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What VR game are you most interested in?

After thinking about this, I came to the conclusion that I'm actually at this point in time looking forward to the major content updates to Raw Data more than any single release in VR. It's a known quantity, but also one I really love.

For me, it ticks all the right boxes:
  • Designed from the ground up for 360° tracked gameplay (which unlike the OP I find continually exhilarating)
  • Full co-op support (I love coop in normal games, I love it even more in VR)
  • Truly challenging and difficult to master gameplay, where you really feel like you are improving your skills across sessions (That's a point I'm currently missing with a whole lot of VR games)
  • A higher-end graphical presentation than most other VR games is also nice, though not essential

Whenever a new content update for Raw Data is released we basically play it within a day or two.

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In terms of unreleased games it's Budget Cuts. The demo is still one of the most ingeniously integrated and designed fully immersive VR experiences.
 
Honestly thats why PC VR seems like its "fallen flat" to most people. No real notable/substantial games. Just small experiences....to my knowledge anyway.

I come from a time when tech demo's were all the rage. So I really don't mind the smaller experiences. For launch titles it only makes sense when developers are making VR on low budgets. The 2nd wave of games are going to be interesting.

But games like driveclub vr. Whats not to love about it?
 
Yeah thats why I cant wait till those games along with stuff like RE7 hits. Prove that substantial experiences can work just fine with VR.

EDIT: Damn it, now I want Driveclub VR.
 
Most interested in? That is not necessarily most 'excited by.'

I am most interested in playing REZ.

I'm most excited by Driveclub VR.

Edit

Question - Are we getting Job Simulator?
 
Budget Cuts. The demo was incredible.

And Durante is spot on about Raw Data, content updates are awesome for it. Gimme that shotgunner!
 
Rez Infinite, because the original was a game I was interested in and wanted to buy for the Dreamcast but never did, plus I think VR is tailor-made for these kind of psychedelic, sensory experiences.
 
This.
- Rez Infinite
- GNOG
- Robinson The Journey
- Farpoint

Here they lie
Rigs
RE7


And maybe robinson, but i'm not sure yet.

rigs, battlezone, and driveclub vr are my most wanted.

but im pretty much interested in every title. a new way to play really changes my outlook on games. i don't mind that some experiences will be short, i want to try them all.

Please guys, also post your grocery lists. I can't wait to find out whether you guys are two cartons or three cartons of milk kinds of guys. So totally fascinating.
 
Rigs and Driveclub VR for me for starters.

I've tried Batman VR and the thought of a proper investigation story or looking for clues at a crimescene - bending down to get closer look etc or the investigation sections of Heavy Rain ala Minority Report would be great with the Move controllers

So yeah the thing I'm most looking forward to is something thats not there yet - but hopefully people start getting creative
 
Yeah, it's definitely Summer Lesson. That game looks truly, genuinely new -- I've never played anything like it. Even if it weren't in VR, it would still be one of the most interesting games of the near future.
 
In terms of known quantities right now, I'm looking forward to a few particular games:

PSVR: Mostly Rez and Battlezone here. The former because it is already a great traveler for VR; it will likely be a complete overload of the senses, especially the new levels specifically made for VR. The technology seems fitting to the game's goals. Battlezone just because it looks like a good time and a game with a significant amount of meat to it, especially with the focus on co-op for multiplayer.

Vive: Mostly Fallout 4 on this front right now. I have questions about how much people will actually want games of this nature in VR. Games like Fallout 4 are enormous and time consuming, and everything you do in VR is so much more involved. People already have a tough time finishing games like this, moving onto the next experience as there is too much to see and do to invest the time required. When it takes you so much longer to do simple things in VR because the things you take for granted on a screen don't exist, combined with the inherent limitations of existing VR, I just have doubts that it's going to be the answer to what people really want from more fully featured VR games. Even I understand the desire for more VR games that have more substance and depth to them, but I don't think a game like this can be retrofitted and still give the kind of experience they were meant to. But it will be a useful exercise and an opportunity to see what happens when it is attempted.

Rift: I think the game I am most interested to try is Wilson's Heart. One of the things that even early VR projects have shown is that storytelling is a vastly different task that can produce unique results. Most of these projects though have been brief - prototypes and experiments trying to find out what's possible, what works, what doesn't. Wilson's Heart looks like a game that is making a fuller leap into VR to explore the idea, and I'm really interested to see what the earliest of these long form projects looks like.

Ultimately though I'm still looking forward more to the things we know are possible but aren't really there yet on the horizon with names and dates. Games and apps exploring social experiences with different purposes; Facebook's brief prototype showing of their social photo viewing app was a really good example of what I think the longer arc of VR is going to move towards. The scale and grandeur of 3D environments is impressive but also one of the first things I think that "wears off" in terms of being a prime motivator for you to use VR. Being in VR and having an entity next to you that you genuinely recognize as an actual person I don't think does. It's by far the most powerful thing separating VR from other mediums that we've been exposed to. Playing games in VR is really cool but it still most of the time feels like well tread ground - too often lonely ground at that - and I'm more interested in seeing folks explore ideas where peoples' expectations and biases for how it should operate and what it communicates come more from the real world than their video game consumption.
 
Buying without doubts:
Rez
Thumper
Summer Lesson

Depending on reviews/savings:
Batman VR
Until Dawn Rush of Blood
Rigs
Classroom Aquatic
Eagle Flight
Eve Valkyrie
 
Agree with the OP, no one else has really begun to make games that really take advantage of the intimacy afforded by VR. Of course that means top class animation and AI routines to sell the effect, which we barely even have even in our AAA titles, so that's probably why. LA Noire is the only game I've seen with convincing human character, yeah not even Uncharted, that still feels quite artificial (brilliant but doesn't feel like real humans to me the way LA Noire did). Imagine that douchey detective you played staring you in the eye and unreasonably demanding answers from you, that would be fucking intense in VR!

For the here and now I'm most excited about Thumper, Summer Lesson if I can get a hold of it, Driveclub, and actually probably Soorrs Bar VR as it's one of the few multiplayer social experiences the PSVR seems to be gettting and it just looks like a ton of fun.
 
Agree with the OP, no one else has really begun to make games that really take advantage of the intimacy afforded by VR. Of course that means top class animation and AI routines to sell the effect, which we barely even have even in our AAA titles, so that's probably why. LA Noire is the only game I've seen with convincing human character, yeah not even Uncharted, that still feels quite artificial (brilliant but doesn't feel like real humans to me the way LA Noire did). Imagine that douchey detective you played staring you in the eye and unreasonably demanding answers from you, that would be fucking intense in VR!

RE7 seems to have the production values to sell the world in VR.
 
Resident Evil, easily.

I played a first person horror game (Dreadhalls) on GearVR. The graphics looked like they belonged in the 90s, and yet it was without a doubt the scariest game I've ever played.

First person horror has HUGE potential in VR.
 
Honestly thats why PC VR seems like its "fallen flat" to most people. No real notable/substantial games. Just small experiences....to my knowledge anyway.

Yeah, of everything I've seen on Vive the FPS Onward really caught my eye. Controller based locomotion that works really well with the motion controls (the footage I saw had a great motion controlled reload process on an SMG for example) but all the footage I've seen of stuff like Raw Data while exciting seems pretty limited.

Still that's not to say it won't come. I still hold to the idea that VR gaming for 'big' experiences like open worlds will combine presentation & posture modes - either by making the world size smaller but more detailed like Shenmue, or by combing 3rd person perspective with first & room scale movement depending on environment & interactivity options.
 
Playroom VR.

This may sound like a joke, but there was a genuinely interesting platformer in the package, that really grabbed me. I didn't expect VR to offer anything to a third person platformer, but it was actually super immersive and fun. It is an interesting experience to be inside the same world where the character you control is, being able to watch around and spot coins and stuff that you can go collect.

Also, there is a fun mechanism, where your controller (which you see floating in front of you and moving in sync with the physical one you are holding in your hands) can shoot a rope to hooks hanging from walls ahead of you. These ropes allow the robot you are controlling to cross chasms and suchlike.

Maybe it's not the game itself that was so impressive as much as the promise. I'm really waiting to see a new Ratchet in VR...

London Heist is also surprisingly cool.
 
I want a star wars VR game, can't wait for one where you can properly swing around a lightsaber and actually do stuff other than block blaster fire.

Budget cuts seems to be the thing i'm waiting the most, i just got my vive so i have had my hands full with Audioshield and Onward.
 
I plan on just getting PSVR (for now) so in order:

Ace Combat 7 (I want to shoot down a huge ass incomming weaponized satelite while something like UNSUNG WAR plays in the background in VR)

Summer Lesson
Rez Infinite
DriveClub VR
 
One game I'm looking forward to is Scanvengers Odyssey on the VR Worlds disc. There was an extended look at what is presumably the opening sequence and it looked really cool.
 
I'll admit that the kind of VR described in the OP is the most intriguing to me, with the feeling of proximity of a virtual character.
Most other experiences make me think of rollercoaster rides, it's exciting and unique, but not something that will get you interested for long, doing it once a year is enough.

I'm still interested in Rez, since it's the game that immersed me the most in all my years of gaming, and that was without VR, so I'd be curious to see how VR could make the experience even deeper.
 
Walking next an NPC in Alien Isolation VR mode was pretty weird. Definitely some heavy "uncanny valley" feel that wasn't there when you play the game normally. Static NPC's or ones that have simple routine walk paths are just too simple in VR, they feel like puppets.
 
Titanic: Honor and Glory planning to have VR capability is the only reason I'm even considering getting VR-capable PC hardware. That ability to see with my own two eyes how the ship looked to the best of our knowledge entices me greatly.
 
I tried Tethered at EGX and really loved it. Strategy games seem to work really well in VR even though they're not really my kind of thing. But weirdly, it's the game i'm looking forward to most now.
 
Resi 7 without doubt. Has all the makings to be something truly special playing in VR so hopefully Capcom don't screw it up. Also might be the thing the franchise needs to reinvent itself as a horror game.
 
Resident Evil 7 is probably the biggest one right now, but I would be interested in that with or without the VR element. I am looking forward to the Kitchen demo in the PS VR. Even though I know it won't represent the final game, it'll probably be our first 'feel' of what the game will be like in VR.

Besides that, I don't really know. I think before I buy anything I'll be playing the demo disc that comes with the PS VR, get kind of a good feel of how certain games feel to play in VR. There's several I think look really interesting and all, but I still don't really have a frame of reference to how VR will alter how playing these games will feel. The only that I think I will probably get day 1 100% will probably be Rez Infinite.
 
Budget Cuts definitely looks to be joining the top league in current best VR games like Fantastic Contraption, Job Simulator and the like.
 
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