just hand-crafted; now every situation will have a bunch of solutions and you can think laterally to get through it.
I'd say Wind Waker HD is much better than Twilight Princess. Twilight Princess was weird, it really lacked a consistent direction.
For me, as someone who has loves this series more than any other, TP resonates the least. It honestly feels a little boring and empty compared to the others... Even the DS games. I haven't gotten very far in it though, and I will replay it after I finish MM3D.Craziness to me. TP is an absolute masterpiece and had it come out first instead of OoT we would be talking about it as maybe the greatest game ever made. The dungeons are the best in the series hands down. The items the most interesting. Some of the best bosses. It has the best horseback riding by far, it has character switching with the wolf mechanic, it has flying segments, the best fishing, the best combat outside SS.
I will never understand TP being put under WW or SS, it's absurd to me.
I'm currently playing wind waker, that's after I gave up on twilight HD and skyward sword because I found them very boring.
So what I ask myself is what can Nintendo do to make them fun? I love the design and on paper, these are the games I want to play. But when I actually play them I realize I'm not really enjoying myself.
Maybe because they adhere to their formula so strictly without any sort of panache, that it doesn't have much in terms of surprises. The mechanics, individually, aren't anything above mediocre, that includes the combat, puzzles, story and exploration. Now you put it all together and it's arguable the game is greater than the sum of its parts but I need one of those aspects to excel. I think that would go a long way to encouraging myself to trudge on. Whether it's combat, story or amazing puzzles.
That said I'm enjoying wind waker the most so far, partly because the artstyle and world design.
I never grew up playing Zelda games so I'm judging them against the current landscape.
The new one looks to be fixing some of my issues, I'll keep an eye on it.