So I was reading through the comments on an Eventhubs article about the recently revealed Switch game Arms and I was surprised by a couple of people saying that they don't consider Arms to be a fighting game, which makes no sense to me. It's 1v1 melee combat with blocking, throws, combos, and super moves. Sounds like a fighting game to me, and I'm not sure where other people are coming from when they say it's not a fighting game. I guess the behind the back camera?
This got to me to remember the utterly MASSIVE number of debates that the internet has had regarding the nature of the Super Smash Brothers series, especially when those games have ever appeared at "traditional" fighting game tournaments like EVO. Again, I never saw them as anything other than fighting games, especially how they're played at tournaments, where it's generally 1v1 with no items and a focus on melee combat with combos and such. Again, sounds like a fighting game to me. But we all know that so many people can't agree on what Smash Bros is. Tons of people see it as a casual party game, which no one will debate that it can certainly be played as, but more traditional fighting games can be played casually as well, right? More and more fighters are being released with "easy mode" controls, like single button specials and one button combo chains. Hell, Person 4 Arena mode their one button combo mechanic mandatory for all players regardless of skill level.
Then there are games like the Fight Night games and the UFC games, which I don't think I've seen anyone discuss as fighting games on a regular basis. And those games are literally simulating actual fights! But there's never been a proper boxing game at EVO as far as I know. I've never seen a tournament match for a UFC game, but can you describe either of those as anything other than fighting games? Gamefaqs lists the Fight Night games as "Combat >> Boxing/Martial Arts" (which is the same distinction the the UFC games have, as well as Arms), while games like Mortal Kombat X are listed as "Fighting >> 2D", but no one would debate that boxing is a form of fighting, right? And there are boxers in fighting games, so why the distinction?
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Anyway, the question I'd like answered (assuming there is an answer) is "What determines what a fighting game is?" Is it enough that it's two characters fighting each other with punches and kicks and throws? Does the camera matter? Can a fighting game be split-screen? Can it be more than two people? What about random elements, like items and stage interactions? Is it still a fighting game with those, or only like they're avoided?
What makes a fighting game, a fighting game?