transience
Member
Persona 3/4 has a tight feedback loop thanks to endless progression. You level
up dozens of numbers and have a ton of shit to do every day. That's why I like it, anyway. The social stuff feeds the dungeon crawling in a really smart way, and the dungeon crawling matches the story in much the same way. The endless ticking clock and the time pressure helps a lot too.
People talk up the story and I guess that's a draw too, but without the gameplay loop, I'm not sure it has the same impact.
up dozens of numbers and have a ton of shit to do every day. That's why I like it, anyway. The social stuff feeds the dungeon crawling in a really smart way, and the dungeon crawling matches the story in much the same way. The endless ticking clock and the time pressure helps a lot too.
People talk up the story and I guess that's a draw too, but without the gameplay loop, I'm not sure it has the same impact.