I've debated with myself an awful lot on whether or not my game should have multiplayer. For now, I've opted against it--I simply don't have the programming capability to do it, and finding a programmer to work with has proven about as challenging as I figured, which was nigh-impossible.
Reading a lot about netcode, however, has been pretty interesting, and I find myself wondering about the various implementations of such.
So, yeah.
What makes for good netcode in a game, especially a shooter? Got any examples of good netcode?
Reading a lot about netcode, however, has been pretty interesting, and I find myself wondering about the various implementations of such.
So, yeah.
What makes for good netcode in a game, especially a shooter? Got any examples of good netcode?