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What makes nintendo franchises so strong?

If you have to come out with a controller that normal people typically use that is not your primary shipping-with-console controller you fail. You fail it, your skill is not enough.

Pikmin 3 0o0o0o0o0o0o0o0o
 
My real issue with Nintendo is everything they have done post N64 revolves around gimmicks. Gimmick console or Gimmick based gameplay.

Gamecube - Console size/disc size gimmick.

Wii - Motion control bullshit gimmick gameplay.

Wii U - Tablet controller/more motion control gimmick bullshit.

DS - Two screen/stylus gimmick.

3DS - You know what goes here.

Nintendo IPs - Same shit different console gimmick.

If Nintendo came out with a video game console that did what every other console does by default and differences from others comparable to Sony and M$'s differences I would be much more inclined to play a Nintendo game.

We have a winner
Lets name more Nintendo gimmicks
Touch screen - DS
Rumble - N64
Analog- N64
shoulder buttons - SNES
D-Pad - NES
Analog shoulder buttons -GC
Wireless controller- CG

Man this is one gimmicky company Nintendo is dooming gaming
 
Mario has been literally everywhere and he has done literally everything. That is not innovative, that's spamming.

Milking.

Well it makes the company money right? And people like it right?

This doesn't apply to Nintendo, but to everything. People buy shooters and sports games and the objective in those have always been the same. I don't see why the argument has to start with Nintendo "milking" something when other companies do the exact same thing.

When companies "innovate", people complain it's a gimmick. When the innovation is successful, people fail to adapt and complain about the company changing too much. Then they complain that the company needs change if things stay the same.
 
If you have to come out with a controller that normal people typically use that is not your primary shipping-with-console controller you fail. You fail it, your skill is not enough.

Pikmin 3 0o0o0o0o0o0o0o0o

You do know that controller is based on all controller interface that Nintendo came up with first right?
 
Gamecube - Console size/disc size gimmick.


g2vy



You might as well go and say the SNES was gimmicky for using Shoulder Buttons and the GB for being in black and white
 
So I haven't taken the time to flip through every post on this thread, but it seems like there is a lot of "people are mistaking nostalgia with quality" going on. People seem to think that these games are only critically acclaimed and only bought like crazy due to nostalgia. However, if this was the case wouldn't Sonic have some huge recent hits as well? And the crappy MegaMan spinoffs? Like I said, ignore this if it has already been addressed because I didn't read the entire thread.
 
The whole "nostalgia" argument is pretty retarded, really. How comes that magic nostalgia powder and blind fanboyism snake oil works for Nintendo even today, while it does not for Sega or Atari, then? There's true quality attached to the titles, and far more innovation than most people credit them for. If a videogame franchise has been able to survive on a constant basis for more than a decade, it is rarely due to luck or any deus ex machina in the form of irrational fanboyism.
 
If you have to come out with a controller that normal people typically use that is not your primary shipping-with-console controller you fail. You fail it, your skill is not enough.

Pikmin 3 0o0o0o0o0o0o0o0o


i highly doubt sony failed with the ps1

EDIIT: disregard this post. i can't believe i even tried to argue with such flawed reasoning
 
So I haven't taken the time to flip through every post on this thread, but it seems like there is a lot of "people are mistaking nostalgia with quality" going on. People seem to think that these games are only critically acclaimed and only bought like crazy due to nostalgia. However, if this was the case wouldn't Sonic have some huge recent hits as well? And the crappy MegaMan spinoffs? Like I said, ignore this if it has already been addressed because I didn't read the entire thread.

Actually most of those games aren't spinoffs, it's actually one timeline.

Megaman>Megaman X>Megaman Zero>Megaman ZX>Megaman Legends

The Exe games are it's own universe. Star Force follows it though.

So you might want to get your facts straight.
 
What part of your rebuttal changes the fact that Wii shipped with a vibrator and half a controller you had to BUY ADDITIONALLY

The Wii comes with a Wiimote and a Nunchuk. You don't have to buy half the controller additionally.

Come on man, try to at least sound like you know what you're talking about by doing the minute amount of research required to get your facts straight.
 
Actually most of those games aren't spinoffs, it's actually one timeline.

Megaman>Megaman X>Megaman Zero>Megaman ZX>Megaman Legends

The Exe games are it's own universe. Star Force follows it though.

So you might want to get your facts straight.

I was actually referring to the Battle Network games but I think I forgot what decade those were in. They may have even been GBA. My mistake :-P

My point still stands though
 
Actually most of those games aren't spinoffs, it's actually one timeline.

Megaman>Megaman X>Megaman Zero>Megaman ZX>Megaman Legends

The Exe games are it's own universe. Star Force follows it though.

So you might want to get your facts straight.

The Wii comes with a Wiimote and a Nunchuk. You don't have to buy half the controller additionally.

Come on man, try to at least sound like you know what you're talking about by doing the minute amount of research required to get your facts straight.

I fuckd post pu

Wii-Classic-Pro-Controller3.jpg


did not ship with wee
 
The amount of Nintenhate in this thread is unremarkable. What makes it worse is that other companies have "borrowed" these ideas(rumble feedback, motion controls) and used them as their own.
 
  • Nintendo is to videogames what Disney is to movies/cartoons/theme-parks: They both have brands with lots of history and they don't just shove them in anything shitty to make a quick buck. (At least when it comes to big releases.) Kinda like the anti-Sega or SE.
  • The quality-control is almost always superb. Not only does everything 99% of the time work how it's supposed to, but it also tends to always feel intuitive and appeal to a wide range of people.
 
I fuckd post pu

Wii-Classic-Pro-Controller3.jpg


did not ship with wee

Are you drunk, or did the language part of your brain just break?

Either way, I'm pretty sure the Classic Controller is required for exactly zero games. Outside of peripheral games like Guitar Hero or Wii Fit, every Wii game I've ever played has been fully playable with the Wiimote and Nunchuk that come with the system.
 
Nostalgia and fanboyism, obviously. And it's my choice, nay, my privilege to ignore generations where their installed user base declined or when there have been franchise iterations with weak sales.

Or maybe it's some sort of voodoo where Nintendo's success thrives on the collective rancor of dismissive message board users. In that case this thread alone ensures at least another 20 million is sales of the next Mario game. :p
 
If Nintendo came out with a video game console that did what every other console does by default and differences from others comparable to Sony and M$'s differences I would be much more inclined to play a Nintendo game.

I know you're trolling, but this is still one of the most saddening things I've ever read about the games industry.
 
I'm gonna back off before I get banned. I love Nintendo, big parts of my childhood belong to Zelda, Mario, and Pokemon. I might get a Wii U.

I'm just shittin on thangs just to shit. I gotta watch what I think is funny when I leave it in a room of sympathizers. I even got some hate-PMs for this too!
 
Consistently safe and inoffensive

Except Skyward Sword

that was just terrible

Its just the normal Zelda Cycle. The newest Zelda game is horrible, until the next one comes out, then it was a masterpiece. Happened with MM, then Wind Waker, then TP. Maybe it won't happen, but it probably will.
 
1. Quality. Like someone pointed out, Nintendo games are like Pixar movies. They don't suck, and get value from being a Nintendo game.

2. Iconic character design. Nintendo hired some of the best artists from Japanese comic book companies in mid-80s. The result was the 1985 explosion in iconic characters - Mario, Kid Icarus, Zelda, Donkey Kong all came out in a year or two of each other. On my opinion, the iconic character design is a big reason for their continued success. Even their worst chacter, Waluigi, has more soul and personality than almost any Sega character. Or Pikmin, compare them to Lemmings. No contest.
 
Its just the normal Zelda Cycle. The newest Zelda game is horrible, until the next one comes out, then it was a masterpiece. Happened with MM, then Wind Waker, then TP. Maybe it won't happen, but it probably will.
I guess I just forgot to magically fall in love with each prior release, because WW, TP, and SS are all just as flawed as I recall them being on my first play through. I would love to be part of this mystical cycle of opinion where a newer sequel suddenly bestows past releases with all sorts of amazing attributes though. I mean, who wouldn't want a game that miraculously got better just because a new one came out?
 
Their games (on the whole) are actually great games as opposed to overrated games only fanboys on videogame forums gush over.
 
I like how the OP's answer has been answered, and the thread has immediately turned into SYSTEM WARZ type debate.

I thought GAF was made up of mostly adults? It's weird to see this type of tripe show up here. Seems to have been happening more lately than before.
 
Why do people think anyone hates Nintendo? It's a pretty good chance that a majority of us grew up on Nintendo's consoles. They hold a special place in our hearts for the warmth and fun they brought as we grew up. However, we grew up and sought other places to get our entertainment away from Nintendo. Those places became PC, Sony, and Microsoft. In the end though, the same Mario, Donkey Kong, Link, and Samus that entertained us as kids is the same one we see our children playing today. Nintendo has built them up to be characters that have transcended time and still remain relevant icons in the gaming industry to this day. That's why Nintendo's IPs are so strong. They've been cultivating them for over 20 years.
 
They stand more on their own than other developers, and don't get caught up in the chase. They still do adopt ideas from other ones, but they wait for after they've been thoroughly examined and tested.

Also it helps that the gaming side of their company controls the gaming side and not the Entertainment and Marketing Division(tm)
 
Because there's been as many halo games as there have been mario games. Your argument could be considered valid in like 20 years or something.

I don't think that's the point... I like Halo, but it seems like a pretty stagnant franchise to me. Add a few tweaks here, improve there, some new modes/weapons and you have a sequel.
 
I never understand the nostalgia argument with Nintendo.

The controls of their games are usually pretty tight- Super Metroid, Super Mario World and LTTP, along with their 8-bit predecessors, are still perfectly playable now, something that can't be said for a lot of games from the same era.

It's hardly fanboyism to think that Mario games are one of the standard bearers for platform games, that Mario Kart has been a fun racing game for 20 years, or that the Zelda and Metroid games are generally pretty good adventure games and have been since the mid-80s.

One thing that I really dislike about their recent iterations is saddling you with endless NPCs that can info-dump on you because of some need for story, whereas all I really needed, even as an 8-year-old, was to be given a sword or a gun and left to get out there and explore. The sense of being alone in a hostile world, with treasures and upgrades hidden all over the place, scratched my itch for adventure before I even knew what a role-playing game even was.

They don't appeal just to kids either, nor do they pander to adolescents. It just feels like a bit of timeless appeal, even if I think that Skyward Sword and Other M are some of the weaker games in their respective series.
 
Personally I love the mechanics and gameplay design in a lot of Nintendo games. That's what makes them awesome for me personally.
 
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