nkarafo
Member
Ok, lets say you are a game developer with a staff and budget to make whatever game you want. Which game you think would bring you the most headaches and sleepless nights? And which one you think would allow you to have the most relaxing job?
I think the easiest for me would be to make a cinematic game, especially the kind where you spend more time watching than playing (Telltale games, David Cage games, The Order, etc). Since you don't have to worry much about game mechanics, level design, controls, etc. As long as you have a few good artists and someone to write a story, you are set. And you don't even have to write a good story since the standards of story telling in games is still low compared to movies. Basically it's like making a movie and then trying to insert interactive parts into it.
The hardest for me would be something like a competitive strategy game, like Starcraft. Creating different factions with plenty of units each, with a different play style and strategies and still managing to maintain a balance between them, without making one more overpowered than the other sounds very hard. Just the math involved and the testing... Same thing goes to something like WoW where you have a bunch of races and classes, with plenty of skills and abilities that are used in real time and trying to balance all that while taking into account gear, procs, class comps, possible exploits and many, many more things. Which is probably why nobody has managed to create a perfect balance yet in these kinds of games.
And something like Witcher 3 sounds very hard. The size of the world alone and the all the stuff that happen in it or you can interact with. It does sound like a programming hell that involves a whole wikipedia worth in lines of code and months of intense testing over and over again.
So what do you think its the hardest/easiest game to create?
I think the easiest for me would be to make a cinematic game, especially the kind where you spend more time watching than playing (Telltale games, David Cage games, The Order, etc). Since you don't have to worry much about game mechanics, level design, controls, etc. As long as you have a few good artists and someone to write a story, you are set. And you don't even have to write a good story since the standards of story telling in games is still low compared to movies. Basically it's like making a movie and then trying to insert interactive parts into it.
The hardest for me would be something like a competitive strategy game, like Starcraft. Creating different factions with plenty of units each, with a different play style and strategies and still managing to maintain a balance between them, without making one more overpowered than the other sounds very hard. Just the math involved and the testing... Same thing goes to something like WoW where you have a bunch of races and classes, with plenty of skills and abilities that are used in real time and trying to balance all that while taking into account gear, procs, class comps, possible exploits and many, many more things. Which is probably why nobody has managed to create a perfect balance yet in these kinds of games.
And something like Witcher 3 sounds very hard. The size of the world alone and the all the stuff that happen in it or you can interact with. It does sound like a programming hell that involves a whole wikipedia worth in lines of code and months of intense testing over and over again.
So what do you think its the hardest/easiest game to create?