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What will be the next game to announce a wave based survival mode?

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Whatever the first game is that has an E3 stage demo probably. It's the new cheap and easy and lazy way to slap co-op into a game, which is fine with me if it keeps co-op out of single player and if single player still gets the bulk of the attention. People who demand co-op don't usually want depth anyway, they just want to shoot shit with a friend. So give them their shallow mode and let me have a meaty SP game.
It is a much better way to tick the multiplayer box as far as the use of resources from a single player game goes. I think most mechanics based games should have some form of the single session just play it mode.
 
Pokemon.

I don't really think so, but that actually sounds like it could be kind of fun.

To be fair The Battle Tower/Subway in Pokemon games is the same idea of Horde mode since it's "wave" based and ramps up in difficulty and you fight a final "boss" at a specific wave in each of the different versions.

Best part is you can do it co-op online in Platinum/HG/SS, dunno why that was removed in Black/White.
 
The Last Guardian.

Play as catbird and kill little boys.

Enter a cheat code and you get to play as Ueda killing hopes and dreams.
 
I think horde modes would be more exciting if it was PvP... Left 4 Dead 2's Versus Survival mutation was fantastic fun while it lasted. Left 4 Dead in general did survival right - intense, short, leaderboards and tiered time objectives.
 
It would've been Anarchy Reigns...but nooo. Sega had to go and delay the game.

EDIT: Damn it, right over my head :P Either way, I dont mind arcade survival score attacks.
 
I just can't get enough of it! Horde mode, firefight, survival... Call it what you want but it's all gold, pure gaming gold!

Personally I love squatting in the same corner of a map for hours while enemies swarm me and my friends! It's exciting because you never know how long you're going to last and they just keep coming, until you die or get bored. It's genius game design since it can't be all that hard to program, should be in every game really.

So what's next? I'm hoping for Bioshock Infinite. Think about how amazing it would be squatting in a corner of such an interesting and creative world for hours, while crazy people/mutants/robots etc run at you from the other side of the map? You could use your combination of guns and plasmids (or whatever this game is supposed to have) to hold off as long as you can! Would be ever better and more fun that the campaign probably. Who wants to move through a series of interesting levels when you could just squat in a corner for hours? Not me!
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Yeah, OP kind of downplays the appeal describing it as "hiding in a corner shooting guys across the map till you die". A good horde mode has a varied enough enemy set to keep you on your toes, a diverse weapon set, and an incentive to move around the battlefield. Gears for example.

I don't see how it's seen as such a cheap cop-out. Yeah, it's generally just slightly tweaked MP maps flooded with enemies at regular intervals, and is probably a thrifty venture for the studio, but does that taint it's appeal? It's usually offered on top of standard multi, a campaign which is often co-op and occasionally a spec ops/arcade mode. It's not like horde mode has come in and killed the fun for everyone else, it's just another option. And as it's so cheap to implement, it's easy to see why it's so prolific.
 
I want to see more game modes that are more similar to Defend Your Castle (or a hands-on tower defense) than simply taking regular gameplay and levels and just having endless enemies spawning in. OP is right, that's shit's boring.

Fortnite sounds like what I'm thinking of, but no gameplay vids yet.
 
Yeah, OP kind of downplays the appeal describing it as "hiding in a corner shooting guys across the map till you die". A good horde mode has a varied enough enemy set to keep you on your toes, a diverse weapon set, and an incentive to move around the battlefield. Gears for example.
Gears is a very bad example. 2 was heavy on everyone posting up at the power-weapon spawn/narrow hallway, and GoW3 added a base-building element that all but commands you to camp in one spot. 50 waves with difficulty that flatlines after every 10th wave is insipid and draws the game out way past its welcome, games take forrrrreeeeeevvvveeeerrrrr and you're always guaranteed a few waves of just holding your dick and waiting for a couple of wretches and drones to trickle out no matter where you start.

Beast is pretty fun though. 12 waves is a nice sweet spot, the Locust you can use are nice and varied, and the difficulty has a nice clean upward curve.
Unless you all go for cheap units in early waves and then just steamroll the last few as Berserkers, but that's fun in its own way, too.
 
RE3 came out in 1999 though.


RE3's Merc mode isn't the same as Merc mode in RE4, RE5 or RE:Mercs...or "horde".

RE3's Merc mode was mission based about rescuing a certain number of hostages within a timelimit against non-respawning enemies while gaining small time bonuses for killing.The best tactic to use is to avoid killing altogether and focus on dodging to earn time, unless you could guarantee a multiple kill bonus through barrels etc.

The other Merc modes were only focused on surviving as long as possible against endless waves of enemies appearing until you die or run out of ammo resulting in the timer to count out due to lack of bonuses.
 
I hate this crap in Uncharted 3. It's brainless, dull, repetitive and cheap.
I think horde modes would be more exciting if it was PvP... Left 4 Dead 2's Versus Survival mutation was fantastic fun while it lasted. Left 4 Dead in general did survival right - intense, short, leaderboards and tiered time objectives.

Uncharted 3 did something like this. It's really poor to say the least.
 
Well sure, I dislike it as well when it's poorly made, but that's true for any game mode.

It was was fun at it's most basic when I played it with Unreal so many years ago and all those waves, but it got boring quickly. Make it fit the game, do score attack that isn't just "survive as long as you can", tell a different story beyond just the game, or give so many different ways to play it feels fresh each time (like Anarchy Reigns looks to).

If it's just "survive" or terribly made like a couple already mentioned, at least it's quite easy to just ignore.

As for the next game to have a survival mode? I look forward to a Katamari Damacy survival mode. Ever increasing in sized creatures and objects. Just imagine it.
 
I'm pretty sure Perfect Dark did this on the N64, but why has no one done the following:

You are playing a SP shooter. The enemies are actually human players with limited health. If you, the enemy, die you spawn to the next AI enemy and become it. No need for enemy AI. No need for tacked on horde mode. It would actually give you an incentive to play through a campaign more than once. It'd be like Left 4 Dead mp.
 
Modern Warfare 3's horde mode is best in class. It's fast, it's tactical, there's plenty of upgrades to bulk yourself up with. Only downside is two players only. I also wish they broke out the difficulty separate from the maps, since easy is too easy and the hardest ramps up way too fast.
 
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