SniperHunter
Banned
I don't know what they were thinking but I was thinking Penis.
hahaha same here
I don't know what they were thinking but I was thinking Penis.
Some gamers really seem to have an active dislike toward anything that isn't a polished, scripted, easily defined, conventional set of mechanics in a well-worn genre of game.
Every? First you are wrong about that, but I'm not surprised. I'm sure you speak out of your....edit....I'm sure you often state opinions as facts about subjects you don't know about or products and games you haven't experienced.
which games would you say they did that was "me too"...sure there are some, well in your case you say every..but go ahead and list a few.
Some gamers really seem to have an active dislike toward anything that isn't a polished, scripted, easily defined, conventional set of mechanics in a well-worn genre of game.
Am I the only one who spent many hours as a kid playing with creative titles like 3D Movie Maker? Titles that don't have an endgoal or a win condition, but are about providing simple tools to just make cool stuff happen on screen? I guess if you really want to be reductive and insist that those aren't "games" and therefore have no place on a video "game" console--especially if it doesn't directly stroke the hardcore male 18-35 demographic--you can do so, but this industry is already suffering from a drought of innovation in mechanics and design because of the need to make everything as streamlined and conventional as possible. It's refreshing to see a first party, especially Sony, give so much attention to something that opens up more possibilities for what their system can be used for.
I guess I didn't think about that.
A Create Mode level in a new PS4 LittleBigPlanet could show you on your TV screen in your living room, with in-game materials and objects to use overlaying the screen.
You use the move controller to paint your level out in 3D space and make subtle, delicate tweaks in logic/etc. with the controller. Literally sculpt out your own 3D world to play.
I think that's what the Mm demo was trying to showcase but wasn't able to communicate properly. This is clearly what Mm is hinting that they've been working on.
I wonder if Sony is going to include a DS4 and a Move controller with every PS4.
I would hate for the userbase to be splintered with the Move, and it seems like Media Molecule's next game is based entirely upon aspects of Move functionality.
What are the chances that Sony includes a Move with every PS4? They're already including the camera.
that presentation was very scripted actually.
i have the move and have a couple of games along with it. I am not going to go in full detail because defending a gimmick is beneath me. I am sure you will though.
I watched it again, and I think it was actually worse on the second watch. Now I'm pretty confident that making use of the Move itself is using a gimped tool to prove that you can instead of expanding your creative tools. Was their a showing of any greater complexity provided by the tools?
No one seems to be asking the seminal question of "why?" Why would I want to spend time sculpting models with the move? Because I can? Meh.
I watched it again, and I think it was actually worse on the second watch. Now I'm pretty confident that making use of the Move itself is using a gimped tool to prove that you can instead of expanding your creative tools. Was their a showing of any greater complexity provided by the tools? No, just platitudes heaped on what the move and PS4 will allow you to do.
No one seems to be asking the seminal question of "why?" Why would I want to spend time sculpting models with the move? Because I can? Meh.
And I am generally confused what their final concert was supposed to show. I saw no head tracking or new uses of the camera, just wild flailing, tethered animations, and exaggerated scripted "fun." I think "wii music" is fair.
That's not accurate if you count only the movement of their legs as basic. When one puppet grabbed the guitar you can clearly see the person controlling it press a button to make that happen. It makes me wonder what type of scripting tools they want to offer so even more complex actions can be achieved.It was probably the only part of the conference that made me feel excited, like I was seeing something that would actually be fresh and exciting. I doubt it will actually turn into anything I'll enjoy, but it was fun to watch. The puppets bugged me though because it was so obviously not being controlled by the move, except for possibly the most basic movements.
I watched it again, and I think it was actually worse on the second watch. Now I'm pretty confident that making use of the Move itself is using a gimped tool to prove that you can instead of expanding your creative tools. Was their a showing of any greater complexity provided by the tools? No, just platitudes heaped on what the move and PS4 will allow you to do.
No one seems to be asking the seminal question of "why?" Why would I want to spend time sculpting models with the move? Because I can? Meh.
And I am generally confused what their final concert was supposed to show. I saw no head tracking or new uses of the camera, just wild flailing, tethered animations, and exaggerated scripted "fun." I think "wii music" is fair.
I wonder if Sony is going to include a DS4 and a Move controller with every PS4.
I don't think there's any chance they'll ever be used to create game assets, nor do I think anyone at MM expects them to.
I can't speak for everyone, but my ridicule stems from a feeling of time being wasted on something better for GDC. Your first showing of your system that basically holds the entire division in balance and you allow MM to get up and do a puppet show with a controller people laugh at? Oh ok. Good job, good effort.
that presentation was very scripted actually.
If I saw it right, it looks like a toolset for move-driven 3D sculpting, scripting, animating, and presenting.
That's really damn cool.
I'm not sure if it was packaged for the conference in the best way, however.
That's where you are exactly wrong. I'm wondering if Media Molecule is going to offer a full blown application to create things in 3D.
It would become the primary reason I would buy a PS4 a year after its launch instead of waiting towards the end of its cycle because it would offer something I'm not terribly good at even with Unity.
If we're talking about the pseudo-"live" performance. Then I feel that they thought too much of what they were doing was more self explanatory than it was.
It came out of nowhere and had no explanation. I guess they got the feeling that fans of rhythm games would want to create a fictional concert like that where they can take their "guitar hero" fantasies to the next level.
But it all seemed kind of... weird. And... awkward.
I think the very interesting thing about the music part is that they seemed to have found away of auto animating custom creations. That is no mean feat. at all. In fact it's extremely impressive.
If this hints toward the kind of game they're going to make, I am incredibly excited.
No one seems to be asking the seminal question of "why?" Why would I want to spend time sculpting models with the move? Because I can? Meh.
And I am generally confused what their final concert was supposed to show. I saw no head tracking or new uses of the camera, just wild flailing, tethered animations, and exaggerated scripted "fun." I think "wii music" is fair.
Sorry, I don't see it happening.
This seems like a tool meant for players to fool around and have fun, not to create professional-level game assets, and I'm fairly sure it won't ever be used in game development.
I was thinking they are making the next-gen Minecraft...with shared creations to your world. Seems like I was the only one thinking like that?
I would like that. You could have user generated adventure uploads with with distinctive art styles and aesthetics.
Maybe they want to make take the LBP concept to the next level: game creation. Instead being limited to the pre-set tools and narrow canvas, maybe MM's next game will be a kind of a work shop where you built your item then create a canvas then make your own little game.
I would like that. You could have user generated adventure uploads with with distinctive art styles and aesthetics.
I'd like that.
Watching it a second time, this was actually pretty cool. At first I just wanted them to forget showing off tech and get to the actual games. But now that I'm actually paying attention, the potential here is pretty huge. I hope this creation potential can truly come to fruition.
Pretty sure it wasn't fake. You have to keep in mind that they're controlling the bodies with the Move, but they still have numerous buttons they can use to trigger different functions (like grab, etc).I was just left thinking that the demo was completely scripted and fake. The movement of the puppets had nothing to do with what the people controlling it were doing.
Looks like fun tech though.
Pretty sure it wasn't fake. You have to keep in mind that they're controlling the bodies with the Move, but they still have numerous buttons they can use to trigger different functions (like grab, etc).
I was thinking they are making the next-gen Minecraft...with shared creations to your world. Seems like I was the only one thinking like that?
Well, anyone can take other people's sculptures and furnishings and make themselves a house for a set for a skit. Maybe they could use characters other people have crafted as well.It's not next-gen Minecraft. I'm not disparaging it at all, it's really cool and has a ton of potential, but it's not next-gen Minecraft. It looks a lot more like a content creation tool than something that presents itself as a part-time game, and Minecraft is just going to be far easier to get into. Anyone can place blocks like a bricklayer...not everyone can sculpt.
It's the difference between blocks and Lego vs. modeling clay.
I felt embarrassed for the people 'pulling the strings'. I don't even think little kids would think that was cool.
I think they had to be aware of how the music band concept would be received.Their mistake was the music band concept... they should have animated a short comedy skit with a simple plot. People would have been instead blown away by the same tech.
I feel people missed the point entirely. Its basically an animated film maker, using the move gestures as an easy form of "motion-capture". While the community will take care of creating characters and props for everyone to share.
Their mistake was the music band concept... they should have animated a short comedy skit with a simple plot. People would have been instead blown away by the same tech.
I don't know man. Watch dat Santa. Something is off.
I won't hate on MM as they deserve to do anything they want and probably could pull it off. It just the fact that so many bashed MS for any Kinect related game, while praising Sony for waht they believed was never promoting the device, that it poked holes in that theory.
I feel people missed the point entirely. Its basically an animated film maker...