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What the hell is it about Persona 4?

I find this very hard to believe, dungeons are incredibly boring even for a JRPG fan (hi). I can't imagine a COD dude playing and enjoying Persona 4.
 
there is a fox that has a fucking sweet bib
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what's not to like?
 

While I completely agree personally(P3P fixes the gameplay though), that is entirely subjective and lets not start that argument here shall we?

Please don't start the back and forth on that.

Played it for 3 hours and was bored. Sold it. It's basically a story. Nothing else is happening. I was told that at some point it gets better and you start to do dungeon crawling and such but it's always 50/50 gameplay to story ratio. That's too much for me. I can handle a bit of storytelling in my games but not that much.

The intro is all story(Like, 5-8 hours before the game opens up), then there's dungeon crawling, then there's the game within the game of the social and other stuff outside of the dungeon crawling. You gotta put more time into it before judging it fully.

No, although certainly in the minority!

I put 40 hours in but it just got less engaging as it went on. I didn't warm to the characters and the voice acting hurt my ears. I don't like waifus, I'm not into anime teen soaps and I don't see how the combat is deep. It's just rock paper scissors ad infinitum.

You see, I actually expected this kind of reaction from my friend. I mean this is the kind of argument he puts forth against JRPGs when he starts talking about them.

Edit:

I find this very hard to believe, dungeons are incredibly boring even for a JRPG fan (hi). I can't imagine a COD dude playing and enjoying Persona 4.

Trust me, I find it extremely hard to believe too(Why this thread was made). I mean, I didn't even suggest the game to him because I thought he wouldn't like it. To be fair though, you have other JRPG combat systems to compare it to, though.
 
Honestly, unless the combat in Persona 5 is much, much improved, the game should have a virtual novel mode for people who don't want to deal with tedious dungeon crawling.
 
My Theory:

1) Life simulation/Dating simulation games are uncommon in traditional western hardcore gaming. At least the Japanese style ones anyway. It's the same reason Animal Crossing sold so many copies. It scratches the same itch as FarmVille or even The Sims -- raising a bunch of numbers without the involvement of any combative or challenge-based gameplay (outside of dungeons).

2) The story, characters, and writing in general are well above the average quality people come to expect in video games.
 
Best game I have ever played. Currently 72 hours into it. My team just received
that letter
.

Easily best game I have played. Love it and my first jrpg.
 
Hahahahahaha!

No.

Actually, yes. Xenoblade has some slow parts but it is good at the start.

Anyway, P4 is gripping because the dialogue and characters are good, and the modern school setting with a calendar system is cool/fresh.
 
Quality always triumphs. With all honesty OP, I am really surprised with what you are saying, but this shows that a really well made JRPG does do well with people that like video games.


Now, if only FFXV also captures people like the series did before.
 
Honestly, unless the combat in Persona 5 is much, much improved, the game should have a virtual novel mode for people who don't want to deal with tedious dungeon crawling.

Honestly, if I ever have to start a new Persona 4 file raw, I'll probably just set it to easy mode. I think the combat in the game is great objectively, but I personally don't enjoy it as much as the story and life simulation stuff. It's one of the reasons I'm trying to find the time to play through P4A's visual novel mode. Didn't BioWare try to basically do a mode kind of like this in Mass Effect 3 though? But yeah I'd be down for just a pure visual novel mode of Persona on my tablet or smartphone.
 
or they could go play something else

But I like the story and music, I don't like the tedium. It doesn't have to change much, just a prompt or something like "Skip dungeon?" when you enter one, then it just plays all the dialogue and cutscenes leaving all the RPG elements intact for those who want it.
 
Honestly, if I ever have to start a new Persona 4 file raw, I'll probably just set it to easy mode. I think the combat in the game is great objectively, but I personally don't enjoy it as much as the story and life simulation stuff. It's one of the reasons I'm trying to find the time to play through P4A's visual novel mode. Didn't BioWare try to basically do a mode kind of like this in Mass Effect 3 though? But yeah I'd be down for just a pure visual novel mode of Persona on my tablet or smartphone.

Bioware is the last company I would ever want them to follow
 
Please don't start the back and forth on that.



The intro is all story(Like, 5-8 hours before the game opens up), then there's dungeon crawling, then there's the game within the game of the social and other stuff outside of the dungeon crawling. You gotta put more time into it before judging it fully.



You see, I actually expected this kind of reaction from my friend. I mean this is the kind of argument he puts forth against JRPGs when he starts talking about them.

Edit:



Trust me, I find it extremely hard to believe too(Why this thread was made). I mean, I didn't even suggest the game to him because I thought he wouldn't like it. To be fair though, you have other JRPG combat systems to compare it to, though.

That's good for him. It's better to enjoy a game than not! I didn't have anything to compare it to. I'm a complete JRPG newbie who read in a review that it was the JRPG for the uninitiated.
 
I didn't care for it to the fanatical degree that others seem to. The characters are really great and the story is better than most but underneath that the dungeon crawling and battle systems aren't the greatest, in my opinion. The secondary systems like fusing personas and moving skills around can be really deep and intricate but doesn't shine unless you're playing on a harder difficulty. The selling monster drops to the store seemed really limited, would be cool if there was another layer of depth to it.

I'm not saying it's not a good game. If you are looking for a jrpg with an entertaining story this is one of the best out there. I know a lot or jrpg players and gamers in general are looking for an entry that isn't full of terrible characters and shitty performances and nonsensical boring unimaginative stories, and this game delivers. Just if you view those sorts of elements as secondary to what's important in a video game, the gameplay systems are not as great (but not bad, merely "good".)
 
It's one of the reasons I'm trying to find the time to play through P4A's visual novel mode.

There's a skip battle option there - it's called mash the autocombo over and over again while moving forward. The story CPU is a joke and can be defeated like this. ;)

I didn't care for it to the fanatical degree that others seem to.

The fandom can get extreme, to put it lightly. :P
 
I thought I was done with jrpgs forever but this game proved me wrong. Good writing and characters go a long way (and fast combat, thank god for the rush button).
 
The long intro/tutorial (about 1.5-3 hours long) is the worst part of the game but the story is interesting right from the start and once you're past the intro, the game opens up quite a bit. Definitely a weakness, but nowhere near as bad as some RPGs I've played.

Anyway, to answer the OP's question, it's quite simple. Persona 4 is one of the best JRPGs of all-time so it makes sense that if you can talk people into giving it a chance, there's a good chance they'll love it even if they're not huge genre fans. It's like Chrono Trigger in that regard.
 
I understand how some people want to be grabbed during the 1st hour of any game they start, but considering a basic playthrough of Persona 4 averages 72 hours (and this is usually the case for JRPGs), playing 2 or 3 hours is barely scratching the surface. I would give up if a game like this didn't grab me after 10-15 hours, I guess.
 
This thread has convinced me to go ahead and get this (after finals). I really hope Squeenix puts Dragon Quest 8 on the Vita, too.
 
It's what high school was supposed to be like. I felt like I was living in the game's world. Also the music is ridiculous, the game is hilarious, and it's got this all around stylish feel to it.
 
I sort of like the aesthetics and some of the stuff that's explored in the social links. But the dungeons are really bland and don't really have interesting layouts. It doesn't help that the regular enemies generally don't provide much challenge, so it gets a bit boring going through the dungeons.

I loved the music though and still listen to the OST every now and then.
 
I understand how some people want to be grabbed during the 1st hour of any game they start, but considering a basic playthrough of Persona 4 averages 72 hours (and this is usually the case for JRPGs), playing 2 or 3 hours is barely scratching the surface. I would give up if a game like this didn't grab me after 10-15 hours, I guess.

Persona 3 got things going a lot faster though, as do a lot of JRPGs.

I didn't mind the approach for P4, but can see why people even familiar with RPGs could be offput by the slow start. Hopefully P5 strikes a better balance,
 
To directly answer the OP, the game is incredibly charming in its presentation. The user interface elements are all designed extremely well and are bright and fun and thoughtfully put together. Same goes for most of the game. The brightness is tinged with the occasional classical SMT darkness and mystery, which adds a lot of intrigue and is used to drive the story forward. I really think the charm takes people off guard and sucks them in. The game itself is great, in a ton of ways.

From a post-first-impression perspective, one of the best parts about Persona 4 is how integrated the game is. Which is why, when people complain about particular segments of the game (the dungeons, the combat, the social links, etc) it makes me kinda concerned that they missed (or intentionally ignored) something. You're never doing just one thing in the game. When you're in a dungeon, you're fusing and you're exploring the dungeon and you're fighting shadows. The more you fight, the more personas you get, the more you can fuse, the more new skills and skill-sets you can try. When you get out of the dungeon, you can sell items, buy new ones, improve social links (which improves your ability to fuse), fuse more, etc etc.

There's TONS of content in the game, and I don't just mean big large story segments. The game itself lasts a very long time, but it's also filled with tons of small details. Conversations and interactions with things that people may never find in half a dozen playthroughs.

The game sucks you in with its presentation and keeps you ensnared by connecting everything together. It's a high quality product that feels like it was genuinely made with love. It's enjoyable.
 
Honestly, I wish I knew. I've never quite been able to understand it.

It's not the waifus. Gajllions of animu waifu games come out every year, and they're almost all incredibly niche.
It's not the dungeon gameplay. Other SMT titles use similar but better versions of the same combat systems, but are less popular.
It's not the story or writing. Well, actually, it seems that it is - the game receives a lot of praise for these things. I just don't understand why. Nothing about the narrative stands out to me compared to other games or anime. It's very... normal.
It's also a very similar game in every regard to Persona 3, but somehow much, much more popular. This is maybe the most confusing point - it is improved, but that much?

I can only assume it's some transient, magical combination of factors. There's probably also an element of good timing; people wanted this kind of experience at this time in gaming history, for whatever other reasons, gaming climate and so on. And of course, being popular helps make things more popular, so after it picked up initially, it makes sense that it became larger. But overall... I don't know. It's just amazing to me, the whole phenomenon. I just can't figure it out completely.
 
But I like the story and music, I don't like the tedium. It doesn't have to change much, just a prompt or something like "Skip dungeon?" when you enter one, then it just plays all the dialogue and cutscenes leaving all the RPG elements intact for those who want it.

Why don't you play a VN novel then.
 
But I like the story and music, I don't like the tedium. It doesn't have to change much, just a prompt or something like "Skip dungeon?" when you enter one, then it just plays all the dialogue and cutscenes leaving all the RPG elements intact for those who want it.

So you basically want a crazy exchange with a boss, then the boss fight gets skipped with the whole resolution scene playing? That would be jarring as hell.
 
It's not the waifus. Gajllions of animu waifu games come out every year, and they're almost all incredibly niche.

Meaning noone really plays those games. P3 and P4 are a lot of people's first exposure to this sort of thing, so it would be new and interesting for many of them who mainly are coming in for the more traditional JRPG game.
 
But I like the story and music, I don't like the tedium. It doesn't have to change much, just a prompt or something like "Skip dungeon?" when you enter one, then it just plays all the dialogue and cutscenes leaving all the RPG elements intact for those who want it.

What a stream then, isn't that what all the kids are doing now anyway?
 
People secretly want to play life/dating sims and this makes it okay!

I'm convinced this is the case. P4 is a decent RPG, but by no means a "great" one mechanics-wise - you can't really control the growth of your allies, dungeons are bland, equipment doesn't play much of a role outside of increasing/decreasing damage, etc. What makes Persona a great franchise is the sim elements. I guess it's deemed uncool to go out and pick up a visual novel game so people pick up P4 and pretend to hate the social links when in reality it's what keeps them playing.

I think one of the biggest draws to P4, and Persona in general, is that it emulates what it's like to have a tight-knit group of friends - something that's alien to a lot of people. It certainly was to me when I played.
 
I'm convinced this is the case. P4 is a decent RPG, but by no means a "great" one mechanics-wise - you can't really control the growth of your allies, dungeons are bland, equipment doesn't play much of a role outside of increasing/decreasing damage, etc. What makes Persona a great franchise is the sim elements. I guess it's deemed uncool to go out and pick up a visual novel game so people pick up P4 and pretend to hate the social links when in reality it's what keeps them playing.

I think one of the biggest draws to P4, and Persona in general, is that it emulates what it's like to have a tight-knit group of friends - something that's alien to a lot of people. It certainly was to me when I played.

But my favorite game in the series is one without the sim elements :(
 
To me it's the cast and the humour. I genuinely laughed out loud on so many occasions. They're all so lovable. The date sim part is also probably a big reason people like it. The fact that everything else not only doesn't suck but is great too is just the cherries on top.
 
Why don't you play a VN novel then.

...Because I like the Persona 4 characters and music? Believe me, if there were a VN of similar quality I would be reading it.

So you basically want a crazy exchange with a boss, then the boss fight gets skipped with the whole resolution scene playing? That would be jarring as hell.

I can accept some rough transitions to skip dungeons. I'd still like to see the boss though, maybe have the initial dialogue-->AI takes over and kills it in as many turns as it takes to see all the forms, i.e. 3 forms? 3 turns until dead-->resolution dialogue.

What a stream then, isn't that what all the kids are doing now anyway?

I'm sure Atlus would prefer I pay them, and I'd be willing to for the convenience of going at my own pace and picking which social links to pursue.
 
I kinda want to know why it did so much better than 3. Some of the systems improved for sure, but it felt like a real step down in story.

It could have something to do, with just the Vita port. I don't remember 4 making so many waves back in the day, and when you think about it, it's not a hard arguement to make that right now, it's the best thing available on that system. I'm sure that has more than a little to do with it.

I'm glad for the success either way, don't get me wrong. 4 was great.
 
Gameplay, story and setting all compliment each other. Nothing stands in contrast to each other. And not one specific mechanic is really important, the grinding is minimal. And too a varying degree we all have a slightly difference experience with the game.
 
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