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What RPG has the best opening act?

ScOULaris said:
How is that possible?

I suppose I can't differentiate good VA from bad.

There's never been a case where voice acting was at a point that I had a complaint about it, expect maybe Arc Rise Fantasia.
 
Aeana said:
That scene isn't horribly acted in English - I would say it's painfully faithful to the original.

Yeah, that particular scene was supposed to be bad.

Unfortunately the same can't be said of the other scenes.
 
Yoshichan said:
Without a single doubt:

HCriK.jpg
Yeaaah. Midgar was the only part of FFVII I liked. But I really liked it a lot. They totally should have made the whole game within Midgar and just have had you explore a big city rather than a world.
 
Can't agree with FF IX. Too slow. Too much exposition, story stuff and mini game distractions up front. The game doesn't really start until you reach the forest, and even that last for only an ~hour or so, until you're back to ultra-slowness in Dahli. Actually, all the in-town parts are too low intensity for my liking.

FF VII OTOH thrusts you into battles and getting shit done right after the intro video. Even the stuff between combat zones feels intense, because even though you can avoid fights, you're still being chased. It only slows down later, when it's already established itself.

I'm not as convinced about Midgar as a whole, but the entire sequence from the start of the game to blowing up the reactor definitely has a place in this thread.
 
I love VII's intro but that's the safe, obvious choice.

So I'll cast my vote for FFVIII. The intro is awesome, and, at the time, showcased an epic jump of prerendered CG video quality. Still entertaining to this day. Fithos Lusec Wicos Vinosec is an amazing piece of music.
 
Yoshichan said:
Without a single doubt:

HCriK.jpg
gotta be honest and give it to this.


SciencePilot said:
Yeaaah. Midgar was the only part of FFVII I liked. But I really liked it a lot. They totally should have made the whole game within Midgar and just have had you explore a big city rather than a world.

without a doubt the coolest part of the whole game.
 
I think the tech in FFVII and to a slightly lesser extent LO amazed me at the time. However the opening to FFIX is timeless to me in it's presentation and charm, likewise Deus Ex's will always be remembered just as fondly for offering a sense of freedom that I'd never felt in a game before.
 
If we're talking the immediate opening scene, then ME2 wins this for me hands down. If we're talking the opening hours then probably FFVII.
 
Sansana said:


Vagrant Story, easily. First, the optional attract screen intro with the most badass line in the game (I am the reinforcements.) followed by an incredibly well-paced playable opening credits sequence. Fantastic music, fantastic cutscene direction, fantastic writing. It's an amazingly great hook.


The entire world ends in SMT Nocturne's first ten minutes, come to think of it.

That's a hard act to follow.


Persona 4.

Although most people don't like it, I loved the 3-hour long introduction to the characters, the plot and the setting. It's like "first an anime movie to set up everything, and then we drop you in the middle".

We have our four answers here, folks.

P4 is odd, as in any lesser team would shank the openning into the rough with BS, tropes, bad pacing, etc, but Team Persona made it work. The entire game works off of this high-wire brain surgery and I love it.
 
Yoshichan said:
Without a single doubt:

HCriK.jpg
Mr_Moogle said:
I gotta second this.

The whole Midgar section of the game was awesome. Just a great setting with memorable music.

http://www.youtube.com/watch?v=CtP3OAg_ft0
Fuu said:
Same here, I don't care if it's overrated by the internet. Very memorable, makes you feel like you're part of something big right from the start and it gets you on the edge of your seat without downtime.
DMeisterJ said:
Yep. Definitely the best. I so feel like replaying this right now.
Acquiescence said:
Can't argue with that. The whole of Midgar still feels like such an 'event'.
chaosblade said:
Yeah, FF7 and Midgar for this exact reason. That was the best part of the game, in my opinion.
crowphoenix said:
I may hate Final Fantasy 7 with a passion, but it's hard to argue that it had one of the most impressive openings I've played.
Gromph said:
I agree this post.
PooBone said:
For me, the first thing that came to mind was FF7.
MetatronM said:
I just remember Midgar feeling so epic and massive compared to anything that came before it that I was honestly a little dumbfounded when you actually LEFT Midgar. I mean, you spent HOURS there at the start of the game, which was completely unlike any RPG I can recall seeing before it. It was such massive city that made for such an interesting setting with different diverse areas and so on that I had honestly started to believe that they had ditched the globetrotting of previous titles for an epic urban adventure.

That that was just the FIRST town and not THE town was pretty awe-inspiring at the time.


For all of VII's various faults, its opening act is really a work of RPG genius.
Magicpaint said:
Agree with all the FFVII mentions. Just does a really good job of sucking you into the world. Loved every second.
M_Night said:
This x 2000000.

Opening up with this - Bombing Mission

Great atmosphere throughout midgar - Anxious Heart

Awesome Boss battles - Boss Theme

The Shinra Tower - Shinra Theme

Finally I thought the journey was over - Ahead on Our Way/Kalm Town
TheExodu5 said:
Best opening act: Final Fantasy VII.
decoyplatypus said:
I know it's obvious, but FFVII's opening really is that good. The mission and the stakes are clear (though obviously they'll be more complicated later) and compelling right from the start, the music is effective, and the sense of location is strong.
flintstryker said:
As overrated as the game has become over the years i would still have to say Final Fantasy 7, the opening was freaking incredible and i have yet to play an rpg with as good an opening thus far.
too bad it was all downhill once that was over
Zomba13 said:
Has to be FF7s. It drops you right into the action.
Rad- said:
Best opening act: FFVII
H_Prestige said:
If the entire Midgar part of FFVII counts as an opening act, then that is my choice. By far the best part of the game, it could almost be a full game on its own. Love the atmosphere and the fast pace. The finale at Shinra Tower is epic.
BlazingDarkness said:
DAMN First post nails it as usual

Nothing comes close for me, such an iconic memorable opening
SneakyStephan said:
FF7 getting off the train as the cgi turns to real time was frigging magical, nothing will ever top it.
The entire midgar act was incredible, an contained adventure, it only got better as the game let you out into the world.
Keikoku said:
FFVII is an instant classic, probably the best one, and one of the few RPG with a great intro.
thefro said:
FF7's first act (Midgar) is pretty much perfect.
A Huge Battleship said:
Tried really hard not to say FFVII, but it basically has to be FFVII.
Ferrio said:
Hate to be a broken record, but FFVII by a large margin.

Great CG opening (especially at the time), get instantly thrust into a mission with music that makes you know shit is going down fast.
MikeE21286 said:
easily FFVII for me
rataven said:
Ah, you did it good sir. Nailed the first post.
davepoobond said:
i think ff7 has a great opening act, it really got me hooked.
Zeal said:
gotta be honest and give it to this.
I agree with these people.
 
Some good choices in this thread.

I really just came to post that I started up New Vegas last night (for all of 15 minutes) and was bored to tears by the opening.
 
I tried to think of a western rpg because I enjoy those the most but nothing sticks out as best ever.
Arcanum of Steamworks and Magic is good with a fighting opening and offering a metric fuckton of customization or decision in the very start.

The Witcher 2 seems very strong by starting the game with an advanced character and having morality decisions but once I saw that it worked I went back to finishing the first game.

Alpha Protocol is good but the start is just a training exercise and Saudi Arabia is about a quarter of the game so it can't be called an opening.

Final Fantasy VII
Final Fantasy VII starts in the midst of quick paced action. As the huge industrial city is introduced the video is cutting to screeching train tires and music is getting faster. The player character is introduced by doing a flip off a train and getting into a battle within seconds of player control. There is some type of operation going on giving a sense of urgency. There is a boss battle, complete with gimmick!(tail up counter attacks), a timed escape sequence, huge explosions, and the foreshadowing of the mental issues.

The game starts with twenty minutes of GO GO GO, then starts cooling down with escaping the troops in town, and then finally starts doing the slower introduction stuff. So, in the first hour or so of the game it hooks the player with an action opening and then gets into background.

If looking at a bigger portion of the game the whole time before leaving Midgar is an awesome chapter 1. The game does not pick up like that again until much later at the Temple of the Ancients or Forgotten City. It helps that Midgar is a series of several events and quests the other towns in the game are usually one stop shops for flashbacks or development while Midgar seems to be a full story.

Dungeons and Dragons Online
Most MMOs start off with some bullshit racial town and rabbit killing. DDO's tutorial dungeon
-gives the player a decent weapon selection
-has party aspects (but npc party in this case)
-includes traps, spotting, and unlocking
-offers "special" loot

Then while still on NOOB ISLAND and probably at level 2 the game has an Epic Quest to stop a DRAGON. So in the first few hours of DDO a new or old player goes through several narrated dungeons, that actually use the full toolbox of development toys, to get to a gigantic dungeon and fight some evil.

Turbine is absolutely brilliant at MMO design and I look forward to whatever they do next. It is not likely that they will ever be the Genre King but they have proven themselves as a ruler of the niche.


So based on thoughts from this OP I like the games that open up with:
1) action
2) a lot of the games meat is available quickly
 
Teknoman said:
You really should. The Wild Arms series as a whole is pretty cool...of course I havent played 4, 5, or finished XF yet. But 3 seems to be the epitome of what Wild Arms is all about.


Play 5, it's the best the series has to offer.
Unless you want a good story. But if you do, you shouldn't be playing any WA game, except MAYBE for the first one.
 
Lufia.

You begin the game ultra-powerful, unknowingly visiting the game's final act in the first 5 minutes.

...And FF7 did have an awesome opening. I haven't played it since it came out, but man after thinking about how blown away I was as a kid playing through that I don't know if I want to risk ruining the memory.
 
Seda said:
I suppose I can't differentiate good VA from bad.

There's never been a case where voice acting was at a point that I had a complaint about it, expect maybe Arc Rise Fantasia.

Eh you are not alone either. Only game I've stopped playing because of bad VA was Arc Rise Fantasia. (Sorry Ignition =D) The laugh scene in FF10 is terrible, but I also feel like it's forced fake laughter so it should be terrible. Regardless, it's the only part of that game that remotely bothered me.

I'm not trying to say FF10 should win any awards for it's VA, but it's also one of the first voiced games Square did, so I don't fault them for it at all.

Also FF7 pretty much does have the best opening to a game. Everything about it was 100% right. Got you right into the action.
 
Earthbound for sheer nuttiness.

I didn't know what the fuck I was going to play at the time, and this was from me already gone through the fantasy settings of FF4, FF6 and Chrono Trigger. All of a sudden I'm fighting rats, with an overpowered fly, on a LSD trip background with a useless fat kid. The best thing? It was funny. All the comedic timing that sort of falls flat on other RPGs to me, shone in this one. Not a beat was missed and having a present day setting made it more relatable and therefore not as odd looking compared to games set in the high fantasy.
 
Seda said:
:I suppose I can't differentiate good VA from bad.

There's never been a case where voice acting was at a point that I had a complaint about it, expect maybe Arc Rise Fantasia.


Phenomic said:
Eh you are not alone either. Only game I've stopped playing because of bad VA was Arc Rise Fantasia. (Sorry Ignition =D)

Man, what a downer. It's on my backlog and I thought I had pretty lenient standards when it comes to voice acting but if it's unanimous even among forgiving folks...
 
FFVII has an incredible opening act, as many here have mentioned. I also like FFIX.

I would say Mother 3, but technically the opening act is that prologue chapter, and the real meat of the story - the part everyone remembers - is the first chapter.
 
Xenogears also had a pretty great opening act. The beginning CGI movie and the
destruction of Lahan/murder of Alice
was pretty damn awesome at the time.
 
cj_iwakura said:
The entire world ends in SMT Nocturne's first ten minutes.
Best opening to any RPG. No saving the world bullshit, cuz the world is already dead! My vote definitely goes for this one.
 
BeeDog said:
Baldur's Gate 2, when you wake up in the opening dungeon without any real recollection of what the fuck is going on. At the very least you immediately get acquainted with one of the best gaming villains ever in a game, Irenicus. His voice actor is one of the best badasses ever.
i think the beginning is pretty mediocre (mephits and extremely weak duergar = boring). However, the 1370 DR Massacre of Waukeens Promenade that happens right after exiting is soooo good. <3 David Warner
 
HamPster PamPster said:
Agree! I better get ready in case some FFVIII fan wanders in here

::Junctions GhaleonQ to posting speed and draws FFIX defense spell from GAF::

TRAAAAAAAAAAAAAAAAAAAANCE.

ff9-freya-trance.gif


But, really, it's the VII one that I don't get. VIII's middle of the pack for me. VII is the cliche; IX is the same thing done with charm, originality, aesthetic perfection, attention to story (i.e., the tie to the ending), et cetera. VII is something everyone's seen before in other media, but with bad dialogue and art direction.
 
GhaleonQ said:
But, really, it's the VII one that I don't get. VIII's middle of the pack for me. VII is the cliche; IX is the same thing done with charm, originality, aesthetic perfection, attention to story (i.e., the tie to the ending), et cetera. VII is something everyone's seen before in other media, but with bad dialogue and art direction.

At least it doesn't have you performing minigames in the opening.
 
It really is FF7.

Much as I'd love to place more beloved FFs above it, he entire first Midgar section (or just the Mako raid if you're confining me to that) is such a wonderful, unequalled sequence.

IF FF8 had actually started at the Dollet attack like the demo did, it might have been a contender.
 
That's a tough question... Vagrant Story was one of the most recent games I played with a memorable intro. Amazing pacing and art direction, it really drew you in right away. Wild Arms 3 is another one I'm glad to have seen mentioned - it's really one of the more underrated RPGs in the PS2's library.
 
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