In these kind of posts, post images or link YouTube video is not very useful in my opinion. In fact actual console captured images and videos shows a quality too low, not comparable with the original quality. And emulated versions images are useless because they don't show the actual graphic. The best way to judge the graphics is to play N64 in the best possible way:
- Original NTSC hardware (even better with S-video cable or RGB modded if you want to be amazed by some games).
- Good CRT, something like a good Sony Trinitron or Panasonic Quintrix maybe
- Expansion Pak when the game supports it
By the way, I use YouTube videos for indicative purpose.
There are many other graphical proudest aside CBFD on the console.
If Conker is the best, probably
Perfect Dark reaches the same level,even more impressive if you think that is harder to realise realistic graphics. Frame rate issues and not facial and fingers animation let me chose to put it in 2nd place
Banjo-Tooie is very near to Conker's Bad Fur day, with even larger environments, but with a slightly lower overall quality in fact of textures, animation and cut-scenes, and worst frame rate in huge spaces.
Jet Force Gemini and
Donkey Kong 64 are other two great graphics made by Rare. Goldeneye 007 was incredible for 1997 but it looked a bit aged after Turok 2, and above all Perfect Dark, releases.
Nobody mentions
Mickey's Speedway USA, but it has a really good graphic, followed by
DKR in its genre.
In the middle of 1998 there was nothing near
Banjo-Kazooie on home console. It settled new standards. Tooie is more crispy, with better textures, hugest worlds and upgraded in every aspect, but BK has a much better frame rate and still today it's a beauty.
Nintendo never pushed the hardware like Rareware did, but this doesn't mean that Nintendo N64 games have bad graphics, not at all. They're just more focused in more fluid frame rate over the "wow" factor.
Majora's Mask is without doubt the best looking Nintendo game. With an impressive draw distance (really impressive) and new special effects.
Ocarina of Time was great in 1998 but Majora is much better. OoT is a bit blurry.
Super Mario 64 was something never seen before in 1996,and it's aged well in my opinion. But from a merely graphical standpoint is nothing special compared to the best Rareware games. But it still looks good, due its marvellous level design, clean visuals, smooth frame rate and huge draw distance.
Games like
Wave Race 64,
Excitebike 64 and in a lesser way
1080° Snowboarding was really impressive when they come out. WR64 water is still now perfect, and the game physics are very well implemented in all the three games. Excitebike 64 is probably the most impressive of the three sport/racing games.
World Driver Championship is something unbelievable if you play it on CRT. I spent a lot of hours watching my saved replays. High poly count (30% more than the highest PS1 high poly count game), clean graphics with nothing blurry, great frame rate, plenty of special effects and great draw distance. Play this game in Hi-Rez on CRT and you won't believe to your eyes.
San Francisco Rush 2049 in another game who pushes the hardware, I don't know how they did, the complexity of the track structure, the fluid frame rate matched with animated background elements and the immensity of the render distance...it's something hard to believe:
https://youtu.be/ZCfmmVgUPp0
Turok 2 is an oddity, it shows beautiful textures, an impressive graphics, great polygonal models of weapons and enemies, mind-blowing light effects, animations never seen before. But it's also has a not good draw distance (something annoying) and if you play it in Hi-Rez you're going to have frame rate heavy issues with more enemies on the screen. By the way, still spectacular:
https://youtu.be/0RcKkqmjb4M
Turok 3 is often mentioned as one of the best in terms of graphic, but it doesn't actually reach Turok 2 in fact of animations and textures. But it's very impressive for its draw distance. It's also lip synced during cut-scenes.
Vigilante 8 and
Vigilante 8 2nd Offence are top stuff in graphical terms. Here a video of V8 in Ultra Resolution Mode, it looks a Dreamcast game, incredible:
https://youtu.be/cB-Pi1sua_c
For different reasons, three Star Wars games are among the best N64 graphics:
Rogue Squadron,
Battle for Naboo (probably the most impressive draw distance of the gen) and
Episode 1 Racer.
Here SWE1R on action, compared with the DC version:
https://youtu.be/j8NbnZFlKvs
Rayman 2 was very near to the DC version, and much better than the PS1 port (very downgraded, less polys, worst textures, trembling graphics, lower resolution, no AA, less levels, worst and less cutscenes with no close-ups like the N64 version in order to hide flaws, worst frame rate, also the level's structure is modified in order not to show too much large enviroments,and of course, loading times). Visually it's a beauty, also
Rocket Robot on Wheels and
Donald Duck aren't bad at all (they use the same engine but Rayman 2 is really top class).
Almost 100% of the things that I wrote for Rayman 2 are also valid for
Shadow Man.
Sin and Punishment is perfect example of great graphic who meet beautiful design for a functional gameplay.
F-1 WGP and F-1
WGP2 are really impressive, back in days I thought I was watching a real grand prix when I started the broadcast mode. Unfortunately the graphics are a bit too blurry, and that's a real pity because the poly models are very good and the game looks real.
Play
All Star Baseball 2001 or
NFL Quarterback Club 2001 on CRT is even today visually very rewarding. They move tons of polys, showing the best animation ever seen in sport games of the generation. Other N64 sport games have good graphics with top notch animations. Two of them are definitely
ISS2000 and
International Track & Field.
Despite the fact that RE2 was blessed with the Hi-Rez and smoother polygonal models, I never been impressed by it. I'm not a fan of pre-rendered background graphics, I love vulgar displays of power.
There are many others N64 very good and impressive graphics. N64 was a graphical beast. Unfortunately a lot of developers didn't pushed (for different reasons) the system, so there's a lot of myth about the fact that N64 always shows blurry graphics and fog. YouTube videos don't help, as the original quality of the console is not capturable in modern screen. But play the games that I mention on CRT, and you'll be amazed.
Said that, yes, there are many blurry and/or foggy games on the console.