It is a much better way to tick the multiplayer box as far as the use of resources from a single player game goes. I think most mechanics based games should have some form of the single session just play it mode.Whatever the first game is that has an E3 stage demo probably. It's the new cheap and easy and lazy way to slap co-op into a game, which is fine with me if it keeps co-op out of single player and if single player still gets the bulk of the attention. People who demand co-op don't usually want depth anyway, they just want to shoot shit with a friend. So give them their shallow mode and let me have a meaty SP game.
Pokemon.
I don't really think so, but that actually sounds like it could be kind of fun.
Wave based multiplayer Mario? Reminds me of some game...what was it called? Oh yeah...Mario Brothers?
Yeah I don't know. I was in a weird mood earlier, haha.Haha. I never knew you could be so sarcastic. Had a few beers today?
The Last Guardian.
Play as catbird and kill little boys.
Enter a cheat code and you get to play as Ueda killing little girls.
Joke post? Doesn't Mercenaries predate Horde Mode?
So I guess Cliffy did come up with it all along.No, UT 2003 had a Horde Mode.
Pikmin 3
I just can't get enough of it! Horde mode, firefight, survival... Call it what you want but it's all gold, pure gaming gold!
Personally I love squatting in the same corner of a map for hours while enemies swarm me and my friends! It's exciting because you never know how long you're going to last and they just keep coming, until you die or get bored. It's genius game design since it can't be all that hard to program, should be in every game really.
So what's next? I'm hoping for Bioshock Infinite. Think about how amazing it would be squatting in a corner of such an interesting and creative world for hours, while crazy people/mutants/robots etc run at you from the other side of the map? You could use your combination of guns and plasmids (or whatever this game is supposed to have) to hold off as long as you can! Would be ever better and more fun that the campaign probably. Who wants to move through a series of interesting levels when you could just squat in a corner for hours? Not me!
No, UT 2003 had a Horde Mode.
So I guess Cliffy did come up with it all along.
Mercs wasn't too much like horde really. It was more a time attack arcade mode. It doesn't have that last stand, survival aspect. Or team work. Or waves. Or more than, like, three different enemy types.RE3 came out in 1999 though.
Gears is a very bad example. 2 was heavy on everyone posting up at the power-weapon spawn/narrow hallway, and GoW3 added a base-building element that all but commands you to camp in one spot. 50 waves with difficulty that flatlines after every 10th wave is insipid and draws the game out way past its welcome, games take forrrrreeeeeevvvveeeerrrrr and you're always guaranteed a few waves of just holding your dick and waiting for a couple of wretches and drones to trickle out no matter where you start.Yeah, OP kind of downplays the appeal describing it as "hiding in a corner shooting guys across the map till you die". A good horde mode has a varied enough enemy set to keep you on your toes, a diverse weapon set, and an incentive to move around the battlefield. Gears for example.
RE3 came out in 1999 though.
I think horde modes would be more exciting if it was PvP... Left 4 Dead 2's Versus Survival mutation was fantastic fun while it lasted. Left 4 Dead in general did survival right - intense, short, leaderboards and tiered time objectives.
So I guess Cliffy did come up with it all along.