Storm Raider
Banned
After seeing...
Sony files trademark for "Resistance" in Europe
m.neogaf.com/showthread.php?t=979556
...I got wondering about how a potential Resistance '4' could be. Resistance Fall of Man is one of my favorite FPS's, right next to the Halo series. But Resistance 2 really soured just about everyone with its complete change of mechanics in multiplayer and even singleplayer.
Before I talk about a new Resistance, I want to talk about the series so far.
__________________________
A LOOK BACK ON THE RESISTANCE SERIES
RFOM, by far, had the best gameplay and multiplayer (in my opinion, many will agree). A ton of solid guns, fast paced gameplay based on skill, focuses on headshot, gun skill/combination, and teamwork. It felt a lot like HALF LIFE mixed with HALO. Which would create an amazing game.
Ok, moving on.
In R2 they added completely regenerating health (SP, MP always had it), completing relying on aiming down the sites of your gun (ala COD), and some sort of Killstreaks called Bezerks. They dropped the skill ceiling significantly by removing the pin point accuracy of guns, and losing a focus of headshot based gun fights. This was all in favor of making it more realistic, and more accessible to casuals. Also, the art style was all over the place IMO. This even furthers in Resitance 3.
In RFOM, it was 40 player online. Big team based ground combat. It was a lot of fun. R2 boosted that to 60 which brought bigger maps and huge choke points, which were also a decent amount of fun despite its flaws of turning into COD gameplay, which was awful..
BUT, Resistance 3 came around.. Dropped the player count to I think 12? 16? Below 20. This was another drop in my quality, in my opinion. Also, the gameplay got more like COD, less like Resistance, with a greater focus on mechanics that didn't belong in Resistance.
Quick side note. Insomniac usually went through 2 year cycles on their games on PS3. Every game took about 2 years to make. Resitance 3 took an extra year 'for polishing'. How did an extra year relate to significantly less content?
After an extra year of development that Insomniac had, they dropped many features from previous installments.
>a full 8-player co-op mode with a seperate lore
>the map count in MP dropped significantly
>from 60 player mp to 12 or 16 (unsure)
> weapon count (?)
>clan system completely missing in favor of 'add clan tag'
>dropped full caracter customization for SKINS
>no server browser
The MP was the worst in the series.
But the singleplayer may be the best in he series.
Okay, that's enough ranting for now. You can see what I like and dislike in the series, and I'm sure many RFOM fans can agree with me.
_____________________________
WHAT WOULD YOU LIKE TO SEE IN THE NEXT RESISTANCE?
-Of course, I favor the old school gameplay RFOM had, I would love to see a return to that; with focusing on skill based gameplay again.
-No Killstreaks, No ADS! that ruins the flow on Resistance's core gameplay.
-return of the clan system. This keeps the community around and keeps it alive. a RFOM was really clan focused. You would always run into the big named guys in matchmaking if you were in a party of 20!
[I typed this up on my phone, please forgive any errors]
Alright alright, time to go play in some snow, and maybe some sledding. Leave some of your ideas here GAF, I'll be looking forward to your replies.
Shout out to my favorite RFOM clans, [oNO], [DDB], NONE., [|^|], [iCu]. RIP.
Sony files trademark for "Resistance" in Europe
m.neogaf.com/showthread.php?t=979556
...I got wondering about how a potential Resistance '4' could be. Resistance Fall of Man is one of my favorite FPS's, right next to the Halo series. But Resistance 2 really soured just about everyone with its complete change of mechanics in multiplayer and even singleplayer.
Before I talk about a new Resistance, I want to talk about the series so far.
__________________________
A LOOK BACK ON THE RESISTANCE SERIES
RFOM, by far, had the best gameplay and multiplayer (in my opinion, many will agree). A ton of solid guns, fast paced gameplay based on skill, focuses on headshot, gun skill/combination, and teamwork. It felt a lot like HALF LIFE mixed with HALO. Which would create an amazing game.
Ok, moving on.
In R2 they added completely regenerating health (SP, MP always had it), completing relying on aiming down the sites of your gun (ala COD), and some sort of Killstreaks called Bezerks. They dropped the skill ceiling significantly by removing the pin point accuracy of guns, and losing a focus of headshot based gun fights. This was all in favor of making it more realistic, and more accessible to casuals. Also, the art style was all over the place IMO. This even furthers in Resitance 3.
In RFOM, it was 40 player online. Big team based ground combat. It was a lot of fun. R2 boosted that to 60 which brought bigger maps and huge choke points, which were also a decent amount of fun despite its flaws of turning into COD gameplay, which was awful..
BUT, Resistance 3 came around.. Dropped the player count to I think 12? 16? Below 20. This was another drop in my quality, in my opinion. Also, the gameplay got more like COD, less like Resistance, with a greater focus on mechanics that didn't belong in Resistance.
Quick side note. Insomniac usually went through 2 year cycles on their games on PS3. Every game took about 2 years to make. Resitance 3 took an extra year 'for polishing'. How did an extra year relate to significantly less content?
After an extra year of development that Insomniac had, they dropped many features from previous installments.
>a full 8-player co-op mode with a seperate lore
>the map count in MP dropped significantly
>from 60 player mp to 12 or 16 (unsure)
> weapon count (?)
>clan system completely missing in favor of 'add clan tag'
>dropped full caracter customization for SKINS
>no server browser
The MP was the worst in the series.
But the singleplayer may be the best in he series.
Okay, that's enough ranting for now. You can see what I like and dislike in the series, and I'm sure many RFOM fans can agree with me.
_____________________________
WHAT WOULD YOU LIKE TO SEE IN THE NEXT RESISTANCE?
-Of course, I favor the old school gameplay RFOM had, I would love to see a return to that; with focusing on skill based gameplay again.
-No Killstreaks, No ADS! that ruins the flow on Resistance's core gameplay.
-return of the clan system. This keeps the community around and keeps it alive. a RFOM was really clan focused. You would always run into the big named guys in matchmaking if you were in a party of 20!
[I typed this up on my phone, please forgive any errors]
Alright alright, time to go play in some snow, and maybe some sledding. Leave some of your ideas here GAF, I'll be looking forward to your replies.
Shout out to my favorite RFOM clans, [oNO], [DDB], NONE., [|^|], [iCu]. RIP.