Dragon Quest II, right on the heels of finishing Final Fantasy 1 for the first time in roughly 20 years. Whereas Final Fantasy felt like a complete chore at times (especially before you can abuse healing items), I'm genuinely loving DQ2. It's dated but there's still a ton of charm there if you're willing to meet it half-way.
Around 45 hours into my replay of sen no kiseki 2 and not even halfways. Too much to do in this game, and I battle every monster I see just because the battle system is awesome. Few games have made me do that.
Really enjoying Chrono Trigger right now. About 3.5 hours into it. Battles have been pretty easy but still fun. Some strategy involved with bosses and certain enemies, which I always appreciate. Best of all, the pacing in the game is absolutely perfect so far. Just keeps pushing forward and it doesn't feel cluttered or bogged down in excess.
Really enjoying Chrono Trigger right now. About 3.5 hours into it. Battles have been pretty easy but still fun. Some strategy involved with bosses and certain enemies, which I always appreciate. Best of all, the pacing in the game is absolutely perfect so far. Just keeps pushing forward and it doesn't feel cluttered or bogged down in excess.
I beat FFX for the first time ever a few days ago. Back on the PS2 I stopped playing at the Overdrive Sin boss for some reason.
Anyway the final proper boss, Braska's Final Aeon, was very easy. But I did use Trio of 9999 to do 9999 damage with each hit plus Stamina Tonics to double my HP, so I beat him without breaking a sweat.
Believe it or not I really struggled to beat Yu Yevon, obviously not struggled to stay alive as it's literally impossible to die but I struggled to reduce his 99999 HP to 0 when he uses Curaga for 9999 HP every turn. He used his Osmose spell to reduce the MP of every single one of my party members to 0 and I had no MP restoring items whatsoever so I couldn't cast Reflect or Zombie on him. Fighting him was like one step forward and two steps back, I was getting nowhere. At one point I got his health down to 15000 but then after I restored my own health he had filled his back up to 75000. I must've spent about 45 minutes on this stupid boss and I was getting really frustrated but I got him eventually.
I know. I always held off on playing it back in the SNES days because I was more into Final Fantasy and a bit of Breath of Fire. Plus, nobody I knew owned the game, it was always rented out at Blockbuster, and it cost 99.99 to buy.
5.75 hours into it now. I've gotten to the End of Time multiple warps area. The game has opened up, but I still feel it's very focused despite having so much freedom to jump around timelines.
I just finished the smartphone version of DQII. What a fantastic game. Heard not so good things about the original NES version but it seems they made changes for the better because I really really enjoyed it. Just need DQIII on the English stores to continue my DQ adventure.
Started Dual Orb 2 on SNES yesterday.
The plot seems pretty generic so far, but considering when the game came out it's to be expected. The town/dugeon graphics are between FFV and FFVI, overworld map uses Mode 7 and is pretty similar to Golden Sun overworld maps, so game looks great.
Music is good so far.
What surprised me are the graphics in the battle.
Reminds me of Camelot JRPGs. And the animations in battles are great.
Also I'm doing some grinding in Glory of Heracles 2 on NES after getting
If I understood you correctly you're in Via Purifico, the prison-type thing where you control Yuna? If so there's a lot of optional stuff in that area but you can traverse it very quickly if you just want to advance the story.
8 hours into SMT4 now that its finally out in New Zealand
Im fucking loving it!
just got to
Tokyo
and i cant wait to see where the game will go from here, as its not often that a game isn't painfully obvious about where the story is heading.
the combat system is probably my favorite take on turn based battles in any JRP, but i may just be biased about that at the moment thanks how much im liking the rest of the game so far.
also without a doubt the coolest Minotaur design i ever did see!
If I understood you correctly you're in Via Purifico, the prison-type thing where you control Yuna? If so there's a lot of optional stuff in that area but you can traverse it very quickly if you just want to advance the story.
Lightning Returns: FFXIII, which I want to like as much as I like the first two but the battle system is throwing me a curve. I can get through the random battles and whatnot pretty fine but the bosses are a brick wall to me. I end up just switching through each schemata and just depleting my ATB gauge.
8 hours into SMT4 now that its finally out in New Zealand
Im fucking loving it!
just got to
Tokyo
and i cant wait to see where the game will go from here, as its not often that a game isn't painfully obvious about where the story is heading.
the combat system is probably my favorite take on turn based battles in any JRP, but i may just be biased about that at the moment thanks how much im liking the rest of the game so far.
also without a doubt the coolest Minotaur design i ever did see!
I just started Wild Arms 4. First, I played for about an hour and then the game locked up in a cutscene... reading about PS3 BC issues I learned that on software-BC systems (which I own), the game randomly locks up. Oh well, on to the PS2... and oh my god the image quality on the PS2 sucks. A blurry mess, but if I just got done with Wild Arms 2 it should be tolerable.
Compared to WA1-3, stuff isn't what I expected at all. Post apocalyptic side-scrolling/platforming/linear exploration/SRPG battles, while the first 3 were extremely traditional RPGs with puzzle elements in a wild west-esque setting. I like the side scrolling/platforming stuff, its a nice variety from traditional RPGs. Wasn't expecting the battle system at all, sort of like a mini-SRPG with its positioning. Though I don't like how you need to play a guessing game to figure out what hex your character needs to be on at the end of the battle to grab items. Some of the abilities, and the whole hex system, makes me see where they got a lot of the ideas for Wild Arms XF.
Story is pretty cliched at this point (though I wonder how many Japanese games start with the plot "idyllic village hidden from the outside world gets attacked" as a cultural reference to Japan being opened up by Commodore Perry). And then so far the rest of the story reminds me a bit of Arc the Lad 2 mismashed with Skies of Arcadia - a group of elite soldiers trying to capture a girl with a hidden power, girl was experimented on in an orphanage that had the negative effect of turning failed experiments into monsters. I just beat said lab level... playing for about 6 hours last night.
I don't like how the world map is no longer there, replaced by a point-and-click screen, and environments are linear pathways... It's one of the reasons why I generally prefer the SNES/PS1 era to the PS2 era for RPGs. FFX came out and all of a sudden RPGs ditched the world map/exploration format for more concise and linear areas. Hopefully there will be interesting side content, what was nice about WA2 was how there was a lot of optional Guardians (summons) to get and extra-powerful bosses, and even a few side stories/cutscenes.
I've really had an itch to play a jrpg since its been a while but I have so many to choose from that I can never decide and I wind up playing other games instead.
I just started Wild Arms 4. First, I played for about an hour and then the game locked up in a cutscene... reading about PS3 BC issues I learned that on software-BC systems (which I own), the game randomly locks up. Oh well, on to the PS2... and oh my god the image quality on the PS2 sucks. A blurry mess, but if I just got done with Wild Arms 2 it should be tolerable.
Compared to WA1-3, stuff isn't what I expected at all. Post apocalyptic side-scrolling/platforming/linear exploration/SRPG battles, while the first 3 were extremely traditional RPGs with puzzle elements in a wild west-esque setting. I like the side scrolling/platforming stuff, its a nice variety from traditional RPGs. Wasn't expecting the battle system at all, sort of like a mini-SRPG with its positioning. Though I don't like how you need to play a guessing game to figure out what hex your character needs to be on at the end of the battle to grab items. Some of the abilities, and the whole hex system, makes me see where they got a lot of the ideas for Wild Arms XF.
Story is pretty cliched at this point (though I wonder how many Japanese games start with the plot "idyllic village hidden from the outside world gets attacked" as a cultural reference to Japan being opened up by Commodore Perry). And then so far the rest of the story reminds me a bit of Arc the Lad 2 mismashed with Skies of Arcadia - a group of elite soldiers trying to capture a girl with a hidden power, girl was experimented on in an orphanage that had the negative effect of turning failed experiments into monsters. I just beat said lab level... playing for about 6 hours last night.
I don't like how the world map is no longer there, replaced by a point-and-click screen, and environments are linear pathways... It's one of the reasons why I generally prefer the SNES/PS1 era to the PS2 era for RPGs. FFX came out and all of a sudden RPGs ditched the world map/exploration format for more concise and linear areas. Hopefully there will be interesting side content, what was nice about WA2 was how there was a lot of optional Guardians (summons) to get and extra-powerful bosses, and even a few side stories/cutscenes.
I only played and really enjoyed Wild Arms 1. Finished it too. Absolutely adored the music, the style, and the graphics.
I picked up Wild Arms 3, but I'vve yet to really put any significant time into it. One day...
Other RPGS I have sitting around that I've either never beaten or touched just yet...
Chrono Trigger (playing now, 8 hours in and having a great time)
Chrono Cross
Breath of Fire: Dragon Quarter
Wild Arms 3
Dragon Quest VIII
Arc the Lad Collection (PS1)
Suikoden II
Xenoblade
Final Fantasy XII
Fire Emblem: Awakening
...
And I've got a Dreamcast at my parents' house with Grandia II and Elemental Gimmick Gear.
And I wanna replay FFX at some point.
...
And I have two Zelda games to dedicate time to. (Twilight Princess and Skyward Sword on Wii)
...
And there's Alundra as well. I'm set for a couple of years of gaming.
Doing my second run (100%) for Ar nosurge since the Misogi DLC didn't release till I had already nearly completed the initial run (and I had missed some missable chats along the way). About 75% through the first phase now.
Probably going to go back and finish Xillia 2 (was around Ch7 right after
Alt Milla
became a party member). Might finally go ahead and play Lightning Returns after that maybe.
Waiting for the AT2 retranslation patch to be finalized before I do a AT1-3 back-to-back run.
Earthbound and Golden Sun, on the Wii U. I love EB`s wackiness, but gameplay is boring and confusing. Golden Sun is the opposite: the world and characters are bland, but gameplay is excellent.
I thought Earthbound's rolling HP system made it one of the more exciting RPG battle systems. You constantly had to hurry. I also loved the random battles kept having different music. It kept me from getting sick of listening to the same sound. I love that you didn't have to waste time fighting lesser enemies. You could just step on them.
Just got the Masamune and had Frog rejoin my party. The next goal is to attack Magus' place, though I don't recall where it is exactly. I shouldn't have too many issues locating it.
The game does a good job of letting you know where to go next, but you're totally free to wander around elsewhere if you wish.
11:22 into Chrono Trigger now. Faced Magus for the first time and it felt epic. Frog is very easy to sympathize with.
The game's pretty easy, though. I haven't died once yet. Spamming tech combos just slays guys. Spammed Lightning II in Magus' keep, and the triple tech attack of Crono, Robo, and Frog. Made the boss battles a breeze, but still felt very satisfying.
A helluva lot of Wild Arms 4, up to the final dungeon. It's very different from the first 3 games but more along the lines of XF with its hex-based battle system. It's got a story that's pretty much a pastiche of its contemporaries but with a few cool scenes to call its own
Gawn punching the missile = badass
and a few cool characterizations... but the gameplay is original and that's why I'm enjoying myself. Side scrolling platforming sections... battle system that's almost like a mini SRPG where you can decide whether or not to group your guys together for max damage/max vulnerability, or spread them out, go to elemental hexes for better spell effects, etc. But the game has some really strange balance issues - your starting position and turn order is seemingly random, so you can start a fight and either kill all the enemies before they get a chance to attack, or they can kill you before you can get a chance to attack. Both you and your enemies hit hard, and fights are usually over in a matter of seconds before strategy really kicks in. Not to mention the one character Raquel is so insanely OP (but the lead guy and Arnaud suck). And the game has a few problems I have with a lot of PS2 RPGs and why I like that system less than SNES/PS1 when it comes to the genre. Namely, lack of an overworld (just pick locations via point-and-click), lots of linearity, bad voice acting. The graphics are soooo archetypical PS2, blurry and 60fps with lots of flat shading.
The game trades in the typical wild west of the series in for a post-apocalyptic steampunk setting (like a vivid, animu Fallout), coolest dungeon is one where you're in some strange dimensional plane-graveyard where you jump between crumbling bomber jets and shrapnel floating in a void.
Though considering my last big RPG played was Wild Arms 2, which apart from the wild west setting was orthodox as hell, I do like the breath of fresh air the battle system and platforming gameplay the game brings to the series. So far I think my series ranking is 3, 1, XF, 4, 2. Still gotta do Alter Code F and 5 though, and I hear 5 is the best.
Just finished FFIV on Android (my first time playing FFIV!). Aside from the occasionally atrocious character models, the graphics are very good (much better than the DS version because of the high resolution), the loading times on my Samsung Tab Pro tablet were minimal, the performance very smooth and thanks to the HD resolution and AA the world of the game is a joy to behold. Initially I had a bit of trouble getting used to the touch controls but I decided to buy a stylus for touch-sensitive screens and browsing through the menus and moving my character became much less of a hassle, in fact I quite enjoyed it by the end. For anyone looking to play a tradional, straightforward, polished RPG without dealing with the needlessly complex battle systems and anime cliches of more modern JRPGs, I definitely reccommend this game. It might not be as special as say FFVI but the 3D remake makes it much more accessible to modern gamers. I also really enjoyed the characters and the simple story (there are a lot of similarities between FF4 and 6's plot which I was not previously aware of...) and I am definitely interested in the sequel though I've heard it's not that good. In short, I'm quite pleased with my purchase and don't regret the 11 pounds I spent.
I just started up Fantasy Life. Pretty excited to dive into this game as I've been pumped about it since E3.
I'm curious since this is the closest to an official JRPG thread I've found, Are there any new JRPG's besides Fantasy Life/Tales of Hearts R? It seems like in the last year the amount of localized rpg's on 3DS/Vita have dropped off. I still have a massive backlog of DS/3DS games I'm sure I can play, but it makes me sad that there doesn't seem to be much coming in the near future either.
I just finished a first playthrough of Time & Eternity - it's a flawed game but I enjoyed it a lot.
That story as it ends is a real gut puncher, I was hovering on the Towa / Toki decision screen for several minutes. It's a real downer despite being essentially a happy ending.
Playing FFX HD on Vita and sometimes on PS3. Having not played it since it came first came out, I can't help but think that if FF13 came after FFX, people wouldn't have harped so much on its linearity.
20 hrs into FFX and I've been forced down every path on the way, even the sphere grid is a guided experience.
Not complaining though, still love it. Even Tidus's laugh!
Just got the Masamune and had Frog rejoin my party. The next goal is to attack Magus' place, though I don't recall where it is exactly. I shouldn't have too many issues locating it.
The game does a good job of letting you know where to go next, but you're totally free to wander around elsewhere if you wish.
I can deal with the first form using Fiora/Sharla/Melia, but the final form just stomps me too quickly. Furthest I've gotten is Shulk/Reyn/Sharla. I'm around level 80 and saved before the cutoff, so I'm wondering of I should just grind for a bit then go back.
Legend of Heroes: Trails in the Sky. Playing it on my Playstation TV and enjoying it quite a bit. Playing it as slowly as possible though and talking to everyone and doing every sidequest. Even the sidequests are charming and fun. They sure seem to have spent a lot of effort making the world setting feel fleshed out. And I love how you can't overlevel yourself. I hate making games piss easy from fighting too much.
Breath of Fire: 4 likeing it not loveing it about 2 hours in just made it back to i want to say his name is Cray. The robot looks like she/he is going to be the life of the party. the game 2d sprites look great.
Breath of Fire: 4 likeing it not loveing it about 2 hours in just made it back to i want to say his name is Cray. The robot looks like she/he is going to be the life of the party. the game 2d sprites look great.
Omg Ershin is the funniest character in the series. You'll grow to love Ershin a lot.
I sadly haven't had time to set aside for a RPG. I really want to get back into Bravely Default...I'm still in that sandy clock town. X_X I also would love to have Breath of Fire III on my PS Vita, but the PSP version never came out in North America thanks to SCEA.
Hopefully this video detailing the issues gains some attraction and we can start telling Capcom & SCEA to re-release the damn game in the US!
Only made it past the first boss and stopped playing it when I bought the Gamecube version years ago. Been on my "to play" list since. After Baiten Kaitos released I kinda put the console to bed. meaning its been hooked up but collecting dust lol.
Started Bravely Default. Great visuals, though feel like the battles are a bit overly complex? Actually I think its just that I prefer ATB over pure turn based. Still enjoying it for what I've experienced so far.