lotta great answers so far! it should be said, i totally get people who don't dig it, as it's very much not for everyone...the more i think about it, the more it's almost entirely antithetical to modern gaming design, especially AAA.
- A ton of detail is put into things you may never even notice. Objects in houses & shops you may never even pass through! Entire flashbacks and game scenes you may only see by just happening to be at a certain place & time! These things never happen now, because many devs consider it wasted money, but to me, even knowing these things can happen adds so much more life to the world around you.
- You are not a badass, and the world does not revolve around you. Sure, if you work on Ryo's martial arts, you'll have a grueling 100-man fight towards the game's end, but you absolutely don't start ready for it, and it takes practice to get moves down (for both you & Ryo). Likewise, the citizens of Dobuita will sometimes help if they can, but they all have their own things to do & don't rightly care about your plight anyway. This is still impressive to me; in the fall of '00 it was mind-blowing.
- Gratification is delayed, if at all. It's important to remember that you are playing a purposely slow-paced prologue, so you are not going to advance the plot a great deal even if you were so inclined. Much of part 2 moves at nearly a breakneck speed in comparison, but if you're not prepared to constantly be following up on leads (several carry across a few days) or working on the docks to continue your search, you're not going to have a good time. The same way I complain about JRPG's padding their overall length with high encounter rates & a barely-interactive combat engine, others might feel that a game actively engaging them (for stretches of time) to not do something like fight bosses or something otherwise more common isn't what they signed up for. If life seems a bit meandering (or like treading water) while working forklifts for a little bit, that's likely how that life is, and you're just passing through it. If a current JRPG/adventure/etc title forced you to slow down & do something more mundane, I tend to think it'd take a beating for that.
Nothing. Terrible, boring game that has been blown up into cult status. If Sega made a third everyone would hate it because it can never capture the rose tinted quality of what they thought the others were like.
i'm just grateful bad posts like this weren't the first one~
Let's shut this shit down right now: this has been a tired meme here on gaming side & rightfully called out in recent times. you're making a reductive non-argument here, and doing the OP a disservice. given the unique nature of the title, it's even more hollow.
This question may have been asked already but if it was such an outstanding game, why was it a financial flop?
That said circa 1998/99 it was the Dreamcast it was the system's "killer app" but still couldn't save the system from sinking..
this question is larger than the topic at hand, but:
a) Sega was in really big trouble at the point of this game's release, financially; it could be argued that nothing was going to save them having to exit the hardware game, sadly.
b) you're asking why quality doesn't = sales? are you a Clover/Platinum/etc fan?
I'm sick of waiting for an HD remake, as soon as I have time I'm replaying these games. Would like to play I undubbed.
have I got a treat for you: Shenmue 1 undub was recently released on iso zone, not sure if i can link but it's easy to find!
Nothing the Yakuza series hasn't done better since.
I don't think the similarities are entirely negligible. Yakuza is the natural evolution of a game like Shenmue.
Don't do this; as a huge fan of both series, you're comparing apples to oranges and really just turning off potential fans of both. It's not necessary.
i remember being blown away by shenmue as a kid. never got around to part 2 though. also not sure how well it holds up nowadays?
2 can easily be played for Dreamcast (PAL import - no boot disc needed as i recall!), or dubbed for xbox, both cheap options. And if you liked 1, 2 improved on nearly everything! plus the scope is amazing, i swear there's areas of 2 that feel larger than the whole of Dobuita.
How could it be way ahead of its time when it's the same generation that gave us GTA3 and other open world games?
you mean the game that showed up like 2 years later? i get that the world didn't envelop you for whatever reason, but this was not a good angle to take